// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.26.0 // protoc v3.12.2 // source: google/maps/playablelocations/v3/sample/resources.proto package sample import ( reflect "reflect" sync "sync" _ "google.golang.org/genproto/googleapis/api/annotations" latlng "google.golang.org/genproto/googleapis/type/latlng" protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" fieldmaskpb "google.golang.org/protobuf/types/known/fieldmaskpb" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) // Specifies whether the playable location's geographic coordinates (latitude // and longitude) correspond to its center-point, or to its location snapped // to the sidewalk of the nearest road. type SpacingOptions_PointType int32 const ( // Unspecified point type. Do not use this value. SpacingOptions_POINT_TYPE_UNSPECIFIED SpacingOptions_PointType = 0 // The geographic coordinates correspond to the center of the location. SpacingOptions_CENTER_POINT SpacingOptions_PointType = 1 // The geographic coordinates correspond to the location snapped to the // sidewalk of the nearest road (when a nearby road exists). SpacingOptions_SNAPPED_POINT SpacingOptions_PointType = 2 ) // Enum value maps for SpacingOptions_PointType. var ( SpacingOptions_PointType_name = map[int32]string{ 0: "POINT_TYPE_UNSPECIFIED", 1: "CENTER_POINT", 2: "SNAPPED_POINT", } SpacingOptions_PointType_value = map[string]int32{ "POINT_TYPE_UNSPECIFIED": 0, "CENTER_POINT": 1, "SNAPPED_POINT": 2, } ) func (x SpacingOptions_PointType) Enum() *SpacingOptions_PointType { p := new(SpacingOptions_PointType) *p = x return p } func (x SpacingOptions_PointType) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (SpacingOptions_PointType) Descriptor() protoreflect.EnumDescriptor { return file_google_maps_playablelocations_v3_sample_resources_proto_enumTypes[0].Descriptor() } func (SpacingOptions_PointType) Type() protoreflect.EnumType { return &file_google_maps_playablelocations_v3_sample_resources_proto_enumTypes[0] } func (x SpacingOptions_PointType) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use SpacingOptions_PointType.Descriptor instead. func (SpacingOptions_PointType) EnumDescriptor() ([]byte, []int) { return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{1, 0} } // A geographical point suitable for placing game objects in location-based // games. type PlayableLocation struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The name of this playable location. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Required. // Each location has one of the following identifiers: // // Types that are assignable to LocationId: // *PlayableLocation_PlaceId // *PlayableLocation_PlusCode LocationId isPlayableLocation_LocationId `protobuf_oneof:"location_id"` // A collection of [Playable Location Types](/maps/tt/games/types) for this // playable location. The first type in the collection is the primary type. // // Type information might not be available for all playable locations. Types []string `protobuf:"bytes,4,rep,name=types,proto3" json:"types,omitempty"` // Required. The latitude and longitude associated with the center of the // playable location. // // By default, the set of playable locations returned from // [SamplePlayableLocations][google.maps.playablelocations.v3.PlayableLocations.SamplePlayableLocations] // use center-point coordinates. CenterPoint *latlng.LatLng `protobuf:"bytes,5,opt,name=center_point,json=centerPoint,proto3" json:"center_point,omitempty"` // The playable location's coordinates, snapped to the sidewalk of the // nearest road, if a nearby road exists. SnappedPoint *latlng.LatLng `protobuf:"bytes,6,opt,name=snapped_point,json=snappedPoint,proto3" json:"snapped_point,omitempty"` } func (x *PlayableLocation) Reset() { *x = PlayableLocation{} if protoimpl.UnsafeEnabled { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PlayableLocation) String() string { return protoimpl.X.MessageStringOf(x) } func (*PlayableLocation) ProtoMessage() {} func (x *PlayableLocation) ProtoReflect() protoreflect.Message { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PlayableLocation.ProtoReflect.Descriptor instead. func (*PlayableLocation) Descriptor() ([]byte, []int) { return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{0} } func (x *PlayableLocation) GetName() string { if x != nil { return x.Name } return "" } func (m *PlayableLocation) GetLocationId() isPlayableLocation_LocationId { if m != nil { return m.LocationId } return nil } func (x *PlayableLocation) GetPlaceId() string { if x, ok := x.GetLocationId().