...

Source file src/github.com/coreos/go-systemd/v22/dbus/subscription_set.go

Documentation: github.com/coreos/go-systemd/v22/dbus

     1  // Copyright 2015 CoreOS, Inc.
     2  //
     3  // Licensed under the Apache License, Version 2.0 (the "License");
     4  // you may not use this file except in compliance with the License.
     5  // You may obtain a copy of the License at
     6  //
     7  //     http://www.apache.org/licenses/LICENSE-2.0
     8  //
     9  // Unless required by applicable law or agreed to in writing, software
    10  // distributed under the License is distributed on an "AS IS" BASIS,
    11  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    12  // See the License for the specific language governing permissions and
    13  // limitations under the License.
    14  
    15  package dbus
    16  
    17  import (
    18  	"time"
    19  )
    20  
    21  // SubscriptionSet returns a subscription set which is like conn.Subscribe but
    22  // can filter to only return events for a set of units.
    23  type SubscriptionSet struct {
    24  	*set
    25  	conn *Conn
    26  }
    27  
    28  func (s *SubscriptionSet) filter(unit string) bool {
    29  	return !s.Contains(unit)
    30  }
    31  
    32  // Subscribe starts listening for dbus events for all of the units in the set.
    33  // Returns channels identical to conn.SubscribeUnits.
    34  func (s *SubscriptionSet) Subscribe() (<-chan map[string]*UnitStatus, <-chan error) {
    35  	// TODO: Make fully evented by using systemd 209 with properties changed values
    36  	return s.conn.SubscribeUnitsCustom(time.Second, 0,
    37  		mismatchUnitStatus,
    38  		func(unit string) bool { return s.filter(unit) },
    39  	)
    40  }
    41  
    42  // NewSubscriptionSet returns a new subscription set.
    43  func (conn *Conn) NewSubscriptionSet() *SubscriptionSet {
    44  	return &SubscriptionSet{newSet(), conn}
    45  }
    46  
    47  // mismatchUnitStatus returns true if the provided UnitStatus objects
    48  // are not equivalent. false is returned if the objects are equivalent.
    49  // Only the Name, Description and state-related fields are used in
    50  // the comparison.
    51  func mismatchUnitStatus(u1, u2 *UnitStatus) bool {
    52  	return u1.Name != u2.Name ||
    53  		u1.Description != u2.Description ||
    54  		u1.LoadState != u2.LoadState ||
    55  		u1.ActiveState != u2.ActiveState ||
    56  		u1.SubState != u2.SubState
    57  }
    58  

View as plain text