1 // Copyright 2009 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 // Time-related runtime and pieces of package time. 6 7 package runtime 8 9 import ( 10 "internal/abi" 11 "internal/runtime/atomic" 12 "runtime/internal/sys" 13 "unsafe" 14 ) 15 16 // A timer is a potentially repeating trigger for calling t.f(t.arg, t.seq). 17 // Timers are allocated by client code, often as part of other data structures. 18 // Each P has a heap of pointers to timers that it manages. 19 // 20 // A timer is expected to be used by only one client goroutine at a time, 21 // but there will be concurrent access by the P managing that timer. 22 // Timer accesses are protected by the lock t.mu, with a snapshot of 23 // t's state bits published in t.astate to enable certain fast paths to make 24 // decisions about a timer without acquiring the lock. 25 type timer struct { 26 // mu protects reads and writes to all fields, with exceptions noted below. 27 mu mutex 28 29 astate atomic.Uint8 // atomic copy of state bits at last unlock 30 state uint8 // state bits 31 isChan bool // timer has a channel; immutable; can be read without lock 32 33 // isSending is used to handle races between running a 34 // channel timer and stopping or resetting the timer. 35 // It is used only for channel timers (t.isChan == true). 36 // The lowest zero bit is set when about to send a value on the channel, 37 // and cleared after sending the value. 38 // The stop/reset code uses this to detect whether it 39 // stopped the channel send. 40 // 41 // An isSending bit is set only when t.mu is held. 42 // An isSending bit is cleared only when t.sendLock is held. 43 // isSending is read only when both t.mu and t.sendLock are held. 44 // 45 // Setting and clearing Uint8 bits handles the case of 46 // a timer that is reset concurrently with unlockAndRun. 47 // If the reset timer runs immediately, we can wind up with 48 // concurrent calls to unlockAndRun for the same timer. 49 // Using matched bit set and clear in unlockAndRun 50 // ensures that the value doesn't get temporarily out of sync. 51 // 52 // We use a uint8 to keep the timer struct small. 53 // This means that we can only support up to 8 concurrent 54 // runs of a timer, where a concurrent run can only occur if 55 // we start a run, unlock the timer, the timer is reset to a new 56 // value (or the ticker fires again), it is ready to run, 57 // and it is actually run, all before the first run completes. 58 // Since completing a run is fast, even 2 concurrent timer runs are 59 // nearly impossible, so this should be safe in practice. 60 isSending atomic.Uint8 61 62 blocked uint32 // number of goroutines blocked on timer's channel 63 64 // Timer wakes up at when, and then at when+period, ... (period > 0 only) 65 // each time calling f(arg, seq, delay) in the timer goroutine, so f must be 66 // a well-behaved function and not block. 67 // 68 // The arg and seq are client-specified opaque arguments passed back to f. 69 // When used from netpoll, arg and seq have meanings defined by netpoll 70 // and are completely opaque to this code; in that context, seq is a sequence 71 // number to recognize and squech stale function invocations. 72 // When used from package time, arg is a channel (for After, NewTicker) 73 // or the function to call (for AfterFunc) and seq is unused (0). 74 // 75 // Package time does not know about seq, but if this is a channel timer (t.isChan == true), 76 // this file uses t.seq as a sequence number to recognize and squelch 77 // sends that correspond to an earlier (stale) timer configuration, 78 // similar to its use in netpoll. In this usage (that is, when t.isChan == true), 79 // writes to seq are protected by both t.mu and t.sendLock, 80 // so reads are allowed when holding either of the two mutexes. 81 // 82 // The delay argument is nanotime() - t.when, meaning the delay in ns between 83 // when the timer should have gone off and now. Normally that amount is 84 // small enough not to matter, but for channel timers that are fed lazily, 85 // the delay can be arbitrarily long; package time subtracts it out to make 86 // it look like the send happened earlier than it actually did. 87 // (No one looked at the channel since then, or the send would have 88 // not happened so late, so no one can tell the difference.) 89 when int64 90 period int64 91 f func(arg any, seq uintptr, delay int64) 92 arg any 93 seq uintptr 94 95 // If non-nil, the timers containing t. 96 ts *timers 97 98 // sendLock protects sends on the timer's channel. 99 // Not used for async (pre-Go 1.23) behavior when debug.asynctimerchan.Load() != 0. 100 sendLock mutex 101 } 102 103 // init initializes a newly allocated timer t. 104 // Any code that allocates a timer must call t.init before using it. 105 // The arg and f can be set during init, or they can be nil in init 106 // and set by a future call to t.modify. 107 func (t *timer) init(f func(arg any, seq uintptr, delay int64), arg any) { 108 lockInit(&t.mu, lockRankTimer) 109 t.f = f 110 t.arg = arg 111 } 112 113 // A timers is a per-P set of timers. 114 type timers struct { 115 // mu protects timers; timers are per-P, but the scheduler can 116 // access the timers of another P, so we have to lock. 117 mu mutex 118 119 // heap is the set of timers, ordered by heap[i].when. 120 // Must hold lock to access. 121 heap []timerWhen 122 123 // len is an atomic copy of len(heap). 124 len atomic.Uint32 125 126 // zombies is the number of timers in the heap 127 // that are marked for removal. 128 zombies atomic.Int32 129 130 // raceCtx is the race context used while executing timer functions. 