func PathBusEscape(path string) string
PathBusEscape sanitizes a constituent string of a dbus ObjectPath using the rules that systemd uses for serializing special characters.
Conn is a connection to systemd's dbus endpoint.
type Conn struct {
// contains filtered or unexported fields
}
func New() (*Conn, error)
Deprecated: use NewWithContext instead.
func NewConnection(dialBus func() (*dbus.Conn, error)) (*Conn, error)
NewConnection establishes a connection to a bus using a caller-supplied function. This allows connecting to remote buses through a user-supplied mechanism. The supplied function may be called multiple times, and should return independent connections. The returned connection must be fully initialised: the org.freedesktop.DBus.Hello call must have succeeded, and any authentication should be handled by the function.
func NewSystemConnection() (*Conn, error)
Deprecated: use NewSystemConnectionContext instead.
func NewSystemConnectionContext(ctx context.Context) (*Conn, error)
NewSystemConnectionContext establishes a connection to the system bus and authenticates. Callers should call Close() when done with the connection.
func NewSystemdConnection() (*Conn, error)
Deprecated: use NewSystemdConnectionContext instead.
func NewSystemdConnectionContext(ctx context.Context) (*Conn, error)
NewSystemdConnectionContext establishes a private, direct connection to systemd. This can be used for communicating with systemd without a dbus daemon. Callers should call Close() when done with the connection.
func NewUserConnection() (*Conn, error)
Deprecated: use NewUserConnectionContext instead.
func NewUserConnectionContext(ctx context.Context) (*Conn, error)
NewUserConnectionContext establishes a connection to the session bus and authenticates. This can be used to connect to systemd user instances. Callers should call Close() when done with the connection.
func NewWithContext(ctx context.Context) (*Conn, error)
NewWithContext establishes a connection to any available bus and authenticates. Callers should call Close() when done with the connection.
func (c *Conn) Close()
Close closes an established connection.
func (c *Conn) Connected() bool
Connected returns whether conn is connected
func (c *Conn) DisableUnitFiles(files []string, runtime bool) ([]DisableUnitFileChange, error)
Deprecated: use DisableUnitFilesContext instead.
func (c *Conn) DisableUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]DisableUnitFileChange, error)
DisableUnitFilesContext may be used to disable one or more units in the system (by removing symlinks to them from /etc or /run).
It takes a list of unit files to disable (either just file names or full absolute paths if the unit files are residing outside the usual unit search paths), and one boolean: whether the unit was enabled for runtime only (true, /run), or persistently (false, /etc).
This call returns an array with the changes made. The changes list consists of structures with three strings: the type of the change (one of symlink or unlink), the file name of the symlink and the destination of the symlink.
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error)
Deprecated: use EnableUnitFilesContext instead.
func (c *Conn) EnableUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error)
EnableUnitFilesContext may be used to enable one or more units in the system (by creating symlinks to them in /etc or /run).
It takes a list of unit files to enable (either just file names or full absolute paths if the unit files are residing outside the usual unit search paths), and two booleans: the first controls whether the unit shall be enabled for runtime only (true, /run), or persistently (false, /etc). The second one controls whether symlinks pointing to other units shall be replaced if necessary.
This call returns one boolean and an array with the changes made. The boolean signals whether the unit files contained any enablement information (i.e. an [Install]) section. The changes list consists of structures with three strings: the type of the change (one of symlink or unlink), the file name of the symlink and the destination of the symlink.
func (c *Conn) FreezeUnit(ctx context.Context, unit string) error
Freeze the cgroup associated with the unit. Note that FreezeUnit and ThawUnit are only supported on systems running with cgroup v2.
func (c *Conn) GetAllProperties(unit string) (map[string]interface{}, error)
Deprecated: use GetAllPropertiesContext instead.
func (c *Conn) GetAllPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error)
GetAllPropertiesContext takes the (unescaped) unit name and returns all of its dbus object properties.
func (c *Conn) GetManagerProperty(prop string) (string, error)
GetManagerProperty returns the value of a property on the org.freedesktop.systemd1.Manager interface. The value is returned in its string representation, as defined at https://developer.gnome.org/glib/unstable/gvariant-text.html.
func (c *Conn) GetServiceProperty(service string, propertyName string) (*Property, error)
Deprecated: use GetServicePropertyContext instead.
