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Source file src/go.mongodb.org/mongo-driver/bson/doc.go

Documentation: go.mongodb.org/mongo-driver/bson

     1  // Copyright (C) MongoDB, Inc. 2017-present.
     2  //
     3  // Licensed under the Apache License, Version 2.0 (the "License"); you may
     4  // not use this file except in compliance with the License. You may obtain
     5  // a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
     6  
     7  // Package bson is a library for reading, writing, and manipulating BSON. BSON is a binary serialization format used to
     8  // store documents and make remote procedure calls in MongoDB. The BSON specification is located at https://bsonspec.org.
     9  // The BSON library handles marshaling and unmarshaling of values through a configurable codec system. For a description
    10  // of the codec system and examples of registering custom codecs, see the bsoncodec package. For additional information
    11  // and usage examples, check out the [Work with BSON] page in the Go Driver docs site.
    12  //
    13  // # Raw BSON
    14  //
    15  // The Raw family of types is used to validate and retrieve elements from a slice of bytes. This
    16  // type is most useful when you want do lookups on BSON bytes without unmarshaling it into another
    17  // type.
    18  //
    19  // Example:
    20  //
    21  //	var raw bson.Raw = ... // bytes from somewhere
    22  //	err := raw.Validate()
    23  //	if err != nil { return err }
    24  //	val := raw.Lookup("foo")
    25  //	i32, ok := val.Int32OK()
    26  //	// do something with i32...
    27  //
    28  // # Native Go Types
    29  //
    30  // The D and M types defined in this package can be used to build representations of BSON using native Go types. D is a
    31  // slice and M is a map. For more information about the use cases for these types, see the documentation on the type
    32  // definitions.
    33  //
    34  // Note that a D should not be constructed with duplicate key names, as that can cause undefined server behavior.
    35  //
    36  // Example:
    37  //
    38  //	bson.D{{"foo", "bar"}, {"hello", "world"}, {"pi", 3.14159}}
    39  //	bson.M{"foo": "bar", "hello": "world", "pi": 3.14159}
    40  //
    41  // When decoding BSON to a D or M, the following type mappings apply when unmarshaling:
    42  //
    43  //  1. BSON int32 unmarshals to an int32.
    44  //  2. BSON int64 unmarshals to an int64.
    45  //  3. BSON double unmarshals to a float64.
    46  //  4. BSON string unmarshals to a string.
    47  //  5. BSON boolean unmarshals to a bool.
    48  //  6. BSON embedded document unmarshals to the parent type (i.e. D for a D, M for an M).
    49  //  7. BSON array unmarshals to a bson.A.
    50  //  8. BSON ObjectId unmarshals to a primitive.ObjectID.
    51  //  9. BSON datetime unmarshals to a primitive.DateTime.
    52  //  10. BSON binary unmarshals to a primitive.Binary.
    53  //  11. BSON regular expression unmarshals to a primitive.Regex.
    54  //  12. BSON JavaScript unmarshals to a primitive.JavaScript.
    55  //  13. BSON code with scope unmarshals to a primitive.CodeWithScope.
    56  //  14. BSON timestamp unmarshals to an primitive.Timestamp.
    57  //  15. BSON 128-bit decimal unmarshals to an primitive.Decimal128.
    58  //  16. BSON min key unmarshals to an primitive.MinKey.
    59  //  17. BSON max key unmarshals to an primitive.MaxKey.
    60  //  18. BSON undefined unmarshals to a primitive.Undefined.
    61  //  19. BSON null unmarshals to nil.
    62  //  20. BSON DBPointer unmarshals to a primitive.DBPointer.
    63  //  21. BSON symbol unmarshals to a primitive.Symbol.
    64  //
    65  // The above mappings also apply when marshaling a D or M to BSON. Some other useful marshaling mappings are:
    66  //
    67  //  1. time.Time marshals to a BSON datetime.
    68  //  2. int8, int16, and int32 marshal to a BSON int32.
    69  //  3. int marshals to a BSON int32 if the value is between math.MinInt32 and math.MaxInt32, inclusive, and a BSON int64
    70  //     otherwise.
    71  //  4. int64 marshals to BSON int64 (unless [Encoder.IntMinSize] is set).
    72  //  5. uint8 and uint16 marshal to a BSON int32.
    73  //  6. uint, uint32, and uint64 marshal to a BSON int64 (unless [Encoder.IntMinSize] is set).
    74  //  7. BSON null and undefined values will unmarshal into the zero value of a field (e.g. unmarshaling a BSON null or
    75  //     undefined value into a string will yield the empty string.).
    76  //
    77  // # Structs
    78  //
    79  // Structs can be marshaled/unmarshaled to/from BSON or Extended JSON. When transforming structs to/from BSON or Extended
