1 package chroma
2
3 import (
4 "fmt"
5 "math"
6 "strconv"
7 "strings"
8 )
9
10
11 var ANSI2RGB = map[string]string{
12 "#ansiblack": "000000",
13 "#ansidarkred": "7f0000",
14 "#ansidarkgreen": "007f00",
15 "#ansibrown": "7f7fe0",
16 "#ansidarkblue": "00007f",
17 "#ansipurple": "7f007f",
18 "#ansiteal": "007f7f",
19 "#ansilightgray": "e5e5e5",
20
21 "#ansidarkgray": "555555",
22 "#ansired": "ff0000",
23 "#ansigreen": "00ff00",
24 "#ansiyellow": "ffff00",
25 "#ansiblue": "0000ff",
26 "#ansifuchsia": "ff00ff",
27 "#ansiturquoise": "00ffff",
28 "#ansiwhite": "ffffff",
29
30
31 "#black": "000000",
32 "#darkred": "7f0000",
33 "#darkgreen": "007f00",
34 "#brown": "7f7fe0",
35 "#darkblue": "00007f",
36 "#purple": "7f007f",
37 "#teal": "007f7f",
38 "#lightgray": "e5e5e5",
39
40 "#darkgray": "555555",
41 "#red": "ff0000",
42 "#green": "00ff00",
43 "#yellow": "ffff00",
44 "#blue": "0000ff",
45 "#fuchsia": "ff00ff",
46 "#turquoise": "00ffff",
47 "#white": "ffffff",
48 }
49
50
51 type Colour int32
52
53
54 func NewColour(r, g, b uint8) Colour {
55 return ParseColour(fmt.Sprintf("%02x%02x%02x", r, g, b))
56 }
57
58
59
60
61
62 func (c Colour) Distance(e2 Colour) float64 {
63 ar, ag, ab := int64(c.Red()), int64(c.Green()), int64(c.Blue())
64 br, bg, bb := int64(e2.Red()), int64(e2.Green()), int64(e2.Blue())
65 rmean := (ar + br) / 2
66 r := ar - br
67 g := ag - bg
68 b := ab - bb
69 return math.Sqrt(float64((((512 + rmean) * r * r) >> 8) + 4*g*g + (((767 - rmean) * b * b) >> 8)))
70 }
71
72
73
74
75
76
77 func (c Colour) Brighten(factor float64) Colour {
78 r := float64(c.Red())
79 g := float64(c.Green())
80 b := float64(c.Blue())
81
82 if factor < 0 {
83 factor++
84 r *= factor
85 g *= factor
86 b *= factor
87 } else {
88 r = (255-r)*factor + r
89 g = (255-g)*factor + g
90 b = (255-b)*factor + b
91 }
92 return NewColour(uint8(r), uint8(g), uint8(b))
93 }
94
95
96 func (c Colour) BrightenOrDarken(factor float64) Colour {
97 if c.Brightness() < 0.5 {
98 return c.Brighten(factor)
99 }
100 return c.Brighten(-factor)
101 }
102
103
104 func (c Colour) Brightness() float64 {
105 return (float64(c.Red()) + float64(c.Green()) + float64(c.Blue())) / 255.0 / 3.0
106 }
107
108
109
110 func ParseColour(colour string) Colour {
111 colour = normaliseColour(colour)
112 n, err := strconv.ParseUint(colour, 16, 32)
113 if err != nil {
114 return 0
115 }
116 return Colour(n + 1)
117 }
118
119
120
121
122 func MustParseColour(colour string) Colour {
123 parsed := ParseColour(colour)
124 if !parsed.IsSet() {
125 panic(fmt.Errorf("invalid colour %q", colour))
126 }
127 return parsed
128 }
129
130
131 func (c Colour) IsSet() bool { return c != 0 }
132
133 func (c Colour) String() string { return fmt.Sprintf("#%06x", int(c-1)) }
134 func (c Colour) GoString() string { return fmt.Sprintf("Colour(0x%06x)", int(c-1)) }
135
136
137 func (c Colour) Red() uint8 { return uint8(((c - 1) >> 16) & 0xff) }
138
139
140 func (c Colour) Green() uint8 { return uint8(((c - 1) >> 8) & 0xff) }
141
142
143 func (c Colour) Blue() uint8 { return uint8((c - 1) & 0xff) }
144
145
146 type Colours []Colour
147
148 func (c Colours) Len() int { return len(c) }
149 func (c Colours) Swap(i, j int) { c[i], c[j] = c[j], c[i] }
150 func (c Colours) Less(i, j int) bool { return c[i] < c[j] }
151
152
153 func normaliseColour(colour string) string {
154 if ansi, ok := ANSI2RGB[colour]; ok {
155 return ansi
156 }
157 if strings.HasPrefix(colour, "#") {
158 colour = colour[1:]
159 if len(colour) == 3 {
160 return colour[0:1] + colour[0:1] + colour[1:2] + colour[1:2] + colour[2:3] + colour[2:3]
161 }
162 }
163 return colour
164 }
165
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