package shape import ( "math" "oss.terrastruct.com/d2/lib/geo" "oss.terrastruct.com/d2/lib/svg" "oss.terrastruct.com/util-go/go2" ) type shapeQueue struct { *baseShape } func NewQueue(box *geo.Box) Shape { shape := shapeQueue{ baseShape: &baseShape{ Type: QUEUE_TYPE, Box: box, }, } shape.FullShape = go2.Pointer(Shape(shape)) return shape } func getArcWidth(box *geo.Box) float64 { arcWidth := defaultArcDepth // Note: box width should always be larger than 3*default // this just handles after collaping into an oval if box.Width < arcWidth*2 { arcWidth = box.Width / 2.0 } return arcWidth } func (s shapeQueue) GetInnerBox() *geo.Box { width := s.Box.Width tl := s.Box.TopLeft.Copy() arcWidth := getArcWidth(s.Box) width -= 3 * arcWidth tl.X += arcWidth return geo.NewBox(tl, width, s.Box.Height) } func queueOuterPath(box *geo.Box) *svg.SvgPathContext { arcWidth := getArcWidth(box) multiplier := 0.45 pc := svg.NewSVGPathContext(box.TopLeft, 1, 1) pc.StartAt(pc.Absolute(arcWidth, 0)) pc.H(true, box.Width-2*arcWidth) pc.C(false, box.Width, 0, box.Width, box.Height*multiplier, box.Width, box.Height/2.0) pc.C(false, box.Width, box.Height-box.Height*multiplier, box.Width, box.Height, box.Width-arcWidth, box.Height) pc.H(true, -1*(box.Width-2*arcWidth)) pc.C(false, 0, box.Height, 0, box.Height-box.Height*multiplier, 0, box.Height/2.0) pc.C(false, 0, box.Height*multiplier, 0, 0, arcWidth, 0) pc.Z() return pc } func queueInnerPath(box *geo.Box) *svg.SvgPathContext { arcWidth := getArcWidth(box) multiplier := 0.45 pc := svg.NewSVGPathContext(box.TopLeft, 1, 1) pc.StartAt(pc.Absolute(box.Width-arcWidth, 0)) pc.C(false, box.Width-2*arcWidth, 0, box.Width-2*arcWidth, box.Height*multiplier, box.Width-2*arcWidth, box.Height/2.0) pc.C(false, box.Width-2*arcWidth, box.Height-box.Height*multiplier, box.Width-2*arcWidth, box.Height, box.Width-arcWidth, box.Height) return pc } func (s shapeQueue) Perimeter() []geo.Intersectable { return queueOuterPath(s.Box).Path } func (s shapeQueue) GetSVGPathData() []string { return []string{ queueOuterPath(s.Box).PathData(), queueInnerPath(s.Box).PathData(), } } func (s shapeQueue) GetDimensionsToFit(width, height, paddingX, paddingY float64) (float64, float64) { // 1 arc left, width+ padding, 2 arcs right totalWidth := 3*defaultArcDepth + width + paddingX return math.Ceil(totalWidth), math.Ceil(height + paddingY) } func (s shapeQueue) GetDefaultPadding() (paddingX, paddingY float64) { return defaultPadding / 2, defaultPadding }