// Copyright 2024 Google LLC. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Code generated file. DO NOT EDIT. // Package games provides access to the Google Play Game Services. // // For product documentation, see: https://developers.google.com/games/ // // # Library status // // These client libraries are officially supported by Google. However, this // library is considered complete and is in maintenance mode. This means // that we will address critical bugs and security issues but will not add // any new features. // // When possible, we recommend using our newer // [Cloud Client Libraries for Go](https://pkg.go.dev/cloud.google.com/go) // that are still actively being worked and iterated on. // // # Creating a client // // Usage example: // // import "google.golang.org/api/games/v1" // ... // ctx := context.Background() // gamesService, err := games.NewService(ctx) // // In this example, Google Application Default Credentials are used for // authentication. For information on how to create and obtain Application // Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials. // // # Other authentication options // // By default, all available scopes (see "Constants") are used to authenticate. // To restrict scopes, use [google.golang.org/api/option.WithScopes]: // // gamesService, err := games.NewService(ctx, option.WithScopes(games.GamesScope)) // // To use an API key for authentication (note: some APIs do not support API // keys), use [google.golang.org/api/option.WithAPIKey]: // // gamesService, err := games.NewService(ctx, option.WithAPIKey("AIza...")) // // To use an OAuth token (e.g., a user token obtained via a three-legged OAuth // flow, use [google.golang.org/api/option.WithTokenSource]: // // config := &oauth2.Config{...} // // ... // token, err := config.Exchange(ctx, ...) // gamesService, err := games.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token))) // // See [google.golang.org/api/option.ClientOption] for details on options. package games // import "google.golang.org/api/games/v1" import ( "bytes" "context" "encoding/json" "errors" "fmt" "io" "net/http" "net/url" "strconv" "strings" googleapi "google.golang.org/api/googleapi" internal "google.golang.org/api/internal" gensupport "google.golang.org/api/internal/gensupport" option "google.golang.org/api/option" internaloption "google.golang.org/api/option/internaloption" htransport "google.golang.org/api/transport/http" ) // Always reference these packages, just in case the auto-generated code // below doesn't. var _ = bytes.NewBuffer var _ = strconv.Itoa var _ = fmt.Sprintf var _ = json.NewDecoder var _ = io.Copy var _ = url.Parse var _ = gensupport.MarshalJSON var _ = googleapi.Version var _ = errors.New var _ = strings.Replace var _ = context.Canceled var _ = internaloption.WithDefaultEndpoint var _ = internal.Version const apiId = "games:v1" const apiName = "games" const apiVersion = "v1" const basePath = "https://games.googleapis.com/" const basePathTemplate = "https://games.UNIVERSE_DOMAIN/" const mtlsBasePath = "https://games.mtls.googleapis.com/" // OAuth2 scopes used by this API. const ( // View and manage your Google Play Developer account AndroidpublisherScope = "https://www.googleapis.com/auth/androidpublisher" // See, create, and delete its own configuration data in your Google Drive DriveAppdataScope = "https://www.googleapis.com/auth/drive.appdata" // Create, edit, and delete your Google Play Games activity GamesScope = "https://www.googleapis.com/auth/games" ) // NewService creates a new Service. func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) { scopesOption := internaloption.WithDefaultScopes( "https://www.googleapis.com/auth/androidpublisher", "https://www.googleapis.com/auth/drive.appdata", "https://www.googleapis.com/auth/games", ) // NOTE: prepend, so we don't override user-specified scopes. opts = append([]option.ClientOption{scopesOption}, opts...) opts = append(opts, internaloption.WithDefaultEndpoint(basePath)) opts = append(opts, internaloption.WithDefaultEndpointTemplate(basePathTemplate)) opts = append(opts, internaloption.WithDefaultMTLSEndpoint(mtlsBasePath)) opts = append(opts, internaloption.EnableNewAuthLibrary()) client, endpoint, err := htransport.NewClient(ctx, opts...) if err != nil { return nil, err } s, err := New(client) if err != nil { return nil, err } if endpoint != "" { s.BasePath = endpoint } return s, nil } // New creates a new Service. It uses the provided http.Client for requests. // // Deprecated: please use NewService instead. // To provide a custom HTTP client, use option.WithHTTPClient. // If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead. func New(client *http.Client) (*Service, error) { if client == nil { return nil, errors.New("client is nil") } s := &Service{client: client, BasePath: basePath} s.AchievementDefinitions = NewAchievementDefinitionsService(s) s.Achievements = NewAchievementsService(s) s.Applications = NewApplicationsService(s) s.Events = NewEventsService(s) s.Leaderboards = NewLeaderboardsService(s) s.Metagame = NewMetagameService(s) s.Players = NewPlayersService(s) s.Recall = NewRecallService(s) s.Revisions = NewRevisionsService(s) s.Scores = NewScoresService(s) s.Snapshots = NewSnapshotsService(s) s.Stats = NewStatsService(s) return s, nil } type Service struct { client *http.Client BasePath string // API endpoint base URL UserAgent string // optional additional User-Agent fragment AchievementDefinitions *AchievementDefinitionsService Achievements *AchievementsService Applications *ApplicationsService Events *EventsService Leaderboards *LeaderboardsService Metagame *MetagameService Players *PlayersService Recall *RecallService Revisions *RevisionsService Scores *ScoresService Snapshots *SnapshotsService Stats *StatsService } func (s *Service) userAgent() string { if s.UserAgent == "" { return googleapi.UserAgent } return googleapi.UserAgent + " " + s.UserAgent } func NewAchievementDefinitionsService(s *Service) *AchievementDefinitionsService { rs := &AchievementDefinitionsService{s: s} return rs } type AchievementDefinitionsService struct { s *Service } func NewAchievementsService(s *Service) *AchievementsService { rs := &AchievementsService{s: s} return rs } type AchievementsService struct { s *Service } func NewApplicationsService(s *Service) *ApplicationsService { rs := &ApplicationsService{s: s} return rs } type ApplicationsService struct { s *Service } func NewEventsService(s *Service) *EventsService { rs := &EventsService{s: s} return rs } type EventsService struct { s *Service } func NewLeaderboardsService(s *Service) *LeaderboardsService { rs := &LeaderboardsService{s: s} return rs } type LeaderboardsService struct { s *Service } func NewMetagameService(s *Service) *MetagameService { rs := &MetagameService{s: s} return rs } type MetagameService struct { s *Service } func NewPlayersService(s *Service) *PlayersService { rs := &PlayersService{s: s} return rs } type PlayersService struct { s *Service } func NewRecallService(s *Service) *RecallService { rs := &RecallService{s: s} return rs } type RecallService struct { s *Service } func NewRevisionsService(s *Service) *RevisionsService { rs := &RevisionsService{s: s} return rs } type RevisionsService struct { s *Service } func NewScoresService(s *Service) *ScoresService { rs := &ScoresService{s: s} return rs } type ScoresService struct { s *Service } func NewSnapshotsService(s *Service) *SnapshotsService { rs := &SnapshotsService{s: s} return rs } type SnapshotsService struct { s *Service } func NewStatsService(s *Service) *StatsService { rs := &StatsService{s: s} return rs } type StatsService struct { s *Service } // AchievementDefinition: An achievement definition object. type AchievementDefinition struct { // AchievementType: The type of the achievement. // // Possible values: // "STANDARD" - Achievement is either locked or unlocked. // "INCREMENTAL" - Achievement is incremental. AchievementType string `json:"achievementType,omitempty"` // Description: The description of the achievement. Description string `json:"description,omitempty"` // ExperiencePoints: Experience points which will be earned when unlocking this // achievement. ExperiencePoints int64 `json:"experiencePoints,omitempty,string"` // FormattedTotalSteps: The total steps for an incremental achievement as a // string. FormattedTotalSteps string `json:"formattedTotalSteps,omitempty"` // Id: The ID of the achievement. Id string `json:"id,omitempty"` // InitialState: The initial state of the achievement. // // Possible values: // "HIDDEN" - Achievement is hidden. // "REVEALED" - Achievement is revealed. // "UNLOCKED" - Achievement is unlocked. InitialState string `json:"initialState,omitempty"` // IsRevealedIconUrlDefault: Indicates whether the revealed icon image being // returned is a default image, or is provided by the game. IsRevealedIconUrlDefault bool `json:"isRevealedIconUrlDefault,omitempty"` // IsUnlockedIconUrlDefault: Indicates whether the unlocked icon image being // returned is a default image, or is game-provided. IsUnlockedIconUrlDefault bool `json:"isUnlockedIconUrlDefault,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementDefinition`. Kind string `json:"kind,omitempty"` // Name: The name of the achievement. Name string `json:"name,omitempty"` // RevealedIconUrl: The image URL for the revealed achievement icon. RevealedIconUrl string `json:"revealedIconUrl,omitempty"` // TotalSteps: The total steps for an incremental achievement. TotalSteps int64 `json:"totalSteps,omitempty"` // UnlockedIconUrl: The image URL for the unlocked achievement icon. UnlockedIconUrl string `json:"unlockedIconUrl,omitempty"` // ForceSendFields is a list of field names (e.g. "AchievementType") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementType") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementDefinition) MarshalJSON() ([]byte, error) { type NoMethod AchievementDefinition return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // AchievementDefinitionsListResponse: A list of achievement definition // objects. type AchievementDefinitionsListResponse struct { // Items: The achievement definitions. Items []*AchievementDefinition `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementDefinitionsListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementDefinitionsListResponse) MarshalJSON() ([]byte, error) { type NoMethod AchievementDefinitionsListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // AchievementIncrementResponse: An achievement increment response type AchievementIncrementResponse struct { // CurrentSteps: The current steps recorded for this incremental achievement. CurrentSteps int64 `json:"currentSteps,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementIncrementResponse`. Kind string `json:"kind,omitempty"` // NewlyUnlocked: Whether the current steps for the achievement has reached the // number of steps required to unlock. NewlyUnlocked bool `json:"newlyUnlocked,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CurrentSteps") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentSteps") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementIncrementResponse) MarshalJSON() ([]byte, error) { type NoMethod AchievementIncrementResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // AchievementRevealResponse: An achievement reveal response type AchievementRevealResponse struct { // CurrentState: The current state of the achievement for which a reveal was // attempted. This might be `UNLOCKED` if the achievement was already unlocked. // // Possible values: // "REVEALED" - Achievement is revealed. // "UNLOCKED" - Achievement is unlocked. CurrentState string `json:"currentState,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementRevealResponse`. Kind string `json:"kind,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CurrentState") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentState") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementRevealResponse) MarshalJSON() ([]byte, error) { type NoMethod AchievementRevealResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // AchievementSetStepsAtLeastResponse: An achievement set steps at least // response. type AchievementSetStepsAtLeastResponse struct { // CurrentSteps: The current steps recorded for this incremental achievement. CurrentSteps int64 `json:"currentSteps,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementSetStepsAtLeastResponse`. Kind string `json:"kind,omitempty"` // NewlyUnlocked: Whether the current steps for the achievement has reached the // number of steps required to unlock. NewlyUnlocked bool `json:"newlyUnlocked,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CurrentSteps") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentSteps") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementSetStepsAtLeastResponse) MarshalJSON() ([]byte, error) { type NoMethod AchievementSetStepsAtLeastResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // AchievementUnlockResponse: An achievement unlock response type AchievementUnlockResponse struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementUnlockResponse`. Kind string `json:"kind,omitempty"` // NewlyUnlocked: Whether this achievement was newly unlocked (that is, whether // the unlock request for the achievement was the first for the player). NewlyUnlocked bool `json:"newlyUnlocked,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementUnlockResponse) MarshalJSON() ([]byte, error) { type NoMethod AchievementUnlockResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // AchievementUpdateMultipleRequest: A list of achievement update requests. type AchievementUpdateMultipleRequest struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementUpdateMultipleRequest`. Kind string `json:"kind,omitempty"` // Updates: The individual achievement update requests. Updates []*AchievementUpdateRequest `json:"updates,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementUpdateMultipleRequest) MarshalJSON() ([]byte, error) { type NoMethod AchievementUpdateMultipleRequest return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // AchievementUpdateMultipleResponse: Response message for // UpdateMultipleAchievements rpc. type AchievementUpdateMultipleResponse struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementUpdateMultipleResponse`. Kind string `json:"kind,omitempty"` // UpdatedAchievements: The updated state of the achievements. UpdatedAchievements []*AchievementUpdateResponse `json:"updatedAchievements,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementUpdateMultipleResponse) MarshalJSON() ([]byte, error) { type NoMethod AchievementUpdateMultipleResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // AchievementUpdateRequest: A request to update an achievement. type AchievementUpdateRequest struct { // AchievementId: The achievement this update is being applied to. AchievementId string `json:"achievementId,omitempty"` // IncrementPayload: The payload if an update of type `INCREMENT` was requested // for the achievement. IncrementPayload *GamesAchievementIncrement `json:"incrementPayload,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementUpdateRequest`. Kind string `json:"kind,omitempty"` // SetStepsAtLeastPayload: The payload if an update of type // `SET_STEPS_AT_LEAST` was requested for the achievement. SetStepsAtLeastPayload *GamesAchievementSetStepsAtLeast `json:"setStepsAtLeastPayload,omitempty"` // UpdateType: The type of update being applied. // // Possible values: // "REVEAL" - Achievement is revealed. // "UNLOCK" - Achievement is unlocked. // "INCREMENT" - Achievement is incremented. // "SET_STEPS_AT_LEAST" - Achievement progress is set to at least the passed // value. UpdateType string `json:"updateType,omitempty"` // ForceSendFields is a list of field names (e.g. "AchievementId") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementId") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementUpdateRequest) MarshalJSON() ([]byte, error) { type NoMethod AchievementUpdateRequest return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // AchievementUpdateResponse: An updated achievement. type AchievementUpdateResponse struct { // AchievementId: The achievement this update is was applied to. AchievementId string `json:"achievementId,omitempty"` // CurrentState: The current state of the achievement. // // Possible values: // "HIDDEN" - Achievement is hidden. // "REVEALED" - Achievement is revealed. // "UNLOCKED" - Achievement is unlocked. CurrentState string `json:"currentState,omitempty"` // CurrentSteps: The current steps recorded for this achievement if it is // incremental. CurrentSteps int64 `json:"currentSteps,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#achievementUpdateResponse`. Kind string `json:"kind,omitempty"` // NewlyUnlocked: Whether this achievement was newly unlocked (that is, whether // the unlock request for the achievement was the first for the player). NewlyUnlocked bool `json:"newlyUnlocked,omitempty"` // UpdateOccurred: Whether the requested updates actually affected the // achievement. UpdateOccurred bool `json:"updateOccurred,omitempty"` // ForceSendFields is a list of field names (e.g. "AchievementId") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementId") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *AchievementUpdateResponse) MarshalJSON() ([]byte, error) { type NoMethod AchievementUpdateResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // Application: The Application resource. type Application struct { // AchievementCount: The number of achievements visible to the currently // authenticated player. AchievementCount int64 `json:"achievement_count,omitempty"` // Assets: The assets of the application. Assets []*ImageAsset `json:"assets,omitempty"` // Author: The author of the application. Author string `json:"author,omitempty"` // Category: The category of the application. Category *ApplicationCategory `json:"category,omitempty"` // Description: The description of the application. Description string `json:"description,omitempty"` // EnabledFeatures: A list of features that have been enabled for the // application. // // Possible values: // "SNAPSHOTS" - Saved Games (snapshots). EnabledFeatures []string `json:"enabledFeatures,omitempty"` // Id: The ID of the application. Id string `json:"id,omitempty"` // Instances: The instances of the application. Instances []*Instance `json:"instances,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#application`. Kind string `json:"kind,omitempty"` // LastUpdatedTimestamp: The last updated timestamp of the application. LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"` // LeaderboardCount: The number of leaderboards visible to the currently // authenticated player. LeaderboardCount int64 `json:"leaderboard_count,omitempty"` // Name: The name of the application. Name string `json:"name,omitempty"` // ThemeColor: A hint to the client UI for what color to use as an app-themed // color. The color is given as an RGB triplet (e.g. "E0E0E0"). ThemeColor string `json:"themeColor,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "AchievementCount") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementCount") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *Application) MarshalJSON() ([]byte, error) { type NoMethod Application return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // ApplicationCategory: An application category object. type ApplicationCategory struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#applicationCategory`. Kind string `json:"kind,omitempty"` // Primary: The primary category. Primary string `json:"primary,omitempty"` // Secondary: The secondary category. Secondary string `json:"secondary,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *ApplicationCategory) MarshalJSON() ([]byte, error) { type NoMethod ApplicationCategory return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // ApplicationPlayerId: Primary scoped player identifier for an application. type ApplicationPlayerId struct { // ApplicationId: The application that this player identifier is for. ApplicationId string `json:"applicationId,omitempty"` // PlayerId: The player identifier for the application. PlayerId string `json:"playerId,omitempty"` // ForceSendFields is a list of field names (e.g. "ApplicationId") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ApplicationId") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *ApplicationPlayerId) MarshalJSON() ([]byte, error) { type NoMethod ApplicationPlayerId return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // ApplicationVerifyResponse: A third party application verification response // resource. type ApplicationVerifyResponse struct { // AlternatePlayerId: An alternate ID that was once used for the player that // was issued the auth token used in this request. (This