131 raceCtx uintptr 132 133 // minWhenHeap is the minimum heap[i].when value (= heap[0].when). 134 // The wakeTime method uses minWhenHeap and minWhenModified 135 // to determine the next wake time. 136 // If minWhenHeap = 0, it means there are no timers in the heap. 137 minWhenHeap atomic.Int64 138 139 // minWhenModified is a lower bound on the minimum 140 // heap[i].when over timers with the timerModified bit set. 141 // If minWhenModified = 0, it means there are no timerModified timers in the heap. 142 minWhenModified atomic.Int64 143 } 144 145 type timerWhen struct { 146 timer *timer 147 when int64 148 } 149 150 func (ts *timers) lock() { 151 lock(&ts.mu) 152 } 153 154 func (ts *timers) unlock() { 155 // Update atomic copy of len(ts.heap). 156 // We only update at unlock so that the len is always 157 // the most recent unlocked length, not an ephemeral length. 158 // This matters if we lock ts, delete the only timer from the heap, 159 // add it back, and unlock. We want ts.len.Load to return 1 the 160 // entire time, never 0. This is important for pidleput deciding 161 // whether ts is empty. 162 ts.len.Store(uint32(len(ts.heap))) 163 164 unlock(&ts.mu) 165 } 166 167 // Timer state field. 168 const ( 169 // timerHeaped is set when the timer is stored in some P's heap. 170 timerHeaped uint8 = 1 << iota 171 172 // timerModified is set when t.when has been modified 173 // but the heap's heap[i].when entry still needs to be updated. 174 // That change waits until the heap in which 175 // the timer appears can be locked and rearranged. 176 // timerModified is only set when timerHeaped is also set. 177 timerModified 178 179 // timerZombie is set when the timer has been stopped 180 // but is still present in some P's heap. 181 // Only set when timerHeaped is also set. 182 // It is possible for timerModified and timerZombie to both 183 // be set, meaning that the timer was modified and then stopped. 184 // A timer sending to a channel may be placed in timerZombie 185 // to take it out of the heap even though the timer is not stopped, 186 // as long as nothing is reading from the channel. 187 timerZombie 188 ) 189 190 // timerDebug enables printing a textual debug trace of all timer operations to stderr. 191 const timerDebug = false 192 193 func (t *timer) trace(op string) { 194 if timerDebug { 195 t.trace1(op) 196 } 197 } 198 199 func (t *timer) trace1(op string) { 200 if !timerDebug { 201 return 202 } 203 bits := [4]string{"h", "m", "z", "c"} 204 for i := range 3 { 205 if t.state&(1<<i) == 0 { 206 bits[i] = "-" 207 } 208 } 209 if !t.isChan { 210 bits[3] = "-" 211 } 212 print("T ", t, " ", bits[0], bits[1], bits[2], bits[3], " b=", t.blocked, " ", op, "\n") 213 } 214 215 func (ts *timers) trace(op string) { 216 if timerDebug { 217 println("TS", ts, op) 218 } 219 } 220 221 // lock locks the timer, allowing reading or writing any of the timer fields. 222 func (t *timer) lock() { 223 lock(&t.mu) 224 t.trace("lock") 225 } 226 227 // unlock updates t.astate and unlocks the timer. 228 func (t *timer) unlock() { 229 t.trace("unlock") 230 // Let heap fast paths know whether heap[i].when is accurate. 231 // Also let maybeRunChan know whether channel is in heap. 232 t.astate.Store(t.state) 233 unlock(&t.mu) 234 } 235 236 // hchan returns the channel in t.arg. 237 // t must be a timer with a channel. 238 func (t *timer) hchan() *hchan { 239 if !t.isChan { 240 badTimer() 241 } 242 // Note: t.arg is a chan time.Time, 243 // and runtime cannot refer to that type, 244 // so we cannot use a type assertion. 245 return (*hchan)(efaceOf(&t.arg).data) 246 } 247 248 // updateHeap updates t as directed by t.state, updating t.state 249 // and returning a bool indicating whether the state (and ts.heap[0].when) changed. 250 // The caller must hold t's lock, or the world can be stopped instead. 251 // The timer set t.ts must be non-nil and locked, t must be t.ts.heap[0], and updateHeap 252 // takes care of moving t within the timers heap to preserve the heap invariants. 253 // If ts == nil, then t must not be in a heap (or is in a heap that is 254 // temporarily not maintaining its invariant, such as during timers.adjust). 255 func (t *timer) updateHeap() (updated bool) { 256 assertWorldStoppedOrLockHeld(&t.mu) 257 t.trace("updateHeap") 258 ts := t.ts 259 if ts == nil || t != ts.heap[0].timer { 260 badTimer() 261 } 262 assertLockHeld(&ts.mu) 263 if t.state&timerZombie != 0 { 264 // Take timer out of heap. 265 t.state &^= timerHeaped | timerZombie | timerModified 266 ts.zombies.Add(-1) 267 ts.deleteMin() 268 return true 269 } 270 271 if t.state&timerModified != 0 { 272 // Update ts.heap[0].when and move within heap. 273 t.state &^= timerModified 274 ts.heap[0].when = t.when 275 ts.siftDown(0) 276 ts.updateMinWhenHeap() 277 return true 278 } 279 280 return false 281 } 282 283 // maxWhen is the maximum value for timer's when field. 284 const maxWhen = 1<<63 - 1 285 286 // verifyTimers can be set to true to add debugging checks that the 287 // timer heaps are valid. 288 const verifyTimers = false 289 290 // Package time APIs. 291 // Godoc uses the comments in package time, not these. 292 293 // time.now is implemented in assembly. 294 295 // timeSleep puts the current goroutine to sleep for at least ns nanoseconds. 296 // 297 //go:linkname timeSleep time.Sleep 298 func timeSleep(ns int64) { 299 if ns <= 0 { 300 return 301 } 302 303 gp := getg() 304 t := gp.timer 305 if t == nil { 306 t = new(timer) 307 t.init(goroutineReady, gp) 308 gp.timer = t 309 } 310 when := nanotime() + ns 311 if when < 0 { // check for overflow. 