// Copyright 2024 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.26.0 // protoc v4.24.4 // source: google/actions/sdk/v2/interactionmodel/scene.proto package interactionmodel import ( reflect "reflect" sync "sync" protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) // Scene is the basic unit of control flow when designing a conversation. They // can be chained together with other scenes, generate prompts for the end user, // and define slots. // The scene name is specified in the name of the file. type Scene struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Handler to invoke when transitioning into this scene. OnEnter *EventHandler `protobuf:"bytes,1,opt,name=on_enter,json=onEnter,proto3" json:"on_enter,omitempty"` // The list of events that trigger based on intents. These events can // be triggered at any time after the on_load Handler has been called. // Important - these events define the set of intents which are scoped to // this scene and will take precedence over any globally defined events that // have the same intents or their triggering phrases. Intent names must be // unique within a scene. IntentEvents []*IntentEvent `protobuf:"bytes,2,rep,name=intent_events,json=intentEvents,proto3" json:"intent_events,omitempty"` // The list of events to trigger based on conditional statements. These are // evaluated after the form has been filled or immediately after on_load if // this scene does not have a form (evaluation is only done once). Only the // first matching event will be triggered. ConditionalEvents []*ConditionalEvent `protobuf:"bytes,3,rep,name=conditional_events,json=conditionalEvents,proto3" json:"conditional_events,omitempty"` // Ordered list of slots. Each slot defines the type of data // that it will resolve and configuration to customize the experience of this // resolution (e.g. prompts). Slots []*Slot `protobuf:"bytes,4,rep,name=slots,proto3" json:"slots,omitempty"` // Handler called when there is a change in state of a slot not // caused by updates within another Handler. This allows slots to be // invalidated, the scene invalidated or other changes to scene state. OnSlotUpdated *EventHandler `protobuf:"bytes,5,opt,name=on_slot_updated,json=onSlotUpdated,proto3" json:"on_slot_updated,omitempty"` } func (x *Scene) Reset() { *x = Scene{} if protoimpl.UnsafeEnabled { mi := &file_google_actions_sdk_v2_interactionmodel_scene_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *Scene) String() string { return protoimpl.X.MessageStringOf(x) } func (*Scene) ProtoMessage() {} func (x *Scene) ProtoReflect() protoreflect.Message { mi := &file_google_actions_sdk_v2_interactionmodel_scene_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use Scene.ProtoReflect.Descriptor instead. func (*Scene) Descriptor() ([]byte, []int) { return file_google_actions_sdk_v2_interactionmodel_scene_proto_rawDescGZIP(), []int{0} } func (x *Scene) GetOnEnter() *EventHandler { if x != nil { return x.OnEnter } return nil } func (x *Scene) GetIntentEvents() []*IntentEvent { if x != nil { return x.IntentEvents } return nil } func (x *Scene) GetConditionalEvents() []*ConditionalEvent { if x != nil { return x.ConditionalEvents } return nil } func (x *Scene) GetSlots() []*Slot { if x != nil { return x.Slots } return nil } func (x *Scene) GetOnSlotUpdated() *EventHandler { if x != nil { return x.OnSlotUpdated } return nil } var File_google_actions_sdk_v2_interactionmodel_scene_proto protoreflect.FileDescriptor var file_google_actions_sdk_v2_interactionmodel_scene_proto_rawDesc = []byte{ 0x0a, 0x32, 0x67, 0x6f, 0x6f, 0x67, 0x6c, 0x65, 0x2f, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x2f, 0x73, 0x64, 0x6b, 0x2f, 0x76, 0x32, 0x2f, 0x69, 0x6e, 0x74, 0x65, 0x72, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x2f, 0x73, 0x63, 0x65, 0x6e, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x26, 0x67, 0x6f, 0x6f, 0x67, 0x6c, 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file_google_actions_sdk_v2_interactionmodel_scene_proto_goTypes = []interface{}{ (*Scene)(nil), // 0: google.actions.sdk.v2.interactionmodel.Scene (*EventHandler)(nil), // 1: google.actions.sdk.v2.interactionmodel.EventHandler (*IntentEvent)(nil), // 2: google.actions.sdk.v2.interactionmodel.IntentEvent (*ConditionalEvent)(nil), // 3: google.actions.sdk.v2.interactionmodel.ConditionalEvent (*Slot)(nil), // 4: google.actions.sdk.v2.interactionmodel.Slot } var file_google_actions_sdk_v2_interactionmodel_scene_proto_depIdxs = []int32{ 1, // 0: google.actions.sdk.v2.interactionmodel.Scene.on_enter:type_name -> google.actions.sdk.v2.interactionmodel.EventHandler 2, // 1: google.actions.sdk.v2.interactionmodel.Scene.intent_events:type_name -> google.actions.sdk.v2.interactionmodel.IntentEvent 3, // 2: google.actions.sdk.v2.interactionmodel.Scene.conditional_events:type_name -> google.actions.sdk.v2.interactionmodel.ConditionalEvent 4, // 3: google.actions.sdk.v2.interactionmodel.Scene.slots:type_name -> google.actions.sdk.v2.interactionmodel.Slot 1, // 4: google.actions.sdk.v2.interactionmodel.Scene.on_slot_updated:type_name -> google.actions.sdk.v2.interactionmodel.EventHandler 5, // [5:5] is the sub-list for method output_type 5, // [5:5] is the sub-list for method input_type 5, // [5:5] is the sub-list for extension type_name 5, // [5:5] is the sub-list for extension extendee 0, // [0:5] is the sub-list for field type_name } func init() { file_google_actions_sdk_v2_interactionmodel_scene_proto_init() } func file_google_actions_sdk_v2_interactionmodel_scene_proto_init() { if File_google_actions_sdk_v2_interactionmodel_scene_proto != nil { return } file_google_actions_sdk_v2_interactionmodel_conditional_event_proto_init() file_google_actions_sdk_v2_interactionmodel_event_handler_proto_init() file_google_actions_sdk_v2_interactionmodel_intent_event_proto_init() file_google_actions_sdk_v2_interactionmodel_slot_proto_init() 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file_google_actions_sdk_v2_interactionmodel_scene_proto_goTypes = nil file_google_actions_sdk_v2_interactionmodel_scene_proto_depIdxs = nil }