(*PlayableLocation_PlaceId); ok { return x.PlaceId } return "" } func (x *PlayableLocation) GetPlusCode() string { if x, ok := x.GetLocationId().(*PlayableLocation_PlusCode); ok { return x.PlusCode } return "" } func (x *PlayableLocation) GetTypes() []string { if x != nil { return x.Types } return nil } func (x *PlayableLocation) GetCenterPoint() *latlng.LatLng { if x != nil { return x.CenterPoint } return nil } func (x *PlayableLocation) GetSnappedPoint() *latlng.LatLng { if x != nil { return x.SnappedPoint } return nil } type isPlayableLocation_LocationId interface { isPlayableLocation_LocationId() } type PlayableLocation_PlaceId struct { // A [place ID] (https://developers.google.com/places/place-id) PlaceId string `protobuf:"bytes,2,opt,name=place_id,json=placeId,proto3,oneof"` } type PlayableLocation_PlusCode struct { // A [plus code] (http://openlocationcode.com) PlusCode string `protobuf:"bytes,3,opt,name=plus_code,json=plusCode,proto3,oneof"` } func (*PlayableLocation_PlaceId) isPlayableLocation_LocationId() {} func (*PlayableLocation_PlusCode) isPlayableLocation_LocationId() {} // A set of options that specifies the separation between playable locations. type SpacingOptions struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The minimum spacing between any two playable locations, measured // in meters. The minimum value is 30. The maximum value is 1000. // // Inputs will be rounded up to the next 10 meter interval. // // The default value is 200m. // // Set this field to remove tight clusters of playable locations. // // Note: // // The spacing is a greedy algorithm. It optimizes for selecting the highest // ranking locations first, not to maximize the number of locations selected. // Consider the following scenario: // // * Rank: A: 2, B: 1, C: 3. // * Distance: A--200m--B--200m--C // // If spacing=250, it will pick the highest ranked location [B], not [A, C]. // // // Note: // // Spacing works within the game object type itself, as well as the previous // ones. // Suppose three game object types, each with the following spacing: // // * X: 400m, Y: undefined, Z: 200m. // // 1. Add locations for X, within 400m of each other. // 2. Add locations for Y, without any spacing. // 3. Finally, add locations for Z within 200m of each other as well X and Y. // // The distance diagram between those locations end up as: // // * From->To. // * X->X: 400m // * Y->X, Y->Y: unspecified. // * Z->X, Z->Y, Z->Z: 200m. MinSpacingMeters float64 `protobuf:"fixed64,1,opt,name=min_spacing_meters,json=minSpacingMeters,proto3" json:"min_spacing_meters,omitempty"` // Specifies whether the minimum spacing constraint applies to the // center-point or to the snapped point of playable locations. The default // value is `CENTER_POINT`. // // If a snapped point is not available for a playable location, its // center-point is used instead. // // Set this to the point type used in your game. PointType SpacingOptions_PointType `protobuf:"varint,2,opt,name=point_type,json=pointType,proto3,enum=google.maps.playablelocations.v3.sample.SpacingOptions_PointType" json:"point_type,omitempty"` } func (x *SpacingOptions) Reset() { *x = SpacingOptions{} if protoimpl.UnsafeEnabled { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SpacingOptions) String() string { return protoimpl.X.MessageStringOf(x) } func (*SpacingOptions) ProtoMessage() {} func (x *SpacingOptions) ProtoReflect() protoreflect.Message { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use SpacingOptions.ProtoReflect.Descriptor instead. func (*SpacingOptions) Descriptor() ([]byte, []int) { return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{1} } func (x *SpacingOptions) GetMinSpacingMeters() float64 { if x != nil { return x.MinSpacingMeters } return 0 } func (x *SpacingOptions) GetPointType() SpacingOptions_PointType { if x != nil { return x.PointType } return SpacingOptions_POINT_TYPE_UNSPECIFIED } // Specifies the filters to use when searching for playable locations. type Filter struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Specifies the maximum number of playable locations to return. This value // must not be greater than 1000. The default value is 100. // // Only the top-ranking playable locations are returned. MaxLocationCount int32 `protobuf:"varint,1,opt,name=max_location_count,json=maxLocationCount,proto3" json:"max_location_count,omitempty"` // A set of options that control the spacing between playable locations. By // default the minimum distance between locations is 200m. Spacing *SpacingOptions `protobuf:"bytes,2,opt,name=spacing,proto3" json:"spacing,omitempty"` // Restricts the set of playable locations to just the // [types](/maps/tt/games/types) that you want. IncludedTypes []string `protobuf:"bytes,3,rep,name=included_types,json=includedTypes,proto3" json:"included_types,omitempty"` } func (x *Filter) Reset() { *x = Filter{} if protoimpl.UnsafeEnabled { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *Filter) String() string { return protoimpl.X.MessageStringOf(x) } func (*Filter) ProtoMessage() {} func (x *Filter) ProtoReflect() protoreflect.Message { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use Filter.ProtoReflect.Descriptor instead. func (*Filter) Descriptor() ([]byte, []int) { return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{2} } func (x *Filter) GetMaxLocationCount() int32 { if x != nil { return x.MaxLocationCount } return 0 } func (x *Filter) GetSpacing() *SpacingOptions { if x != nil { return x.Spacing } return nil } func (x *Filter) GetIncludedTypes() []string { if x != nil { return x.IncludedTypes } return nil } // Encapsulates a filter criterion for searching for a set of playable // locations. type Criterion struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. An arbitrary, developer-defined identifier of the type of game // object that the playable location is used for. This field allows you to // specify criteria per game object type when searching for playable // locations. // // You should assign a unique `game_object_type` ID across all // `request_criteria` to represent a distinct type of game object. For // example, 1=monster location, 2=powerup location. // // The response contains a map. GameObjectType int32 `protobuf:"varint,1,opt,name=game_object_type,json=gameObjectType,proto3" json:"game_object_type,omitempty"` // Specifies filtering options, and specifies what will be included in the // result set. Filter *Filter `protobuf:"bytes,2,opt,name=filter,proto3" json:"filter,omitempty"` // Specifies which `PlayableLocation` fields are returned. // // `name` (which is used for logging impressions), `center_point` and // `place_id` (or `plus_code`) are always returned. // // The following fields are omitted unless you specify them here: // // * snapped_point // * types // // Note: The more fields you include, the more expensive in terms of data and // associated latency your query will be. FieldsToReturn *fieldmaskpb.FieldMask `protobuf:"bytes,3,opt,name=fields_to_return,json=fieldsToReturn,proto3" json:"fields_to_return,omitempty"` } func (x *Criterion) Reset() { *x = Criterion{} if protoimpl.UnsafeEnabled { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[3] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *Criterion) String() string { return protoimpl.X.MessageStringOf(x) } func (*Criterion) ProtoMessage() {} func (x *Criterion) ProtoReflect() protoreflect.Message { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[3] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use Criterion.ProtoReflect.Descriptor instead. func (*Criterion) Descriptor() ([]byte, []int) { return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{3} } func (x *Criterion) GetGameObjectType() int32 { if x != nil { return x.GameObjectType } return 