312 when = maxWhen 313 } 314 gp.sleepWhen = when 315 gopark(resetForSleep, nil, waitReasonSleep, traceBlockSleep, 1) 316 } 317 318 // resetForSleep is called after the goroutine is parked for timeSleep. 319 // We can't call timer.reset in timeSleep itself because if this is a short 320 // sleep and there are many goroutines then the P can wind up running the 321 // timer function, goroutineReady, before the goroutine has been parked. 322 func resetForSleep(gp *g, _ unsafe.Pointer) bool { 323 gp.timer.reset(gp.sleepWhen, 0) 324 return true 325 } 326 327 // A timeTimer is a runtime-allocated time.Timer or time.Ticker 328 // with the additional runtime state following it. 329 // The runtime state is inaccessible to package time. 330 type timeTimer struct { 331 c unsafe.Pointer // <-chan time.Time 332 init bool 333 timer 334 } 335 336 // newTimer allocates and returns a new time.Timer or time.Ticker (same layout) 337 // with the given parameters. 338 // 339 //go:linkname newTimer time.newTimer 340 func newTimer(when, period int64, f func(arg any, seq uintptr, delay int64), arg any, c *hchan) *timeTimer { 341 t := new(timeTimer) 342 t.timer.init(nil, nil) 343 t.trace("new") 344 if raceenabled { 345 racerelease(unsafe.Pointer(&t.timer)) 346 } 347 if c != nil { 348 lockInit(&t.sendLock, lockRankTimerSend) 349 t.isChan = true 350 c.timer = &t.timer 351 if c.dataqsiz == 0 { 352 throw("invalid timer channel: no capacity") 353 } 354 } 355 t.modify(when, period, f, arg, 0) 356 t.init = true 357 return t 358 } 359 360 // stopTimer stops a timer. 361 // It reports whether t was stopped before being run. 362 // 363 //go:linkname stopTimer time.stopTimer 364 func stopTimer(t *timeTimer) bool { 365 return t.stop() 366 } 367 368 // resetTimer resets an inactive timer, adding it to the timer heap. 369 // 370 // Reports whether the timer was modified before it was run. 371 // 372 //go:linkname resetTimer time.resetTimer 373 func resetTimer(t *timeTimer, when, period int64) bool { 374 if raceenabled { 375 racerelease(unsafe.Pointer(&t.timer)) 376 } 377 return t.reset(when, period) 378 } 379 380 // Go runtime. 381 382 // Ready the goroutine arg. 383 func goroutineReady(arg any, _ uintptr, _ int64) { 384 goready(arg.(*g), 0) 385 } 386 387 // addHeap adds t to the timers heap. 388 // The caller must hold ts.lock or the world must be stopped. 389 // The caller must also have checked that t belongs in the heap. 390 // Callers that are not sure can call t.maybeAdd instead, 391 // but note that maybeAdd has different locking requirements. 392 func (ts *timers) addHeap(t *timer) { 393 assertWorldStoppedOrLockHeld(&ts.mu) 394 // Timers rely on the network poller, so make sure the poller 395 // has started. 396 if netpollInited.Load() == 0 { 397 netpollGenericInit() 398 } 399 400 if t.ts != nil { 401 throw("ts set in timer") 402 } 403 t.ts = ts 404 ts.heap = append(ts.heap, timerWhen{t, t.when}) 405 ts.siftUp(len(ts.heap) - 1) 406 if t == ts.heap[0].timer { 407 ts.updateMinWhenHeap() 408 } 409 } 410 411 // maybeRunAsync checks whether t needs to be triggered and runs it if so. 412 // The caller is responsible for locking the timer and for checking that we 413 // are running timers in async mode. If the timer needs to be run, 414 // maybeRunAsync will unlock and re-lock it. 415 // The timer is always locked on return. 416 func (t *timer) maybeRunAsync() { 417 assertLockHeld(&t.mu) 418 if t.state&timerHeaped == 0 && t.isChan && t.when > 0 { 419 // If timer should have triggered already (but nothing looked at it yet), 420 // trigger now, so that a receive after the stop sees the "old" value 421 // that should be there. 422 // (It is possible to have t.blocked > 0 if there is a racing receive 423 // in blockTimerChan, but timerHeaped not being set means 424 // it hasn't run t.maybeAdd yet; in that case, running the 425 // timer ourselves now is fine.) 426 if now := nanotime(); t.when <= now { 427 systemstack(func() { 428 t.unlockAndRun(now) // resets t.when 429 }) 430 t.lock() 431 } 432 } 433 } 434 435 // stop stops the timer t. It may be on some other P, so we can't 436 // actually remove it from the timers heap. We can only mark it as stopped. 437 // It will be removed in due course by the P whose heap it is on. 438 // Reports whether the timer was stopped before it was run. 439 func (t *timer) stop() bool { 440 async := debug.asynctimerchan.Load() != 0 441 if !async && t.isChan { 442 lock(&t.sendLock) 443 } 444 445 t.lock() 446 t.trace("stop") 447 if async { 448 t.maybeRunAsync() 449 } 450 if t.state&timerHeaped != 0 { 451 t.state |= timerModified 452 if t.state&timerZombie == 0 { 453 t.state |= timerZombie 454 t.ts.zombies.Add(1) 455 } 456 } 457 pending := t.when > 0 458 t.when = 0 459 460 if !async && t.isChan { 461 // Stop any future sends with stale values. 462 // See timer.unlockAndRun. 463 t.seq++ 464 465 // If there is currently a send in progress, 466 // incrementing seq is going to prevent that 467 // send from actually happening. That means 468 // that we should return true: the timer was 469 // stopped, even though t.when may be zero. 470 if t.isSending.Load() > 0 { 471 pending = true 472 } 473 } 474 t.unlock() 475 if !async && t.isChan { 476 unlock(&t.sendLock) 477 if timerchandrain(t.hchan()) { 478 pending = true 479 } 480 } 481 482 return pending 483 } 484 485 // deleteMin removes timer 0 from ts. 486 // ts must be locked. 487 func (ts *timers) deleteMin() { 488 assertLockHeld(&ts.mu) 489 t := ts.heap[0].timer 490 if t.ts != ts { 491 throw("wrong timers") 492 } 493 t.ts = nil 494 last := len(ts.heap) - 1 495 if last > 0 { 496 ts.heap[0] = ts.heap[last] 497 } 498 ts.heap[last] = timerWhen{} 499 ts.heap = ts.heap[:last] 500 if last > 0 { 501 ts.siftDown(0) 502 } 503 ts.updateMinWhenHeap() 504 if last == 0 { 505 // If there are no timers, then clearly there are no timerModified timers. 