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Source file src/oss.terrastruct.com/d2/lib/shape/shape_circle.go

Documentation: oss.terrastruct.com/d2/lib/shape

     1  package shape
     2  
     3  import (
     4  	"math"
     5  
     6  	"oss.terrastruct.com/d2/lib/geo"
     7  	"oss.terrastruct.com/util-go/go2"
     8  )
     9  
    10  type shapeCircle struct {
    11  	*baseShape
    12  }
    13  
    14  func NewCircle(box *geo.Box) Shape {
    15  	shape := shapeCircle{
    16  		baseShape: &baseShape{
    17  			Type: CIRCLE_TYPE,
    18  			Box:  box,
    19  		},
    20  	}
    21  	shape.FullShape = go2.Pointer(Shape(shape))
    22  	return shape
    23  }
    24  
    25  func (s shapeCircle) GetInnerBox() *geo.Box {
    26  	width := s.Box.Width
    27  	height := s.Box.Height
    28  	insideTL := s.GetInsidePlacement(width, height, 0, 0)
    29  	tl := s.Box.TopLeft.Copy()
    30  	width -= 2 * (insideTL.X - tl.X)
    31  	height -= 2 * (insideTL.Y - tl.Y)
    32  	return geo.NewBox(&insideTL, width, height)
    33  }
    34  
    35  func (s shapeCircle) AspectRatio1() bool {
    36  	return true
    37  }
    38  
    39  func (s shapeCircle) GetDimensionsToFit(width, height, paddingX, paddingY float64) (float64, float64) {
    40  	length := math.Max(width+paddingX, height+paddingY)
    41  	diameter := math.Ceil(math.Sqrt2 * length)
    42  	return diameter, diameter
    43  }
    44  
    45  func (s shapeCircle) GetInsidePlacement(width, height, paddingX, paddingY float64) geo.Point {
    46  	project45 := 1 / math.Sqrt2
    47  	r := s.Box.Width / 2
    48  	// we want to offset r-padding/2 away from the center
    49  	return geo.Point{
    50  		X: s.Box.TopLeft.X + math.Ceil(r-project45*(r-paddingX/2)),
    51  		Y: s.Box.TopLeft.Y + math.Ceil(r-project45*(r-paddingY/2)),
    52  	}
    53  }
    54  
    55  func (s shapeCircle) Perimeter() []geo.Intersectable {
    56  	return []geo.Intersectable{geo.NewEllipse(s.Box.Center(), s.Box.Width/2, s.Box.Height/2)}
    57  }
    58  
    59  func (s shapeCircle) GetDefaultPadding() (paddingX, paddingY float64) {
    60  	return defaultPadding / math.Sqrt2, defaultPadding / math.Sqrt2
    61  }
    62  

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