func (c *Conn) GetServicePropertyContext(ctx context.Context, service string, propertyName string) (*Property, error)
GetServiceProperty returns property for given service name and property name.
func (c *Conn) GetUnitByPID(ctx context.Context, pid uint32) (dbus.ObjectPath, error)
GetUnitByPID returns the unit object path of the unit a process ID belongs to. It takes a UNIX PID and returns the object path. The PID must refer to an existing system process
func (c *Conn) GetUnitNameByPID(ctx context.Context, pid uint32) (string, error)
GetUnitNameByPID returns the name of the unit a process ID belongs to. It takes a UNIX PID and returns the object path. The PID must refer to an existing system process
func (c *Conn) GetUnitPathProperties(path dbus.ObjectPath) (map[string]interface{}, error)
Deprecated: use GetUnitPathPropertiesContext instead.
func (c *Conn) GetUnitPathPropertiesContext(ctx context.Context, path dbus.ObjectPath) (map[string]interface{}, error)
GetUnitPathPropertiesContext takes the (escaped) unit path and returns all of its dbus object properties.
func (c *Conn) GetUnitProperties(unit string) (map[string]interface{}, error)
Deprecated: use GetUnitPropertiesContext instead.
func (c *Conn) GetUnitPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error)
GetUnitPropertiesContext takes the (unescaped) unit name and returns all of its dbus object properties.
func (c *Conn) GetUnitProperty(unit string, propertyName string) (*Property, error)
Deprecated: use GetUnitPropertyContext instead.
func (c *Conn) GetUnitPropertyContext(ctx context.Context, unit string, propertyName string) (*Property, error)
GetUnitPropertyContext takes an (unescaped) unit name, and a property name, and returns the property value.
func (c *Conn) GetUnitTypeProperties(unit string, unitType string) (map[string]interface{}, error)
Deprecated: use GetUnitTypePropertiesContext instead.
func (c *Conn) GetUnitTypePropertiesContext(ctx context.Context, unit string, unitType string) (map[string]interface{}, error)
GetUnitTypePropertiesContext returns the extra properties for a unit, specific to the unit type. Valid values for unitType: Service, Socket, Target, Device, Mount, Automount, Snapshot, Timer, Swap, Path, Slice, Scope. Returns "dbus.Error: Unknown interface" error if the unitType is not the correct type of the unit.
func (c *Conn) GetUnitTypeProperty(unit string, unitType string, propertyName string) (*Property, error)
Deprecated: use GetUnitTypePropertyContext instead.
func (c *Conn) GetUnitTypePropertyContext(ctx context.Context, unit string, unitType string, propertyName string) (*Property, error)
GetUnitTypePropertyContext takes a property name, a unit name, and a unit type, and returns a property value. For valid values of unitType, see GetUnitTypePropertiesContext.
func (c *Conn) KillUnit(name string, signal int32)
Deprecated: use KillUnitContext instead.
func (c *Conn) KillUnitContext(ctx context.Context, name string, signal int32)
KillUnitContext takes the unit name and a UNIX signal number to send. All of the unit's processes are killed.
func (c *Conn) KillUnitWithTarget(ctx context.Context, name string, target Who, signal int32) error
KillUnitWithTarget is like KillUnitContext, but allows you to specify which process in the unit to send the signal to.
func (c *Conn) LinkUnitFiles(files []string, runtime bool, force bool) ([]LinkUnitFileChange, error)
Deprecated: use LinkUnitFilesContext instead.
func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]LinkUnitFileChange, error)
LinkUnitFilesContext links unit files (that are located outside of the usual unit search paths) into the unit search path.
It takes a list of absolute paths to unit files to link and two booleans.
The first boolean controls whether the unit shall be enabled for runtime only (true, /run), or persistently (false, /etc).
The second controls whether symlinks pointing to other units shall be replaced if necessary.