    80  // JSON, the following rules apply:
    81  //
    82  //  1. Only exported fields in structs will be marshaled or unmarshaled.
    83  //
    84  //  2. When marshaling a struct, each field will be lowercased to generate the key for the corresponding BSON element.
    85  //     For example, a struct field named "Foo" will generate key "foo". This can be overridden via a struct tag (e.g.
    86  //     `bson:"fooField"` to generate key "fooField" instead).
    87  //
    88  //  3. An embedded struct field is marshaled as a subdocument. The key will be the lowercased name of the field's type.
    89  //
    90  //  4. A pointer field is marshaled as the underlying type if the pointer is non-nil. If the pointer is nil, it is
    91  //     marshaled as a BSON null value.
    92  //
    93  //  5. When unmarshaling, a field of type interface{} will follow the D/M type mappings listed above. BSON documents
    94  //     unmarshaled into an interface{} field will be unmarshaled as a D.
    95  //
    96  // The encoding of each struct field can be customized by the "bson" struct tag.
    97  //
    98  // This tag behavior is configurable, and different struct tag behavior can be configured by initializing a new
    99  // bsoncodec.StructCodec with the desired tag parser and registering that StructCodec onto the Registry. By default, JSON
   100  // tags are not honored, but that can be enabled by creating a StructCodec with JSONFallbackStructTagParser, like below:
   101  //
   102  // Example:
   103  //
   104  //	structcodec, _ := bsoncodec.NewStructCodec(bsoncodec.JSONFallbackStructTagParser)
   105  //
   106  // The bson tag gives the name of the field, possibly followed by a comma-separated list of options.
   107  // The name may be empty in order to specify options without overriding the default field name. The following options can
   108  // be used to configure behavior:
   109  //
   110  //  1. omitempty: If the omitempty struct tag is specified on a field, the field will be omitted from the marshaling if
   111  //     the field has an empty value, defined as false, 0, a nil pointer, a nil interface value, and any empty array,
   112  //     slice, map, or string.
   113  //     NOTE: It is recommended that this tag be used for all slice and map fields.
   114  //
   115  //  2. minsize: If the minsize struct tag is specified on a field of type int64, uint, uint32, or uint64 and the value of
   116  //     the field can fit in a signed int32, the field will be serialized as a BSON int32 rather than a BSON int64. For
   117  //     other types, this tag is ignored.
   118  //
   119  //  3. truncate: If the truncate struct tag is specified on a field with a non-float numeric type, BSON doubles
   120  //     unmarshaled into that field will be truncated at the decimal point. For example, if 3.14 is unmarshaled into a
   121  //     field of type int, it will be unmarshaled as 3. If this tag is not specified, the decoder will throw an error if
   122  //     the value cannot be decoded without losing precision. For float64 or non-numeric types, this tag is ignored.
   123  //
   124  //  4. inline: If the inline struct tag is specified for a struct or map field, the field will be "flattened" when
   125  //     marshaling and "un-flattened" when unmarshaling. This means that all of the fields in that struct/map will be
   126  //     pulled up one level and will become top-level fields rather than being fields in a nested document. For example,
   127  //     if a map field named "Map" with value map[string]interface{}{"foo": "bar"} is inlined, the resulting document will
   128  //     be {"foo": "bar"} instead of {"map": {"foo": "bar"}}. There can only be one inlined map field in a struct. If
   129  //     there are duplicated fields in the resulting document when an inlined struct is marshaled, the inlined field will
   130  //     be overwritten. If there are duplicated fields in the resulting document when an inlined map is marshaled, an
   131  //     error will be returned. This tag can be used with fields that are pointers to structs. If an inlined pointer field
   132  //     is nil, it will not be marshaled. For fields that are not maps or structs, this tag is ignored.
   133  //
   134  // # Marshaling and Unmarshaling
   135  //
   136  // Manually marshaling and unmarshaling can be done with the Marshal and Unmarshal family of functions.
   137  //
   138  // [Work with BSON]: https://www.mongodb.com/docs/drivers/go/current/fundamentals/bson/
   139  package bson
   140  

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