field is not normally // populated.) AlternatePlayerId string `json:"alternate_player_id,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#applicationVerifyResponse`. Kind string `json:"kind,omitempty"` // PlayerId: The ID of the player that was issued the auth token used in this // request. PlayerId string `json:"player_id,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "AlternatePlayerId") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AlternatePlayerId") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *ApplicationVerifyResponse) MarshalJSON() ([]byte, error) { type NoMethod ApplicationVerifyResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // Category: Data related to individual game categories. type Category struct { // Category: The category name. Category string `json:"category,omitempty"` // ExperiencePoints: Experience points earned in this category. ExperiencePoints int64 `json:"experiencePoints,omitempty,string"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#category`. Kind string `json:"kind,omitempty"` // ForceSendFields is a list of field names (e.g. "Category") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Category") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *Category) MarshalJSON() ([]byte, error) { type NoMethod Category return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // CategoryListResponse: A third party list metagame categories response. type CategoryListResponse struct { // Items: The list of categories with usage data. Items []*Category `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#categoryListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *CategoryListResponse) MarshalJSON() ([]byte, error) { type NoMethod CategoryListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EndPoint: Container for a URL end point of the requested type. type EndPoint struct { // Url: A URL suitable for loading in a web browser for the requested endpoint. Url string `json:"url,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Url") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Url") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EndPoint) MarshalJSON() ([]byte, error) { type NoMethod EndPoint return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventBatchRecordFailure: A batch update failure resource. type EventBatchRecordFailure struct { // FailureCause: The cause for the update failure. // // Possible values: // "TOO_LARGE" - A batch request was issued with more events than are allowed // in a single batch. // "TIME_PERIOD_EXPIRED" - A batch was sent with data too far in the past to // record. // "TIME_PERIOD_SHORT" - A batch was sent with a time range that was too // short. // "TIME_PERIOD_LONG" - A batch was sent with a time range that was too long. // "ALREADY_UPDATED" - An attempt was made to record a batch of data which // was already seen. // "RECORD_RATE_HIGH" - An attempt was made to record data faster than the // server will apply updates. FailureCause string `json:"failureCause,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventBatchRecordFailure`. Kind string `json:"kind,omitempty"` // Range: The time range which was rejected; empty for a request-wide failure. Range *EventPeriodRange `json:"range,omitempty"` // ForceSendFields is a list of field names (e.g. "FailureCause") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FailureCause") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventBatchRecordFailure) MarshalJSON() ([]byte, error) { type NoMethod EventBatchRecordFailure return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventChild: An event child relationship resource. type EventChild struct { // ChildId: The ID of the child event. ChildId string `json:"childId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventChild`. Kind string `json:"kind,omitempty"` // ForceSendFields is a list of field names (e.g. "ChildId") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ChildId") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventChild) MarshalJSON() ([]byte, error) { type NoMethod EventChild return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventDefinition: An event definition resource. type EventDefinition struct { // ChildEvents: A list of events that are a child of this event. ChildEvents []*EventChild `json:"childEvents,omitempty"` // Description: Description of what this event represents. Description string `json:"description,omitempty"` // DisplayName: The name to display for the event. DisplayName string `json:"displayName,omitempty"` // Id: The ID of the event. Id string `json:"id,omitempty"` // ImageUrl: The base URL for the image that represents the event. ImageUrl string `json:"imageUrl,omitempty"` // IsDefaultImageUrl: Indicates whether the icon image being returned is a // default image, or is game-provided. IsDefaultImageUrl bool `json:"isDefaultImageUrl,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventDefinition`. Kind string `json:"kind,omitempty"` // Visibility: The visibility of event being tracked in this definition. // // Possible values: // "REVEALED" - This event should be visible to all users. // "HIDDEN" - This event should only be shown to users that have recorded // this event at least once. Visibility string `json:"visibility,omitempty"` // ForceSendFields is a list of field names (e.g. "ChildEvents") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ChildEvents") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventDefinition) MarshalJSON() ([]byte, error) { type NoMethod EventDefinition return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventDefinitionListResponse: A ListDefinitions response. type EventDefinitionListResponse struct { // Items: The event definitions. Items []*EventDefinition `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventDefinitionListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventDefinitionListResponse) MarshalJSON() ([]byte, error) { type NoMethod EventDefinitionListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventPeriodRange: An event period time range. type EventPeriodRange struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventPeriodRange`. Kind string `json:"kind,omitempty"` // PeriodEndMillis: The time when this update period ends, in millis, since // 1970 UTC (Unix Epoch). PeriodEndMillis int64 `json:"periodEndMillis,omitempty,string"` // PeriodStartMillis: The time when this update period begins, in millis, since // 1970 UTC (Unix Epoch). PeriodStartMillis int64 `json:"periodStartMillis,omitempty,string"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventPeriodRange) MarshalJSON() ([]byte, error) { type NoMethod EventPeriodRange return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventPeriodUpdate: An event period update resource. type EventPeriodUpdate struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventPeriodUpdate`. Kind string `json:"kind,omitempty"` // TimePeriod: The time period being