This call returns a list of the changes made. The list consists of structures with three strings: the type of the change (one of symlink or unlink), the file name of the symlink and the destination of the symlink.
func (c *Conn) ListJobs() ([]JobStatus, error)
Deprecated: use ListJobsContext instead.
func (c *Conn) ListJobsContext(ctx context.Context) ([]JobStatus, error)
ListJobsContext returns an array with all currently queued jobs.
func (c *Conn) ListUnitFiles() ([]UnitFile, error)
Deprecated: use ListUnitFilesContext instead.
func (c *Conn) ListUnitFilesByPatterns(states []string, patterns []string) ([]UnitFile, error)
Deprecated: use ListUnitFilesByPatternsContext instead.
func (c *Conn) ListUnitFilesByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitFile, error)
ListUnitFilesByPatternsContext returns an array of all available units on disk matched the patterns.
func (c *Conn) ListUnitFilesContext(ctx context.Context) ([]UnitFile, error)
ListUnitFiles returns an array of all available units on disk.
func (c *Conn) ListUnits() ([]UnitStatus, error)
Deprecated: use ListUnitsContext instead.
func (c *Conn) ListUnitsByNames(units []string) ([]UnitStatus, error)
Deprecated: use ListUnitsByNamesContext instead.
func (c *Conn) ListUnitsByNamesContext(ctx context.Context, units []string) ([]UnitStatus, error)
ListUnitsByNamesContext returns an array with units. It takes a list of units' names and returns an UnitStatus array. Comparing to ListUnitsByPatternsContext method, this method returns statuses even for inactive or non-existing units. Input array should contain exact unit names, but not patterns.
Requires systemd v230 or higher.
func (c *Conn) ListUnitsByPatterns(states []string, patterns []string) ([]UnitStatus, error)
Deprecated: use ListUnitsByPatternsContext instead.
func (c *Conn) ListUnitsByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitStatus, error)
ListUnitsByPatternsContext returns an array with units. It takes a list of units' statuses and names to filter. Note that units may be known by multiple names at the same time, and hence there might be more unit names loaded than actual units behind them.
func (c *Conn) ListUnitsContext(ctx context.Context) ([]UnitStatus, error)
ListUnitsContext returns an array with all currently loaded units. Note that units may be known by multiple names at the same time, and hence there might be more unit names loaded than actual units behind them. Also note that a unit is only loaded if it is active and/or enabled. Units that are both disabled and inactive will thus not be returned.
func (c *Conn) ListUnitsFiltered(states []string) ([]UnitStatus, error)
Deprecated: use ListUnitsFilteredContext instead.
func (c *Conn) ListUnitsFilteredContext(ctx context.Context, states []string) ([]UnitStatus, error)
ListUnitsFilteredContext returns an array with units filtered by state. It takes a list of units' statuses to filter.
func (c *Conn) MaskUnitFiles(files []string, runtime bool, force bool) ([]MaskUnitFileChange, error)
Deprecated: use MaskUnitFilesContext instead.
func (c *Conn) MaskUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]MaskUnitFileChange, error)
MaskUnitFilesContext masks one or more units in the system.
The files argument contains a list of units to mask (either just file names or full absolute paths if the unit files are residing outside the usual unit search paths).
The runtime argument is used to specify whether the unit was enabled for runtime only (true, /run/systemd/..), or persistently (false, /etc/systemd/..).
func (conn *Conn) NewSubscriptionSet() *SubscriptionSet
NewSubscriptionSet returns a new subscription set.
func (c *Conn) Reload() error
Deprecated: use ReloadContext instead.
func (c *Conn) ReloadContext(ctx context.Context) error
ReloadContext instructs systemd to scan for and reload unit files. This is an equivalent to systemctl daemon-reload.
func (c *Conn) ReloadOrRestartUnit(name string, mode string, ch chan<- string) (int, error)
Deprecated: use ReloadOrRestartUnitContext instead.
func (c *Conn) ReloadOrRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error)
ReloadOrRestartUnitContext attempts a reload if the unit supports it and use a restart otherwise.
func (c *Conn) ReloadOrTryRestartUnit(name string, mode string, ch chan<- string) (int, error)
Deprecated: use ReloadOrTryRestartUnitContext instead.
func (c *Conn) ReloadOrTryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error)
ReloadOrTryRestartUnitContext attempts a reload if the unit supports it, and use a "Try" flavored restart otherwise.
func (c *Conn) ReloadUnit(name string, mode string, ch chan<- string) (int, error)
Deprecated: use ReloadUnitContext instead.
func (c *Conn) ReloadUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error)
ReloadUnitContext reloads a unit. Reloading is done only if the unit is already running, and fails otherwise.