506 ts.minWhenModified.Store(0) 507 } 508 } 509 510 // modify modifies an existing timer. 511 // This is called by the netpoll code or time.Ticker.Reset or time.Timer.Reset. 512 // Reports whether the timer was modified before it was run. 513 // If f == nil, then t.f, t.arg, and t.seq are not modified. 514 func (t *timer) modify(when, period int64, f func(arg any, seq uintptr, delay int64), arg any, seq uintptr) bool { 515 if when <= 0 { 516 throw("timer when must be positive") 517 } 518 if period < 0 { 519 throw("timer period must be non-negative") 520 } 521 async := debug.asynctimerchan.Load() != 0 522 523 if !async && t.isChan { 524 lock(&t.sendLock) 525 } 526 527 t.lock() 528 if async { 529 t.maybeRunAsync() 530 } 531 t.trace("modify") 532 t.period = period 533 if f != nil { 534 t.f = f 535 t.arg = arg 536 t.seq = seq 537 } 538 539 wake := false 540 pending := t.when > 0 541 t.when = when 542 if t.state&timerHeaped != 0 { 543 t.state |= timerModified 544 if t.state&timerZombie != 0 { 545 // In the heap but marked for removal (by a Stop). 546 // Unmark it, since it has been Reset and will be running again. 547 t.ts.zombies.Add(-1) 548 t.state &^= timerZombie 549 } 550 // The corresponding heap[i].when is updated later. 551 // See comment in type timer above and in timers.adjust below. 552 if min := t.ts.minWhenModified.Load(); min == 0 || when < min { 553 wake = true 554 // Force timerModified bit out to t.astate before updating t.minWhenModified, 555 // to synchronize with t.ts.adjust. See comment in adjust. 556 t.astate.Store(t.state) 557 t.ts.updateMinWhenModified(when) 558 } 559 } 560 561 add := t.needsAdd() 562 563 if !async && t.isChan { 564 // Stop any future sends with stale values. 565 // See timer.unlockAndRun. 566 t.seq++ 567 568 // If there is currently a send in progress, 569 // incrementing seq is going to prevent that 570 // send from actually happening. That means 571 // that we should return true: the timer was 572 // stopped, even though t.when may be zero. 573 if t.isSending.Load() > 0 { 574 pending = true 575 } 576 } 577 t.unlock() 578 if !async && t.isChan { 579 if timerchandrain(t.hchan()) { 580 pending = true 581 } 582 unlock(&t.sendLock) 583 } 584 585 if add { 586 t.maybeAdd() 587 } 588 if wake { 589 wakeNetPoller(when) 590 } 591 592 return pending 593 } 594 595 // needsAdd reports whether t needs to be added to a timers heap. 596 // t must be locked. 597 func (t *timer) needsAdd() bool { 598 assertLockHeld(&t.mu) 599 need := t.state&timerHeaped == 0 && t.when > 0 && (!t.isChan || t.blocked > 0) 600 if need { 601 t.trace("needsAdd+") 602 } else { 603 t.trace("needsAdd-") 604 } 605 return need 606 } 607 608 // maybeAdd adds t to the local timers heap if it needs to be in a heap. 609 // The caller must not hold t's lock nor any timers heap lock. 610 // The caller probably just unlocked t, but that lock must be dropped 611 // in order to acquire a ts.lock, to avoid lock inversions. 612 // (timers.adjust holds ts.lock while acquiring each t's lock, 613 // so we cannot hold any t's lock while acquiring ts.lock). 614 // 615 // Strictly speaking it *might* be okay to hold t.lock and 616 // acquire ts.lock at the same time, because we know that 617 // t is not in any ts.heap, so nothing holding a ts.lock would 618 // be acquiring the t.lock at the same time, meaning there 619 // isn't a possible deadlock. But it is easier and safer not to be 620 // too clever and respect the static ordering. 621 // (If we don't, we have to change the static lock checking of t and ts.) 622 // 623 // Concurrent calls to time.Timer.Reset or blockTimerChan 624 // may result in concurrent calls to t.maybeAdd, 625 // so we cannot assume that t is not in a heap on entry to t.maybeAdd. 626 func (t *timer) maybeAdd() { 627 // Note: Not holding any locks on entry to t.maybeAdd, 628 // so the current g can be rescheduled to a different M and P 629 // at any time, including between the ts := assignment and the 630 // call to ts.lock. If a reschedule happened then, we would be 631 // adding t to some other P's timers, perhaps even a P that the scheduler 632 // has marked as idle with no timers, in which case the timer could 633 // go unnoticed until long after t.when. 634 // Calling acquirem instead of using getg().m makes sure that 635 // we end up locking and inserting into the current P's timers. 636 mp := acquirem() 637 ts := &mp.p.ptr().timers 638 ts.lock() 639 ts.cleanHead() 640 t.lock() 641 t.trace("maybeAdd") 642 when := int64(0) 643 wake := false 644 if t.needsAdd() { 645 t.state |= timerHeaped 646 when = t.when 647 wakeTime := ts.wakeTime() 648 wake = wakeTime == 0 || when < wakeTime 649 ts.addHeap(t) 650 } 651 t.unlock() 652 ts.unlock() 653 releasem(mp) 654 if wake { 655 wakeNetPoller(when) 656 } 657 } 658 659 // reset resets the time when a timer should fire. 660 // If used for an inactive timer, the timer will become active. 661 // Reports whether the timer was active and was stopped. 662 func (t *timer) reset(when, period int64) bool { 663 return t.modify(when, period, nil, nil, 0) 664 } 665 666 // cleanHead cleans up the head of the timer queue. This speeds up 667 // programs that create and delete timers; leaving them in the heap 668 // slows down heap operations. 669 // The caller must have locked ts. 670 func (ts *timers) cleanHead() { 671 ts.trace("cleanHead") 672 assertLockHeld(&ts.mu) 673 gp := getg() 674 for { 675 if len(ts.heap) == 0 { 676 return 677 } 678 679 // This loop can theoretically run for a while, and because 680 // it is holding timersLock it cannot be preempted. 