covered by this update. TimePeriod *EventPeriodRange `json:"timePeriod,omitempty"` // Updates: The updates being made for this time period. Updates []*EventUpdateRequest `json:"updates,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventPeriodUpdate) MarshalJSON() ([]byte, error) { type NoMethod EventPeriodUpdate return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventRecordFailure: An event update failure resource. type EventRecordFailure struct { // EventId: The ID of the event that was not updated. EventId string `json:"eventId,omitempty"` // FailureCause: The cause for the update failure. // // Possible values: // "NOT_FOUND" - An attempt was made to set an event that was not defined. // "INVALID_UPDATE_VALUE" - An attempt was made to increment an event by a // non-positive value. FailureCause string `json:"failureCause,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventRecordFailure`. Kind string `json:"kind,omitempty"` // ForceSendFields is a list of field names (e.g. "EventId") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "EventId") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventRecordFailure) MarshalJSON() ([]byte, error) { type NoMethod EventRecordFailure return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventRecordRequest: An event period update resource. type EventRecordRequest struct { // CurrentTimeMillis: The current time when this update was sent, in // milliseconds, since 1970 UTC (Unix Epoch). CurrentTimeMillis int64 `json:"currentTimeMillis,omitempty,string"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventRecordRequest`. Kind string `json:"kind,omitempty"` // RequestId: The request ID used to identify this attempt to record events. RequestId int64 `json:"requestId,omitempty,string"` // TimePeriods: A list of the time period updates being made in this request. TimePeriods []*EventPeriodUpdate `json:"timePeriods,omitempty"` // ForceSendFields is a list of field names (e.g. "CurrentTimeMillis") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentTimeMillis") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventRecordRequest) MarshalJSON() ([]byte, error) { type NoMethod EventRecordRequest return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventUpdateRequest: An event period update resource. type EventUpdateRequest struct { // DefinitionId: The ID of the event being modified in this update. DefinitionId string `json:"definitionId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventUpdateRequest`. Kind string `json:"kind,omitempty"` // UpdateCount: The number of times this event occurred in this time period. UpdateCount int64 `json:"updateCount,omitempty,string"` // ForceSendFields is a list of field names (e.g. "DefinitionId") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "DefinitionId") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventUpdateRequest) MarshalJSON() ([]byte, error) { type NoMethod EventUpdateRequest return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // EventUpdateResponse: An event period update resource. type EventUpdateResponse struct { // BatchFailures: Any batch-wide failures which occurred applying updates. BatchFailures []*EventBatchRecordFailure `json:"batchFailures,omitempty"` // EventFailures: Any failures updating a particular event. EventFailures []*EventRecordFailure `json:"eventFailures,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#eventUpdateResponse`. Kind string `json:"kind,omitempty"` // PlayerEvents: The current status of any updated events PlayerEvents []*PlayerEvent `json:"playerEvents,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "BatchFailures") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "BatchFailures") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *EventUpdateResponse) MarshalJSON() ([]byte, error) { type NoMethod EventUpdateResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // GamesAchievementIncrement: The payload to request to increment an // achievement. type GamesAchievementIncrement struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#GamesAchievementIncrement`. Kind string `json:"kind,omitempty"` // RequestId: The requestId associated with an increment to an achievement. RequestId int64 `json:"requestId,omitempty,string"` // Steps: The number of steps to be incremented. Steps int64 `json:"steps,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *GamesAchievementIncrement) MarshalJSON() ([]byte, error) { type NoMethod GamesAchievementIncrement return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // GamesAchievementSetStepsAtLeast: The payload to request to increment an // achievement. type GamesAchievementSetStepsAtLeast struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#GamesAchievementSetStepsAtLeast`. Kind string `json:"kind,omitempty"` // Steps: The minimum number of steps for the achievement to be set to. Steps int64 `json:"steps,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *GamesAchievementSetStepsAtLeast) MarshalJSON() ([]byte, error) { type NoMethod GamesAchievementSetStepsAtLeast return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // GetMultipleApplicationPlayerIdsResponse: Response message for // GetMultipleApplicationPlayerIds rpc. type GetMultipleApplicationPlayerIdsResponse struct { // PlayerIds: Output only. The requested applications along with the scoped ids // for tha player, if that player has an id for the application. If not, the // application is not included in the response. PlayerIds []*ApplicationPlayerId `json:"playerIds,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "PlayerIds") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "PlayerIds") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *GetMultipleApplicationPlayerIdsResponse) MarshalJSON() ([]byte, error) { type NoMethod GetMultipleApplicationPlayerIdsResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // ImageAsset: An image asset object. type ImageAsset struct { // Height: The height of the asset. Height int64 `json:"height,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#imageAsset`. Kind string `json:"kind,omitempty"` // Name: The name of the asset. Name string `json:"name,omitempty"` // Url: The URL of the asset. Url string `json:"url,omitempty"` // Width: The width of the asset. Width int64 `json:"width,omitempty"` // ForceSendFields is a list of field names (e.g. "Height") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Height") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *ImageAsset) MarshalJSON() ([]byte, error) { type NoMethod ImageAsset return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // Instance: The Instance resource. type Instance struct { // AcquisitionUri: URI which shows where a user can acquire this instance. AcquisitionUri string `json:"acquisitionUri,omitempty"` // AndroidInstance: Platform dependent details for Android. AndroidInstance *InstanceAndroidDetails `json:"androidInstance,omitempty"` // IosInstance: Platform dependent details for iOS. IosInstance *InstanceIosDetails `json:"iosInstance,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#instance`. Kind string `json:"kind,omitempty"` // Name: Localized display name. Name string `json:"name,omitempty"` // PlatformType: The platform type. // // Possible values: // "ANDROID" - Instance is for Android. // "IOS" - Instance is for iOS. // "WEB_APP" - Instance is for Web App. PlatformType string `json:"platformType,omitempty"` // RealtimePlay: Flag to show if this game instance supports realtime play. RealtimePlay bool `json:"realtimePlay,omitempty"` // TurnBasedPlay: Flag to show if this game instance supports turn based play. TurnBasedPlay bool `json:"turnBasedPlay,omitempty"` // WebInstance: Platform dependent details for Web. WebInstance *InstanceWebDetails `json:"webInstance,omitempty"` // ForceSendFields is a list of field names (e.g. "AcquisitionUri") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AcquisitionUri") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *Instance) MarshalJSON() ([]byte, error) { type NoMethod Instance return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // InstanceAndroidDetails: The Android instance details resource. type InstanceAndroidDetails struct { // EnablePiracyCheck: Flag indicating whether the anti-piracy check is enabled. EnablePiracyCheck bool `json:"enablePiracyCheck,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#instanceAndroidDetails`. Kind string `json:"kind,omitempty"` // PackageName: Android package name which maps to Google Play URL. PackageName string `json:"packageName,omitempty"` // Preferred: Indicates that this instance is the default for new // installations. Preferred bool `json:"preferred,omitempty"` // ForceSendFields is a list of field names (e.g. "EnablePiracyCheck") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "EnablePiracyCheck") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *InstanceAndroidDetails) MarshalJSON() ([]byte, error) { type NoMethod InstanceAndroidDetails return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // InstanceIosDetails: The iOS details resource. type InstanceIosDetails struct { // BundleIdentifier: Bundle identifier. BundleIdentifier string `json:"bundleIdentifier,omitempty"` // ItunesAppId: iTunes App ID. ItunesAppId string `json:"itunesAppId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#instanceIosDetails`. Kind string `json:"kind,omitempty"` // PreferredForIpad: Indicates that this instance is the default for new // installations on iPad devices. PreferredForIpad bool `json:"preferredForIpad,omitempty"` // PreferredForIphone: Indicates that this instance is the default for new // installations on iPhone devices. PreferredForIphone bool `json:"preferredForIphone,omitempty"` // SupportIpad: Flag to indicate if this instance supports iPad. SupportIpad bool `json:"supportIpad,omitempty"` // SupportIphone: Flag to indicate if this instance supports iPhone. SupportIphone bool `json:"supportIphone,omitempty"` // ForceSendFields is a list of field names (e.g. "BundleIdentifier") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "BundleIdentifier") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *InstanceIosDetails) MarshalJSON() ([]byte, error) { type NoMethod InstanceIosDetails return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // InstanceWebDetails: The Web details resource. type InstanceWebDetails struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#instanceWebDetails`. Kind string `json:"kind,omitempty"` // LaunchUrl: Launch URL for the game. LaunchUrl string `json:"launchUrl,omitempty"` // Preferred: Indicates that this instance is the default for new // installations. Preferred bool `json:"preferred,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *InstanceWebDetails) MarshalJSON() ([]byte, error) { type NoMethod InstanceWebDetails return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // Leaderboard: The Leaderboard resource. type Leaderboard struct { // IconUrl: The icon for the leaderboard. IconUrl string `json:"iconUrl,omitempty"` // Id: The leaderboard ID. Id string `json:"id,omitempty"` // IsIconUrlDefault: Indicates whether the icon image being returned is a // default image, or is game-provided. IsIconUrlDefault bool `json:"isIconUrlDefault,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#leaderboard`. Kind string `json:"kind,omitempty"` // Name: The name of the leaderboard. Name string `json:"name,omitempty"` // Order: How scores are ordered. // // Possible values: // "LARGER_IS_BETTER" - Larger values are better; scores are sorted in // descending order // "SMALLER_IS_BETTER" - Smaller values are better; scores are sorted in // ascending order Order string `json:"order,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "IconUrl") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "IconUrl") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *Leaderboard) MarshalJSON() ([]byte, error) { type NoMethod Leaderboard return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // LeaderboardEntry: The Leaderboard Entry resource. type LeaderboardEntry struct { // FormattedScore: The localized string for the numerical value of this score. FormattedScore string `json:"formattedScore,omitempty"` // FormattedScoreRank: The localized string for the rank of this score for this // leaderboard. FormattedScoreRank string `json:"formattedScoreRank,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#leaderboardEntry`. Kind string `json:"kind,omitempty"` // Player: The player who holds this score. Player *Player `json:"player,omitempty"` // ScoreRank: The rank of this score for this leaderboard. ScoreRank int64 `json:"scoreRank,omitempty,string"` // ScoreTag: Additional information about the score. Values must contain no // more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. ScoreTag string `json:"scoreTag,omitempty"` // ScoreValue: The numerical value of this score. ScoreValue int64 `json:"scoreValue,omitempty,string"` // TimeSpan: The time span of this high score. // // Possible values: // "ALL_TIME" - The score is an all-time score. // "WEEKLY" - The score is a weekly score. // "DAILY" - The score is a daily score. TimeSpan string `json:"timeSpan,omitempty"` // WriteTimestampMillis: The timestamp at which this score was recorded, in // milliseconds since the epoch in UTC. WriteTimestampMillis int64 `json:"writeTimestampMillis,omitempty,string"` // ForceSendFields is a list of field names (e.g. "FormattedScore") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FormattedScore") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *LeaderboardEntry) MarshalJSON() ([]byte, error) { type NoMethod LeaderboardEntry return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // LeaderboardListResponse: A list of leaderboard objects. type LeaderboardListResponse struct { // Items: The leaderboards. Items []*Leaderboard `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#leaderboardListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *LeaderboardListResponse) MarshalJSON() ([]byte, error) { type NoMethod LeaderboardListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // LeaderboardScoreRank: A score rank in a leaderboard. type LeaderboardScoreRank struct { // FormattedNumScores: The number of scores in the leaderboard as a string. FormattedNumScores string `json:"formattedNumScores,omitempty"` // FormattedRank: The rank in the leaderboard as a string. FormattedRank string `json:"formattedRank,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#leaderboardScoreRank`. Kind string `json:"kind,omitempty"` // NumScores: The number of scores in the leaderboard. NumScores int64 `json:"numScores,omitempty,string"` // Rank: The rank in the leaderboard. Rank int64 `json:"rank,omitempty,string"` // ForceSendFields is a list of field names (e.g. "FormattedNumScores") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FormattedNumScores") to include // in API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *LeaderboardScoreRank) MarshalJSON() ([]byte, error) { type NoMethod LeaderboardScoreRank return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // LeaderboardScores: A ListScores response. type LeaderboardScores struct { // Items: The scores in the leaderboard. Items []*LeaderboardEntry `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#leaderboardScores`. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // NumScores: The total number of scores in the leaderboard. NumScores int64 `json:"numScores,omitempty,string"` // PlayerScore: The score of the requesting player on the leaderboard. The // player's score may appear both here and in the list of scores above. If you // are viewing a public leaderboard and the player is not sharing their // gameplay information publicly, the `scoreRank`and `formattedScoreRank` // values will not be present. PlayerScore *LeaderboardEntry `json:"playerScore,omitempty"` // PrevPageToken: The pagination token for the previous page of results. PrevPageToken string `json:"prevPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *LeaderboardScores) MarshalJSON() ([]byte, error) { type NoMethod LeaderboardScores return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // LinkPersonaRequest: Request to link an in-game account with a PGS principal // (encoded in the session id). type LinkPersonaRequest struct { // CardinalityConstraint: Required. Cardinality constraint to observe when // linking a persona to a player in the scope of a game. // // Possible values: // "ONE_PERSONA_TO_ONE_PLAYER" - 1:1 cardinality between in-game personas and // Play Games Services players. By the end of the linking operation only one // entry for the player and the persona should remain in the scope of the // application. Whether a new link is created or not when this constraint is // specified is determined by the chosen `ConflictingLinksResolutionPolicy`: * // If `KEEP_EXISTING_LINKS` is specified and the provided persona is already // linked to a different player, or the player is already linked to a different // persona, no new link will be created and the already existing link(s) will // remain as is(are). * If `CREATE_NEW_LINK` is specified and the provided // persona is already linked to a different player, or the player is already // linked to another persona, the older link(s) will be removed in favour of // the new link being created. CardinalityConstraint string `json:"cardinalityConstraint,omitempty"` // ConflictingLinksResolutionPolicy: Required. Resolution policy to apply when // the linking of a persona to a player would result in violating the specified // cardinality constraint. // // Possible values: // "KEEP_EXISTING_LINKS" - If link(s) between a player and persona already // exists which would result in violating the specified // `RecallTokensCardinalityConstraint` if the new link was created, keep the // already existing link(s). For example, if Persona1-Player1 is already linked // in the scope of application1 and a new link Persona1-Player2 is attempted to // be created in the scope of application1, then the old link will remain and // no new link will be added. Note that if the already existing links do // violate the specified policy (which could occur if not all `LinkPersona` // calls use the same `RecallTokensCardinalityConstraint`) this policy will // leave these violations unresolved; in order to resolve conflicts, the {@link // `CREATE_NEW_LINK` policy needs to be used to rewrite links resolving // conflicts. // "CREATE_NEW_LINK" - If an existing link between a player and persona // already exists which would result in violating the specified // `RecallTokensCardinalityConstraint` if the new link was created, replace the // already existing link(s) with the new link. For example, if Persona1-Player1 // is already linked in the scope of application1 and a new link // Persona1-Player2 is attempted to be created in the scope of application1, // then the old link will be removed and the new link will be added to replace // it. ConflictingLinksResolutionPolicy string `json:"conflictingLinksResolutionPolicy,omitempty"` // ExpireTime: Input only. Optional expiration time. ExpireTime string `json:"expireTime,omitempty"` // Persona: Required. Stable identifier of the in-game account. Please refrain // from re-using the same persona for different games. Persona string `json:"persona,omitempty"` // SessionId: Required. Opaque server-generated string that encodes all the // necessary information to identify the PGS player / Google user and // application. SessionId string `json:"sessionId,omitempty"` // Token: Required. Value of the token to create. Opaque to Play Games and // assumed to be non-stable (encrypted with key rotation). Token string `json:"token,omitempty"` // Ttl: Input only. Optional time-to-live. Ttl string `json:"ttl,omitempty"` // ForceSendFields is a list of field names (e.g. "CardinalityConstraint") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CardinalityConstraint") to // include in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *LinkPersonaRequest) MarshalJSON() ([]byte, error) { type NoMethod LinkPersonaRequest return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // LinkPersonaResponse: Outcome of a persona linking attempt. type LinkPersonaResponse struct { // State: Output only. State of a persona linking attempt. // // Possible values: // "LINK_CREATED" - The link specified in the request was created. // "PERSONA_OR_PLAYER_ALREADY_LINKED" - The link specified in the request was // not created because already existing links would result in the new link // violating the specified `RecallTokensCardinalityConstraint` if created. State string `json:"state,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "State") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "State") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *LinkPersonaResponse) MarshalJSON() ([]byte, error) { type