func (c *Conn) ResetFailedUnit(name string) error
Deprecated: use ResetFailedUnitContext instead.
func (c *Conn) ResetFailedUnitContext(ctx context.Context, name string) error
ResetFailedUnitContext resets the "failed" state of a specific unit.
func (c *Conn) RestartUnit(name string, mode string, ch chan<- string) (int, error)
Deprecated: use RestartUnitContext instead.
func (c *Conn) RestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error)
RestartUnitContext restarts a service. If a service is restarted that isn't running it will be started.
func (c *Conn) SetPropertiesSubscriber(updateCh chan<- *PropertiesUpdate, errCh chan<- error)
SetPropertiesSubscriber writes to updateCh when any unit's properties change. Every property change reported by systemd will be sent; that is, no transitions will be "missed" (as they might be with SetSubStateSubscriber). However, state changes will only be written to the channel with non-blocking writes. If updateCh is full, it attempts to write an error to errCh; if errCh is full, the error passes silently.
func (c *Conn) SetSubStateSubscriber(updateCh chan<- *SubStateUpdate, errCh chan<- error)
SetSubStateSubscriber writes to updateCh when any unit's substate changes. Although this writes to updateCh on every state change, the reported state may be more recent than the change that generated it (due to an unavoidable race in the systemd dbus interface). That is, this method provides a good way to keep a current view of all units' states, but is not guaranteed to show every state transition they go through. Furthermore, state changes will only be written to the channel with non-blocking writes. If updateCh is full, it attempts to write an error to errCh; if errCh is full, the error passes silently.
func (c *Conn) SetUnitProperties(name string, runtime bool, properties ...Property) error
Deprecated: use SetUnitPropertiesContext instead.
func (c *Conn) SetUnitPropertiesContext(ctx context.Context, name string, runtime bool, properties ...Property) error
SetUnitPropertiesContext may be used to modify certain unit properties at runtime. Not all properties may be changed at runtime, but many resource management settings (primarily those in systemd.cgroup(5)) may. The changes are applied instantly, and stored on disk for future boots, unless runtime is true, in which case the settings only apply until the next reboot. name is the name of the unit to modify. properties are the settings to set, encoded as an array of property name and value pairs.
func (c *Conn) StartTransientUnit(name string, mode string, properties []Property, ch chan<- string) (int, error)
Deprecated: use StartTransientUnitContext instead.
func (c *Conn) StartTransientUnitContext(ctx context.Context, name string, mode string, properties []Property, ch chan<- string) (int, error)
StartTransientUnitContext may be used to create and start a transient unit, which will be released as soon as it is not running or referenced anymore or the system is rebooted. name is the unit name including suffix, and must be unique. mode is the same as in StartUnitContext, properties contains properties of the unit.
func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error)
Deprecated: use StartUnitContext instead.
func (c *Conn) StartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error)
StartUnitContext enqueues a start job and depending jobs, if any (unless otherwise specified by the mode string).
Takes the unit to activate, plus a mode string. The mode needs to be one of replace, fail, isolate, ignore-dependencies, ignore-requirements. If "replace" the call will start the unit and its dependencies, possibly replacing already queued jobs that conflict with this. If "fail" the call will start the unit and its dependencies, but will fail if this would change an already queued job. If "isolate" the call will start the unit in question and terminate all units that aren't dependencies of it. If "ignore-dependencies" it will start a unit but ignore all its dependencies. If "ignore-requirements" it will start a unit but only ignore the requirement dependencies. It is not recommended to make use of the latter two options.
If the provided channel is non-nil, a result string will be sent to it upon job completion: one of done, canceled, timeout, failed, dependency, skipped. done indicates successful execution of a job. canceled indicates that a job has been canceled before it finished execution. timeout indicates that the job timeout was reached. failed indicates that the job failed. dependency indicates that a job this job has been depending on failed and the job hence has been removed too. skipped indicates that a job was skipped because it didn't apply to the units current state.
If no error occurs, the ID of the underlying systemd job will be returned. There does exist the possibility for no error to be returned, but for the returned job ID to be 0. In this case, the actual underlying ID is not 0 and this datapoint should not be considered authoritative.