681 // If someone is trying to preempt us, just return. 682 // We can clean the timers later. 683 if gp.preemptStop { 684 return 685 } 686 687 // Delete zombies from tail of heap. It requires no heap adjustments at all, 688 // and doing so increases the chances that when we swap out a zombie 689 // in heap[0] for the tail of the heap, we'll get a non-zombie timer, 690 // shortening this loop. 691 n := len(ts.heap) 692 if t := ts.heap[n-1].timer; t.astate.Load()&timerZombie != 0 { 693 t.lock() 694 if t.state&timerZombie != 0 { 695 t.state &^= timerHeaped | timerZombie | timerModified 696 t.ts = nil 697 ts.zombies.Add(-1) 698 ts.heap[n-1] = timerWhen{} 699 ts.heap = ts.heap[:n-1] 700 } 701 t.unlock() 702 continue 703 } 704 705 t := ts.heap[0].timer 706 if t.ts != ts { 707 throw("bad ts") 708 } 709 710 if t.astate.Load()&(timerModified|timerZombie) == 0 { 711 // Fast path: head of timers does not need adjustment. 712 return 713 } 714 715 t.lock() 716 updated := t.updateHeap() 717 t.unlock() 718 if !updated { 719 // Head of timers does not need adjustment. 720 return 721 } 722 } 723 } 724 725 // take moves any timers from src into ts 726 // and then clears the timer state from src, 727 // because src is being destroyed. 728 // The caller must not have locked either timers. 729 // For now this is only called when the world is stopped. 730 func (ts *timers) take(src *timers) { 731 ts.trace("take") 732 assertWorldStopped() 733 if len(src.heap) > 0 { 734 // The world is stopped, so we ignore the locking of ts and src here. 735 // That would introduce a sched < timers lock ordering, 736 // which we'd rather avoid in the static ranking. 737 for _, tw := range src.heap { 738 t := tw.timer 739 t.ts = nil 740 if t.state&timerZombie != 0 { 741 t.state &^= timerHeaped | timerZombie | timerModified 742 } else { 743 t.state &^= timerModified 744 ts.addHeap(t) 745 } 746 } 747 src.heap = nil 748 src.zombies.Store(0) 749 src.minWhenHeap.Store(0) 750 src.minWhenModified.Store(0) 751 src.len.Store(0) 752 ts.len.Store(uint32(len(ts.heap))) 753 } 754 } 755 756 // adjust looks through the timers in ts.heap for 757 // any timers that have been modified to run earlier, and puts them in 758 // the correct place in the heap. While looking for those timers, 759 // it also moves timers that have been modified to run later, 760 // and removes deleted timers. The caller must have locked ts. 761 func (ts *timers) adjust(now int64, force bool) { 762 ts.trace("adjust") 763 assertLockHeld(&ts.mu) 764 // If we haven't yet reached the time of the earliest modified 765 // timer, don't do anything. This speeds up programs that adjust 766 // a lot of timers back and forth if the timers rarely expire. 767 // We'll postpone looking through all the adjusted timers until 768 // one would actually expire. 769 if !force { 770 first := ts.minWhenModified.Load() 771 if first == 0 || first > now { 772 if verifyTimers { 773 ts.verify() 774 } 775 return 776 } 777 } 778 779 // minWhenModified is a lower bound on the earliest t.when 780 // among the timerModified timers. We want to make it more precise: 781 // we are going to scan the heap and clean out all the timerModified bits, 782 // at which point minWhenModified can be set to 0 (indicating none at all). 783 // 784 // Other P's can be calling ts.wakeTime concurrently, and we'd like to 785 // keep ts.wakeTime returning an accurate value throughout this entire process. 786 // 787 // Setting minWhenModified = 0 *before* the scan could make wakeTime 788 // return an incorrect value: if minWhenModified < minWhenHeap, then clearing 789 // it to 0 will make wakeTime return minWhenHeap (too late) until the scan finishes. 790 // To avoid that, we want to set minWhenModified to 0 *after* the scan. 791 // 792 // Setting minWhenModified = 0 *after* the scan could result in missing 793 // concurrent timer modifications in other goroutines; those will lock 794 // the specific timer, set the timerModified bit, and set t.when. 795 // To avoid that, we want to set minWhenModified to 0 *before* the scan. 796 // 797 // The way out of this dilemma is to preserve wakeTime a different way. 798 // wakeTime is min(minWhenHeap, minWhenModified), and minWhenHeap 799 // is protected by ts.lock, which we hold, so we can modify it however we like 800 // in service of keeping wakeTime accurate. 801 // 802 // So we can: 803 // 804 // 1. Set minWhenHeap = min(minWhenHeap, minWhenModified) 805 // 2. Set minWhenModified = 0 806 // (Other goroutines may modify timers and update minWhenModified now.) 807 // 3. Scan timers 808 // 4. Set minWhenHeap = heap[0].when 809 // 810 // That order preserves a correct value of wakeTime throughout the entire 811 // operation: 812 // Step 1 “locks in” an accurate wakeTime even with minWhenModified cleared. 813 // Step 2 makes sure concurrent t.when updates are not lost during the scan. 814 // Step 3 processes all modified timer values, justifying minWhenModified = 0. 815 // Step 4 corrects minWhenHeap to a precise value. 816 // 817 // The wakeTime method implementation reads minWhenModified *before* minWhenHeap, 818 // so that if the minWhenModified is observed to be 0, that means the minWhenHeap that 819 // follows will include the information that was zeroed out of it. 820 // 821 // Originally Step 3 locked every timer, which made sure any timer update that was 822 // already in progress during Steps 1+2 completed and was observed by Step 3. 