0 } func (x *Criterion) GetFilter() *Filter { if x != nil { return x.Filter } return nil } func (x *Criterion) GetFieldsToReturn() *fieldmaskpb.FieldMask { if x != nil { return x.FieldsToReturn } return nil } // Specifies the area to search for playable locations. type AreaFilter struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The S2 cell ID of the area you want. This must be between cell // level 11 and 14 (inclusive). // // S2 cells are 64-bit integers that identify areas on the Earth. They are // hierarchical, and can therefore be used for spatial indexing. // // The S2 geometry library is available in a number of languages: // // * [C++](https://github.com/google/s2geometry) // * [Java](https://github.com/google/s2-geometry-library-java) // * [Go](https://github.com/golang/geo) // * [Python](https://github.com/google/s2geometry/tree/master/src/python) S2CellId uint64 `protobuf:"fixed64,1,opt,name=s2_cell_id,json=s2CellId,proto3" json:"s2_cell_id,omitempty"` } func (x *AreaFilter) Reset() { *x = AreaFilter{} if protoimpl.UnsafeEnabled { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[4] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *AreaFilter) String() string { return protoimpl.X.MessageStringOf(x) } func (*AreaFilter) ProtoMessage() {} func (x *AreaFilter) ProtoReflect() protoreflect.Message { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[4] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use AreaFilter.ProtoReflect.Descriptor instead. func (*AreaFilter) Descriptor() ([]byte, []int) { return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{4} } func (x *AreaFilter) GetS2CellId() uint64 { if x != nil { return x.S2CellId } return 0 } // A list of PlayableLocation objects that satisfies a single Criterion. type PlayableLocationList struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // A list of playable locations for this game object type. Locations []*PlayableLocation `protobuf:"bytes,1,rep,name=locations,proto3" json:"locations,omitempty"` } func (x *PlayableLocationList) Reset() { *x = PlayableLocationList{} if protoimpl.UnsafeEnabled { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[5] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PlayableLocationList) String() string { return protoimpl.X.MessageStringOf(x) } func (*PlayableLocationList) ProtoMessage() {} func (x *PlayableLocationList) ProtoReflect() protoreflect.Message { mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[5] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PlayableLocationList.ProtoReflect.Descriptor instead. func (*PlayableLocationList) Descriptor() ([]byte, []int) { return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{5} } func (x *PlayableLocationList) GetLocations() []*PlayableLocation { if x != nil { return x.Locations } return nil } var File_google_maps_playablelocations_v3_sample_resources_proto protoreflect.FileDescriptor var file_google_maps_playablelocations_v3_sample_resources_proto_rawDesc = []byte{ 0x0a, 0x37, 0x67, 0x6f, 0x6f, 0x67, 0x6c, 0x65, 0x2f, 0x6d, 0x61, 0x70, 0x73, 0x2f, 0x70, 0x6c, 0x61, 0x79, 0x61, 0x62, 0x6c, 0x65, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x2f, 0x76, 0x33, 0x2f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x2f, 0x72, 0x65, 0x73, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x27, 0x67, 0x6f, 0x6f, 0x67, 0x6c, 0x65, 0x2e, 0x6d, 0x61, 0x70, 0x73, 0x2e, 0x70, 0x6c, 0x61, 0x79, 0x61, 0x62, 0x6c, 0x65, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x2e, 0x76, 0x33, 0x2e, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x1a, 0x1f, 0x67, 0x6f, 0x6f, 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0x72, 0x6f, 0x74, 0x6f, 0x33, } var ( file_google_maps_playablelocations_v3_sample_resources_proto_rawDescOnce sync.Once file_google_maps_playablelocations_v3_sample_resources_proto_rawDescData = file_google_maps_playablelocations_v3_sample_resources_proto_rawDesc ) func file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP() []byte { file_google_maps_playablelocations_v3_sample_resources_proto_rawDescOnce.Do(func() { file_google_maps_playablelocations_v3_sample_resources_proto_rawDescData = protoimpl.X.CompressGZIP(file_google_maps_playablelocations_v3_sample_resources_proto_rawDescData) }) return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescData } var file_google_maps_playablelocations_v3_sample_resources_proto_enumTypes = make([]protoimpl.EnumInfo, 1) var file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes = make([]protoimpl.MessageInfo, 6) var file_google_maps_playablelocations_v3_sample_resources_proto_goTypes = []interface{}{ (SpacingOptions_PointType)(0), // 0: google.maps.playablelocations.v3.sample.SpacingOptions.PointType (*PlayableLocation)(nil), // 1: google.maps.playablelocations.v3.sample.PlayableLocation (*SpacingOptions)(nil), // 2: google.maps.playablelocations.v3.sample.SpacingOptions (*Filter)(nil), // 3: google.maps.playablelocations.v3.sample.Filter (*Criterion)(nil), // 4: google.maps.playablelocations.v3.sample.Criterion (*AreaFilter)(nil), // 5: google.maps.playablelocations.v3.sample.AreaFilter (*PlayableLocationList)(nil), // 6: google.maps.playablelocations.v3.sample.PlayableLocationList (*latlng.LatLng)(nil), // 7: google.type.LatLng (*fieldmaskpb.FieldMask)(nil), // 8: google.protobuf.FieldMask } var file_google_maps_playablelocations_v3_sample_resources_proto_depIdxs = []int32{ 7, // 0: google.maps.playablelocations.v3.sample.PlayableLocation.center_point:type_name -> google.type.LatLng 7, // 1: google.maps.playablelocations.v3.sample.PlayableLocation.snapped_point:type_name -> google.type.LatLng 0, // 2: google.maps.playablelocations.v3.sample.SpacingOptions.point_type:type_name -> google.maps.playablelocations.v3.sample.SpacingOptions.PointType 2, // 3: google.maps.playablelocations.v3.sample.Filter.spacing:type_name -> google.maps.playablelocations.v3.sample.SpacingOptions 3, // 4: google.maps.playablelocations.v3.sample.Criterion.filter:type_name -> google.maps.playablelocations.v3.sample.Filter 8, // 5: google.maps.playablelocations.v3.sample.Criterion.fields_to_return:type_name -> google.protobuf.FieldMask 1, // 6: google.maps.playablelocations.v3.sample.PlayableLocationList.locations:type_name -> google.maps.playablelocations.v3.sample.PlayableLocation 7, // [7:7] is the sub-list for method output_type 7, // [7:7] is the sub-list for method input_type 7, // [7:7] is the sub-list for extension type_name 7, // [7:7] is the sub-list for extension extendee 0, // [0:7] is the sub-list for field type_name } func init() { file_google_maps_playablelocations_v3_sample_resources_proto_init() } func file_google_maps_playablelocations_v3_sample_resources_proto_init() { if File_google_maps_playablelocations_v3_sample_resources_proto != nil { return } if !protoimpl.UnsafeEnabled { file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PlayableLocation); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*SpacingOptions); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*Filter); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*Criterion); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*AreaFilter); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PlayableLocationList); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[0].OneofWrappers = []interface{}{ (*PlayableLocation_PlaceId)(nil), (*PlayableLocation_PlusCode)(nil), } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_google_maps_playablelocations_v3_sample_resources_proto_rawDesc, NumEnums: 1, NumMessages: 6, NumExtensions: 0, NumServices: 0, }, GoTypes: file_google_maps_playablelocations_v3_sample_resources_proto_goTypes, DependencyIndexes: file_google_maps_playablelocations_v3_sample_resources_proto_depIdxs, EnumInfos: file_google_maps_playablelocations_v3_sample_resources_proto_enumTypes, MessageInfos: file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes, }.Build() File_google_maps_playablelocations_v3_sample_resources_proto = out.File file_google_maps_playablelocations_v3_sample_resources_proto_rawDesc = nil file_google_maps_playablelocations_v3_sample_resources_proto_goTypes = nil file_google_maps_playablelocations_v3_sample_resources_proto_depIdxs = nil }