If an error does occur, it will be returned to the user alongside a job ID of 0.
func (c *Conn) StopUnit(name string, mode string, ch chan<- string) (int, error)
Deprecated: use StopUnitContext instead.
func (c *Conn) StopUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error)
StopUnitContext is similar to StartUnitContext, but stops the specified unit rather than starting it.
func (c *Conn) Subscribe() error
Subscribe sets up this connection to subscribe to all systemd dbus events. This is required before calling SubscribeUnits. When the connection closes systemd will automatically stop sending signals so there is no need to explicitly call Unsubscribe().
func (c *Conn) SubscribeUnits(interval time.Duration) (<-chan map[string]*UnitStatus, <-chan error)
SubscribeUnits returns two unbuffered channels which will receive all changed units every interval. Deleted units are sent as nil.
func (c *Conn) SubscribeUnitsCustom(interval time.Duration, buffer int, isChanged func(*UnitStatus, *UnitStatus) bool, filterUnit func(string) bool) (<-chan map[string]*UnitStatus, <-chan error)
SubscribeUnitsCustom is like SubscribeUnits but lets you specify the buffer size of the channels, the comparison function for detecting changes and a filter function for cutting down on the noise that your channel receives.
func (c *Conn) SystemState() (*Property, error)
Deprecated: use SystemStateContext instead.
func (c *Conn) SystemStateContext(ctx context.Context) (*Property, error)
SystemStateContext returns the systemd state. Equivalent to systemctl is-system-running.
func (c *Conn) ThawUnit(ctx context.Context, unit string) error
Unfreeze the cgroup associated with the unit.
func (c *Conn) TryRestartUnit(name string, mode string, ch chan<- string) (int, error)
Deprecated: use TryRestartUnitContext instead.
func (c *Conn) TryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error)
TryRestartUnitContext is like RestartUnitContext, except that a service that isn't running is not affected by the restart.
func (c *Conn) UnmaskUnitFiles(files []string, runtime bool) ([]UnmaskUnitFileChange, error)
Deprecated: use UnmaskUnitFilesContext instead.
func (c *Conn) UnmaskUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]UnmaskUnitFileChange, error)
UnmaskUnitFilesContext unmasks one or more units in the system.
It takes the list of unit files to mask (either just file names or full absolute paths if the unit files are residing outside the usual unit search paths), and a boolean runtime flag to specify whether the unit was enabled for runtime only (true, /run/systemd/..), or persistently (false, /etc/systemd/..).
func (c *Conn) Unsubscribe() error
Unsubscribe this connection from systemd dbus events.
type DisableUnitFileChange struct { Type string // Type of the change (one of symlink or unlink) Filename string // File name of the symlink Destination string // Destination of the symlink }
type EnableUnitFileChange struct { Type string // Type of the change (one of symlink or unlink) Filename string // File name of the symlink Destination string // Destination of the symlink }
JobStatus holds a currently queued job definition.
type JobStatus struct { Id uint32 // The numeric job id Unit string // The primary unit name for this job JobType string // The job type as string Status string // The job state as string JobPath dbus.ObjectPath // The job object path UnitPath dbus.ObjectPath // The unit object path }
type LinkUnitFileChange EnableUnitFileChange
type MaskUnitFileChange struct { Type string // Type of the change (one of symlink or unlink) Filename string // File name of the symlink Destination string // Destination of the symlink }
PropertiesUpdate holds a map of a unit's changed properties
type PropertiesUpdate struct { UnitName string Changed map[string]dbus.Variant }
type Property struct { Name string Value dbus.Variant }
func PropAfter(units ...string) Property
PropAfter sets the After unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#After=
func PropBefore(units ...string) Property
PropBefore sets the Before unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Before=
func PropBindsTo(units ...string) Property
PropBindsTo sets the BindsTo unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#BindsTo=
func PropBoundBy(units ...string) Property
PropBoundBy sets the BoundBy unit property. See http://www.freedesktop.org/software/systemd/main/systemd.unit.html#BoundBy=
func PropConflictedBy(units ...string) Property
PropConflictedBy sets the ConflictedBy unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#ConflictedBy=
func PropConflicts(units ...string) Property
PropConflicts sets the Conflicts unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Conflicts=
func PropDescription(desc string) Property
PropDescription sets the Description unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit#Description=
func PropExecStart(command []string, uncleanIsFailure bool) Property
PropExecStart sets the ExecStart service property. The first argument is a slice with the binary path to execute followed by the arguments to pass to the executed command. See http://www.freedesktop.org/software/systemd/man/systemd.service.html#ExecStart=