823 // All that locking was too expensive, so now we do an atomic load of t.astate to 824 // decide whether we need to do a full lock. To make sure that we still observe any 825 // timer update already in progress during Steps 1+2, t.modify sets timerModified 826 // in t.astate *before* calling t.updateMinWhenModified. That ensures that the 827 // overwrite in Step 2 cannot lose an update: if it does overwrite an update, Step 3 828 // will see the timerModified and do a full lock. 829 ts.minWhenHeap.Store(ts.wakeTime()) 830 ts.minWhenModified.Store(0) 831 832 changed := false 833 for i := 0; i < len(ts.heap); i++ { 834 tw := &ts.heap[i] 835 t := tw.timer 836 if t.ts != ts { 837 throw("bad ts") 838 } 839 840 if t.astate.Load()&(timerModified|timerZombie) == 0 { 841 // Does not need adjustment. 842 continue 843 } 844 845 t.lock() 846 switch { 847 case t.state&timerHeaped == 0: 848 badTimer() 849 850 case t.state&timerZombie != 0: 851 ts.zombies.Add(-1) 852 t.state &^= timerHeaped | timerZombie | timerModified 853 n := len(ts.heap) 854 ts.heap[i] = ts.heap[n-1] 855 ts.heap[n-1] = timerWhen{} 856 ts.heap = ts.heap[:n-1] 857 t.ts = nil 858 i-- 859 changed = true 860 861 case t.state&timerModified != 0: 862 tw.when = t.when 863 t.state &^= timerModified 864 changed = true 865 } 866 t.unlock() 867 } 868 869 if changed { 870 ts.initHeap() 871 } 872 ts.updateMinWhenHeap() 873 874 if verifyTimers { 875 ts.verify() 876 } 877 } 878 879 // wakeTime looks at ts's timers and returns the time when we 880 // should wake up the netpoller. It returns 0 if there are no timers. 881 // This function is invoked when dropping a P, so it must run without 882 // any write barriers. 883 // 884 //go:nowritebarrierrec 885 func (ts *timers) wakeTime() int64 { 886 // Note that the order of these two loads matters: 887 // adjust updates minWhen to make it safe to clear minNextWhen. 888 // We read minWhen after reading minNextWhen so that 889 // if we see a cleared minNextWhen, we are guaranteed to see 890 // the updated minWhen. 891 nextWhen := ts.minWhenModified.Load() 892 when := ts.minWhenHeap.Load() 893 if when == 0 || (nextWhen != 0 && nextWhen < when) { 894 when = nextWhen 895 } 896 return when 897 } 898 899 // check runs any timers in ts that are ready. 900 // If now is not 0 it is the current time. 901 // It returns the passed time or the current time if now was passed as 0. 902 // and the time when the next timer should run or 0 if there is no next timer, 903 // and reports whether it ran any timers. 904 // If the time when the next timer should run is not 0, 905 // it is always larger than the returned time. 906 // We pass now in and out to avoid extra calls of nanotime. 907 // 908 //go:yeswritebarrierrec 909 func (ts *timers) check(now int64) (rnow, pollUntil int64, ran bool) { 910 ts.trace("check") 911 // If it's not yet time for the first timer, or the first adjusted 912 // timer, then there is nothing to do. 913 next := ts.wakeTime() 914 if next == 0 { 915 // No timers to run or adjust. 916 return now, 0, false 917 } 918 919 if now == 0 { 920 now = nanotime() 921 } 922 923 // If this is the local P, and there are a lot of deleted timers, 924 // clear them out. We only do this for the local P to reduce 925 // lock contention on timersLock. 926 zombies := ts.zombies.Load() 927 if zombies < 0 { 928 badTimer() 929 } 930 force := ts == &getg().m.p.ptr().timers && int(zombies) > int(ts.len.Load())/4 931 932 if now < next && !force { 933 // Next timer is not ready to run, and we don't need to clear deleted timers. 934 return now, next, false 935 } 936 937 ts.lock() 938 if len(ts.heap) > 0 { 939 ts.adjust(now, false) 940 for len(ts.heap) > 0 { 941 // Note that runtimer may temporarily unlock ts. 942 if tw := ts.run(now); tw != 0 { 943 if tw > 0 { 944 pollUntil = tw 945 } 946 break 947 } 948 ran = true 949 } 950 951 // Note: Delaying the forced adjustment until after the ts.run 952 // (as opposed to calling ts.adjust(now, force) above) 953 // is significantly faster under contention, such as in 954 // package time's BenchmarkTimerAdjust10000, 955 // though we do not fully understand why. 956 force = ts == &getg().m.p.ptr().timers && int(ts.zombies.Load()) > int(ts.len.Load())/4 957 if force { 958 ts.adjust(now, true) 959 } 960 } 961 ts.unlock() 962 963 return now, pollUntil, ran 964 } 965 966 // run examines the first timer in ts. If it is ready based on now, 967 // it runs the timer and removes or updates it. 968 // Returns 0 if it ran a timer, -1 if there are no more timers, or the time 969 // when the first timer should run. 970 // The caller must have locked ts. 971 // If a timer is run, this will temporarily unlock ts. 972 // 973 //go:systemstack 974 func (ts *timers) run(now int64) int64 { 975 ts.trace("run") 976 assertLockHeld(&ts.mu) 977 Redo: 978 if len(ts.heap) == 0 { 979 return -1 980 } 981 tw := ts.heap[0] 982 t := tw.timer 983 if t.ts != ts { 984 throw("bad ts") 985 } 986 987 if t.astate.Load()&(timerModified|timerZombie) == 0 && tw.when > now { 988 // Fast path: not ready to run. 989 return tw.when 990 } 991 992 t.lock() 993 if t.updateHeap() { 994 t.unlock() 995 goto Redo 996 } 997 998 if t.state&timerHeaped == 0 || t.state&timerModified != 0 { 999 badTimer() 1000 } 1001 1002 if t.when > now { 1003 // Not ready to run. 1004 t.unlock() 1005 return t.when 1006 } 1007 1008 t.unlockAndRun(now) 1009 assertLockHeld(&ts.mu) // t is unlocked now, but not ts 1010 return 0 1011 } 1012 1013 // unlockAndRun unlocks and runs the timer t (which must be locked). 1014 // If t is in a timer set (t.ts != nil), the caller must also have locked the timer set, 1015 // and this call will temporarily unlock the timer set while running the timer function. 