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Source file src/google.golang.org/grpc/xds/internal/balancer/clusterresolver/configbuilder_childname.go

Documentation: google.golang.org/grpc/xds/internal/balancer/clusterresolver

     1  /*
     2   *
     3   * Copyright 2022 gRPC authors.
     4   *
     5   * Licensed under the Apache License, Version 2.0 (the "License");
     6   * you may not use this file except in compliance with the License.
     7   * You may obtain a copy of the License at
     8   *
     9   *     http://www.apache.org/licenses/LICENSE-2.0
    10   *
    11   * Unless required by applicable law or agreed to in writing, software
    12   * distributed under the License is distributed on an "AS IS" BASIS,
    13   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    14   * See the License for the specific language governing permissions and
    15   * limitations under the License.
    16   */
    17  
    18  package clusterresolver
    19  
    20  import (
    21  	"fmt"
    22  
    23  	"google.golang.org/grpc/xds/internal"
    24  	"google.golang.org/grpc/xds/internal/xdsclient/xdsresource"
    25  )
    26  
    27  // nameGenerator generates a child name for a list of priorities (each priority
    28  // is a list of localities).
    29  //
    30  // The purpose of this generator is to reuse names between updates. So the
    31  // struct keeps state between generate() calls, and a later generate() might
    32  // return names returned by the previous call.
    33  type nameGenerator struct {
    34  	existingNames map[internal.LocalityID]string
    35  	prefix        uint64
    36  	nextID        uint64
    37  }
    38  
    39  func newNameGenerator(prefix uint64) *nameGenerator {
    40  	return &nameGenerator{prefix: prefix}
    41  }
    42  
    43  // generate returns a list of names for the given list of priorities.
    44  //
    45  // Each priority is a list of localities. The name for the priority is picked as
    46  // - for each locality in this priority, if it exists in the existing names,
    47  // this priority will reuse the name
    48  // - if no reusable name is found for this priority, a new name is generated
    49  //
    50  // For example:
    51  // - update 1: [[L1], [L2], [L3]] --> ["0", "1", "2"]
    52  // - update 2: [[L1], [L2], [L3]] --> ["0", "1", "2"]
    53  // - update 3: [[L1, L2], [L3]] --> ["0", "2"]   (Two priorities were merged)
    54  // - update 4: [[L1], [L4]] --> ["0", "3",]      (A priority was split, and a new priority was added)
    55  func (ng *nameGenerator) generate(priorities [][]xdsresource.Locality) []string {
    56  	var ret []string
    57  	usedNames := make(map[string]bool)
    58  	newNames := make(map[internal.LocalityID]string)
    59  	for _, priority := range priorities {
    60  		var nameFound string
    61  		for _, locality := range priority {
    62  			if name, ok := ng.existingNames[locality.ID]; ok {
    63  				if !usedNames[name] {
    64  					nameFound = name
    65  					// Found a name to use. No need to process the remaining
    66  					// localities.
    67  					break
    68  				}
    69  			}
    70  		}
    71  
    72  		if nameFound == "" {
    73  			// No appropriate used name is found. Make a new name.
    74  			nameFound = fmt.Sprintf("priority-%d-%d", ng.prefix, ng.nextID)
    75  			ng.nextID++
    76  		}
    77  
    78  		ret = append(ret, nameFound)
    79  		// All localities in this priority share the same name. Add them all to
    80  		// the new map.
    81  		for _, l := range priority {
    82  			newNames[l.ID] = nameFound
    83  		}
    84  		usedNames[nameFound] = true
    85  	}
    86  	ng.existingNames = newNames
    87  	return ret
    88  }
    89  

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