func PropOnFailure(units ...string) Property
PropOnFailure sets the OnFailure unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#OnFailure=
func PropPids(pids ...uint32) Property
PropPids sets the PIDs field of scope units used in the initial construction of the scope only and specifies the initial PIDs to add to the scope object. See https://www.freedesktop.org/wiki/Software/systemd/ControlGroupInterface/#properties
func PropPropagatesReloadTo(units ...string) Property
PropPropagatesReloadTo sets the PropagatesReloadTo unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#PropagatesReloadTo=
func PropRemainAfterExit(b bool) Property
PropRemainAfterExit sets the RemainAfterExit service property. See http://www.freedesktop.org/software/systemd/man/systemd.service.html#RemainAfterExit=
func PropRequiredBy(units ...string) Property
PropRequiredBy sets the RequiredBy unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiredBy=
func PropRequiredByOverridable(units ...string) Property
PropRequiredByOverridable sets the RequiredByOverridable unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiredByOverridable=
func PropRequires(units ...string) Property
PropRequires sets the Requires unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Requires=
func PropRequiresMountsFor(units ...string) Property
PropRequiresMountsFor sets the RequiresMountsFor unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiresMountsFor=
func PropRequiresOverridable(units ...string) Property
PropRequiresOverridable sets the RequiresOverridable unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiresOverridable=
func PropRequisite(units ...string) Property
PropRequisite sets the Requisite unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Requisite=
func PropRequisiteOverridable(units ...string) Property
PropRequisiteOverridable sets the RequisiteOverridable unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequisiteOverridable=
func PropSlice(slice string) Property
PropSlice sets the Slice unit property. See http://www.freedesktop.org/software/systemd/man/systemd.resource-control.html#Slice=
func PropTriggeredBy(units ...string) Property
PropTriggeredBy sets the TriggeredBy unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#TriggeredBy=
func PropTriggers(units ...string) Property
PropTriggers sets the Triggers unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Triggers=
func PropType(t string) Property
PropType sets the Type service property. See http://www.freedesktop.org/software/systemd/man/systemd.service.html#Type=
func PropWantedBy(units ...string) Property
PropWantedBy sets the WantedBy unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#WantedBy=
func PropWants(units ...string) Property
PropWants sets the Wants unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Wants=
type PropertyCollection struct { Name string Properties []Property }
type SubStateUpdate struct { UnitName string SubState string }
SubscriptionSet returns a subscription set which is like conn.Subscribe but can filter to only return events for a set of units.
type SubscriptionSet struct {
// contains filtered or unexported fields
}
func (s SubscriptionSet) Add(value string)
func (s SubscriptionSet) Contains(value string) (exists bool)
func (s SubscriptionSet) Length() int
func (s SubscriptionSet) Remove(value string)
func (s *SubscriptionSet) Subscribe() (<-chan map[string]*UnitStatus, <-chan error)
Subscribe starts listening for dbus events for all of the units in the set. Returns channels identical to conn.SubscribeUnits.
func (s SubscriptionSet) Values() (values []string)
type UnitFile struct { Path string Type string }
type UnitStatus struct { Name string // The primary unit name as string Description string // The human readable description string LoadState string // The load state (i.e. whether the unit file has been loaded successfully) ActiveState string // The active state (i.e. whether the unit is currently started or not) SubState string // The sub state (a more fine-grained version of the active state that is specific to the unit type, which the active state is not) Followed string // A unit that is being followed in its state by this unit, if there is any, otherwise the empty string. Path dbus.ObjectPath // The unit object path JobId uint32 // If there is a job queued for the job unit the numeric job id, 0 otherwise JobType string // The job type as string JobPath dbus.ObjectPath // The job object path }
type UnmaskUnitFileChange struct { Type string // Type of the change (one of symlink or unlink) Filename string // File name of the symlink Destination string // Destination of the symlink }
Who can be used to specify which process to kill in the unit via the KillUnitWithTarget API
type Who string
const ( // All sends the signal to all processes in the unit All Who = "all" // Main sends the signal to the main process of the unit Main Who = "main" // Control sends the signal to the control process of the unit Control Who = "control" )