1016 // unlockAndRun returns with t unlocked and t.ts (re-)locked. 1017 // 1018 //go:systemstack 1019 func (t *timer) unlockAndRun(now int64) { 1020 t.trace("unlockAndRun") 1021 assertLockHeld(&t.mu) 1022 if t.ts != nil { 1023 assertLockHeld(&t.ts.mu) 1024 } 1025 if raceenabled { 1026 // Note that we are running on a system stack, 1027 // so there is no chance of getg().m being reassigned 1028 // out from under us while this function executes. 1029 tsLocal := &getg().m.p.ptr().timers 1030 if tsLocal.raceCtx == 0 { 1031 tsLocal.raceCtx = racegostart(abi.FuncPCABIInternal((*timers).run) + sys.PCQuantum) 1032 } 1033 raceacquirectx(tsLocal.raceCtx, unsafe.Pointer(t)) 1034 } 1035 1036 if t.state&(timerModified|timerZombie) != 0 { 1037 badTimer() 1038 } 1039 1040 f := t.f 1041 arg := t.arg 1042 seq := t.seq 1043 var next int64 1044 delay := now - t.when 1045 if t.period > 0 { 1046 // Leave in heap but adjust next time to fire. 1047 next = t.when + t.period*(1+delay/t.period) 1048 if next < 0 { // check for overflow. 1049 next = maxWhen 1050 } 1051 } else { 1052 next = 0 1053 } 1054 ts := t.ts 1055 t.when = next 1056 if t.state&timerHeaped != 0 { 1057 t.state |= timerModified 1058 if next == 0 { 1059 t.state |= timerZombie 1060 t.ts.zombies.Add(1) 1061 } 1062 t.updateHeap() 1063 } 1064 1065 async := debug.asynctimerchan.Load() != 0 1066 var isSendingClear uint8 1067 if !async && t.isChan { 1068 // Tell Stop/Reset that we are sending a value. 1069 // Set the lowest zero bit. 1070 // We do this awkward step because atomic.Uint8 1071 // doesn't support Add or CompareAndSwap. 1072 // We only set bits with t locked. 1073 v := t.isSending.Load() 1074 i := sys.TrailingZeros8(^v) 1075 if i == 8 { 1076 throw("too many concurrent timer firings") 1077 } 1078 isSendingClear = 1 << i 1079 t.isSending.Or(isSendingClear) 1080 } 1081 1082 t.unlock() 1083 1084 if raceenabled { 1085 // Temporarily use the current P's racectx for g0. 1086 gp := getg() 1087 if gp.racectx != 0 { 1088 throw("unexpected racectx") 1089 } 1090 gp.racectx = gp.m.p.ptr().timers.raceCtx 1091 } 1092 1093 if ts != nil { 1094 ts.unlock() 1095 } 1096 1097 if !async && t.isChan { 1098 // For a timer channel, we want to make sure that no stale sends 1099 // happen after a t.stop or t.modify, but we cannot hold t.mu 1100 // during the actual send (which f does) due to lock ordering. 1101 // It can happen that we are holding t's lock above, we decide 1102 // it's time to send a time value (by calling f), grab the parameters, 1103 // unlock above, and then a t.stop or t.modify changes the timer 1104 // and returns. At that point, the send needs not to happen after all. 1105 // The way we arrange for it not to happen is that t.stop and t.modify 1106 // both increment t.seq while holding both t.mu and t.sendLock. 1107 // We copied the seq value above while holding t.mu. 1108 // Now we can acquire t.sendLock (which will be held across the send) 1109 // and double-check that t.seq is still the seq value we saw above. 1110 // If not, the timer has been updated and we should skip the send. 1111 // We skip the send by reassigning f to a no-op function. 1112 // 1113 // The isSending field tells t.stop or t.modify that we have 1114 // started to send the value. That lets them correctly return 1115 // true meaning that no value was sent. 1116 lock(&t.sendLock) 1117 if t.seq != seq { 1118 f = func(any, uintptr, int64) {} 1119 } 1120 } 1121 1122 f(arg, seq, delay) 1123 1124 if !async && t.isChan { 1125 // We are no longer sending a value. 1126 t.isSending.And(^isSendingClear) 1127 1128 unlock(&t.sendLock) 1129 } 1130 1131 if ts != nil { 1132 ts.lock() 1133 } 1134 1135 if raceenabled { 1136 gp := getg() 1137 gp.racectx = 0 1138 } 1139 } 1140 1141 // verifyTimerHeap verifies that the timers is in a valid state. 1142 // This is only for debugging, and is only called if verifyTimers is true. 1143 // The caller must have locked ts. 1144 func (ts *timers) verify() { 1145 assertLockHeld(&ts.mu) 1146 for i, tw := range ts.heap { 1147 if i == 0 { 1148 // First timer has no parent. 1149 continue 1150 } 1151 1152 // The heap is timerHeapN-ary. See siftupTimer and siftdownTimer. 1153 p := int(uint(i-1) / timerHeapN) 1154 if tw.when < ts.heap[p].when { 1155 print("bad timer heap at ", i, ": ", p, ": ", ts.heap[p].when, ", ", i, ": ", tw.when, "\n") 1156 throw("bad timer heap") 1157 } 1158 } 1159 if n := int(ts.len.Load()); len(ts.heap) != n { 1160 println("timer heap len", len(ts.heap), "!= atomic len", n) 1161 throw("bad timer heap len") 1162 } 1163 } 1164 1165 // updateMinWhenHeap sets ts.minWhenHeap to ts.heap[0].when. 1166 // The caller must have locked ts or the world must be stopped. 1167 func (ts *timers) updateMinWhenHeap() { 1168 assertWorldStoppedOrLockHeld(&ts.mu) 1169 if len(ts.heap) == 0 { 1170 ts.minWhenHeap.Store(0) 1171 } else { 1172 ts.minWhenHeap.Store(ts.heap[0].when) 1173 } 1174 } 1175 1176 // updateMinWhenModified updates ts.minWhenModified to be <= when. 1177 // ts need not be (and usually is not) locked. 1178 func (ts *timers) updateMinWhenModified(when int64) { 1179 for { 1180 old := ts.minWhenModified.Load() 1181 if old != 0 && old < when { 1182 return 1183 } 1184 if ts.minWhenModified.CompareAndSwap(old, when) { 1185 return 1186 } 1187 } 1188 } 1189 1190 // timeSleepUntil returns the time when the next timer should fire. Returns 1191 // maxWhen if there are no timers. 1192 // This is only called by sysmon and checkdead. 1193 func timeSleepUntil() int64 { 1194 next := int64(maxWhen) 1195 1196 // Prevent allp slice changes. This is like retake. 1197 lock(&allpLock) 1198 for _, pp := range allp { 1199 if pp == nil { 1200 // This can happen if procresize has grown 1201 // allp but not yet created new Ps. 1202 continue 1203 } 1204 1205 if w := pp.timers.wakeTime(); w != 0 { 1206 next = min(next, w) 1207 } 1208 } 1209 unlock(&allpLock) 1210 1211 return next 1212 } 1213 1214 const timerHeapN = 4 1215 1216 // Heap maintenance algorithms. 1217 // These algorithms check for slice index errors manually. 1218 // Slice index error can happen if the program is using racy 1219 // access to timers. We don't want to panic here, because 1220 // it will cause the program to crash with a mysterious 1221 // "panic holding locks" message. Instead, we panic while not 1222 // holding a lock. 1223 1224 // siftUp puts the timer at position i in the right place 1225 // in the heap by moving it up toward the top of the heap. 1226 func (ts *timers) siftUp(i int) { 1227 heap := ts.heap 1228 if i >= len(heap) { 1229 badTimer() 1230 } 1231 tw := heap[i] 1232 when := tw.when 1233 if when <= 0 { 1234 badTimer() 1235 } 1236 for i > 0 { 1237 p := int(uint(i-1) / timerHeapN) // parent 1238 if when >= heap[p].when { 1239 break 1240 } 1241 heap[i] = heap[p] 1242 i = p 1243 } 1244 if heap[i].timer != tw.timer { 1245 heap[i] = tw 1246 } 1247 } 1248 1249 // siftDown puts the timer at position i in the right place 1250 // in the heap by moving it down toward the bottom of the heap. 1251 func (ts *timers) siftDown(i int) { 1252 heap := ts.heap 1253 n := len(heap) 1254 if i >= n { 1255 badTimer() 1256 } 1257 if i*timerHeapN+1 >= n { 1258 return 1259 } 1260 tw := heap[i] 1261 when := tw.when 1262 if when <= 0 { 1263 badTimer() 1264 } 1265 for { 1266 leftChild := i*timerHeapN + 1 1267 if leftChild >= n { 1268 break 1269 } 1270 w := when 1271 c := -1 1272 for j, tw := range heap[leftChild:min(leftChild+timerHeapN, n)] { 1273 if tw.when < w { 1274 w = tw.when 1275 c = leftChild + j 1276 } 1277 } 1278 if c < 0 { 1279 break 1280 } 1281 heap[i] = heap[c] 1282 i = c 1283 } 1284 if heap[i].timer != tw.timer { 1285 heap[i] = tw 1286 } 1287 } 1288 1289 // initHeap reestablishes the heap order in the slice ts.heap. 1290 // It takes O(n) time for n=len(ts.heap), not the O(n log n) of n repeated add operations. 1291 func (ts *timers) initHeap() { 1292 // Last possible element that needs sifting down is parent of last element; 1293 // last element is len(t)-1; parent of last element is (len(t)-1-1)/timerHeapN. 1294 if len(ts.heap) <= 1 { 1295 return 1296 } 1297 for i := int(uint(len(ts.heap)-1-1) / timerHeapN); i >= 0; i-- { 1298 ts.siftDown(i) 1299 } 1300 } 1301 1302 // badTimer is called if the timer data structures have been corrupted, 1303 // presumably due to racy use by the program. We panic here rather than 1304 // panicking due to invalid slice access while holding locks. 1305 // See issue #25686. 1306 func badTimer() { 1307 throw("timer data corruption") 1308 } 1309 1310 // Timer channels. 1311 1312 // maybeRunChan checks whether the timer needs to run 1313 // to send a value to its associated channel. If so, it does. 1314 // The timer must not be locked. 1315 func (t *timer) maybeRunChan() { 1316 if t.astate.Load()&timerHeaped != 0 { 1317 // If the timer is in the heap, the ordinary timer code 1318 // is in charge of sending when appropriate. 1319 return 1320 } 1321 1322 t.lock() 1323 now := nanotime() 1324 if t.state&timerHeaped != 0 || t.when == 0 || t.when > now { 1325 t.trace("maybeRunChan-") 1326 // Timer in the heap, or not running at all, or not triggered. 1327 t.unlock() 1328 return 1329 } 1330 t.trace("maybeRunChan+") 1331 systemstack(func() { 1332 t.unlockAndRun(now) 1333 }) 1334 } 1335 1336 // blockTimerChan is called when a channel op has decided to block on c. 1337 // The caller holds the channel lock for c and possibly other channels. 1338 // blockTimerChan makes sure that c is in a timer heap, 1339 // adding it if needed. 1340 func blockTimerChan(c *hchan) { 1341 t := c.timer 1342 t.lock() 1343 t.trace("blockTimerChan") 1344 if !t.isChan { 1345 badTimer() 1346 } 1347 1348 t.blocked++ 1349 1350 // If this is the first enqueue after a recent dequeue, 1351 // the timer may still be in the heap but marked as a zombie. 1352 // Unmark it in this case, if the timer is still pending. 1353 if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 { 1354 t.state &^= timerZombie 1355 t.ts.zombies.Add(-1) 1356 } 1357 1358 // t.maybeAdd must be called with t unlocked, 1359 // because it needs to lock t.ts before t. 1360 // Then it will do nothing if t.needsAdd(state) is false. 1361 // Check that now before the unlock, 1362 // avoiding the extra lock-lock-unlock-unlock 1363 // inside maybeAdd when t does not need to be added. 1364 add := t.needsAdd() 1365 t.unlock() 1366 if add { 1367 t.maybeAdd() 1368 } 1369 } 1370 1371 // unblockTimerChan is called when a channel op that was blocked on c 1372 // is no longer blocked. Every call to blockTimerChan must be paired with 1373 // a call to unblockTimerChan. 1374 // The caller holds the channel lock for c and possibly other channels. 1375 // unblockTimerChan removes c from the timer heap when nothing is 1376 // blocked on it anymore. 1377 func unblockTimerChan(c *hchan) { 1378 t := c.timer 1379 t.lock() 1380 t.trace("unblockTimerChan") 1381 if !t.isChan || t.blocked == 0 { 1382 badTimer() 1383 } 1384 t.blocked-- 1385 if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 { 1386 // Last goroutine that was blocked on this timer. 1387 // Mark for removal from heap but do not clear t.when, 1388 // so that we know what time it is still meant to trigger. 1389 t.state |= timerZombie 1390 t.ts.zombies.Add(1) 1391 } 1392 t.unlock() 1393 } 1394