NoMethod LinkPersonaResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // MetagameConfig: The metagame config resource type MetagameConfig struct { // CurrentVersion: Current version of the metagame configuration data. When // this data is updated, the version number will be increased by one. CurrentVersion int64 `json:"currentVersion,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#metagameConfig`. Kind string `json:"kind,omitempty"` // PlayerLevels: The list of player levels. PlayerLevels []*PlayerLevel `json:"playerLevels,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CurrentVersion") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentVersion") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *MetagameConfig) MarshalJSON() ([]byte, error) { type NoMethod MetagameConfig return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // Player: A Player resource. type Player struct { // AvatarImageUrl: The base URL for the image that represents the player. AvatarImageUrl string `json:"avatarImageUrl,omitempty"` // BannerUrlLandscape: The url to the landscape mode player banner image. BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"` // BannerUrlPortrait: The url to the portrait mode player banner image. BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"` // DisplayName: The name to display for the player. DisplayName string `json:"displayName,omitempty"` // ExperienceInfo: An object to represent Play Game experience information for // the player. ExperienceInfo *PlayerExperienceInfo `json:"experienceInfo,omitempty"` // FriendStatus: The friend status of the given player, relative to the // requester. This is unset if the player is not sharing their friends list // with the game. // // Possible values: // "NO_RELATIONSHIP" - There is no relationship between the players. // "FRIEND" - The player and requester are friends. FriendStatus string `json:"friendStatus,omitempty"` // GamePlayerId: Per-application unique player identifier. GamePlayerId string `json:"gamePlayerId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#player` Kind string `json:"kind,omitempty"` // Name: A representation of the individual components of the name. Name *PlayerName `json:"name,omitempty"` // OriginalPlayerId: The player ID that was used for this player the first time // they signed into the game in question. This is only populated for calls to // player.get for the requesting player, only if the player ID has subsequently // changed, and only to clients that support remapping player IDs. OriginalPlayerId string `json:"originalPlayerId,omitempty"` // PlayerId: The ID of the player. PlayerId string `json:"playerId,omitempty"` // ProfileSettings: The player's profile settings. Controls whether or not the // player's profile is visible to other players. ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"` // Title: The player's title rewarded for their game activities. Title string `json:"title,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AvatarImageUrl") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *Player) MarshalJSON() ([]byte, error) { type NoMethod Player return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerName: A representation of the individual components of the name. type PlayerName struct { // FamilyName: The family name of this player. In some places, this is known as // the last name. FamilyName string `json:"familyName,omitempty"` // GivenName: The given name of this player. In some places, this is known as // the first name. GivenName string `json:"givenName,omitempty"` // ForceSendFields is a list of field names (e.g. "FamilyName") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FamilyName") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerName) MarshalJSON() ([]byte, error) { type NoMethod PlayerName return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerAchievement: An achievement object. type PlayerAchievement struct { // AchievementState: The state of the achievement. // // Possible values: // "HIDDEN" - Achievement is hidden. // "REVEALED" - Achievement is revealed. // "UNLOCKED" - Achievement is unlocked. AchievementState string `json:"achievementState,omitempty"` // CurrentSteps: The current steps for an incremental achievement. CurrentSteps int64 `json:"currentSteps,omitempty"` // ExperiencePoints: Experience points earned for the achievement. This field // is absent for achievements that have not yet been unlocked and 0 for // achievements that have been unlocked by testers but that are unpublished. ExperiencePoints int64 `json:"experiencePoints,omitempty,string"` // FormattedCurrentStepsString: The current steps for an incremental // achievement as a string. FormattedCurrentStepsString string `json:"formattedCurrentStepsString,omitempty"` // Id: The ID of the achievement. Id string `json:"id,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerAchievement`. Kind string `json:"kind,omitempty"` // LastUpdatedTimestamp: The timestamp of the last modification to this // achievement's state. LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"` // ForceSendFields is a list of field names (e.g. "AchievementState") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementState") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerAchievement) MarshalJSON() ([]byte, error) { type NoMethod PlayerAchievement return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerAchievementListResponse: A list of achievement objects. type PlayerAchievementListResponse struct { // Items: The achievements. Items []*PlayerAchievement `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerAchievementListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerAchievementListResponse) MarshalJSON() ([]byte, error) { type NoMethod PlayerAchievementListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerEvent: An event status resource. type PlayerEvent struct { // DefinitionId: The ID of the event definition. DefinitionId string `json:"definitionId,omitempty"` // FormattedNumEvents: The current number of times this event has occurred, as // a string. The formatting of this string depends on the configuration of your // event in the Play Games Developer Console. FormattedNumEvents string `json:"formattedNumEvents,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerEvent`. Kind string `json:"kind,omitempty"` // NumEvents: The current number of times this event has occurred. NumEvents int64 `json:"numEvents,omitempty,string"` // PlayerId: The ID of the player. PlayerId string `json:"playerId,omitempty"` // ForceSendFields is a list of field names (e.g. "DefinitionId") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "DefinitionId") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerEvent) MarshalJSON() ([]byte, error) { type NoMethod PlayerEvent return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerEventListResponse: A ListByPlayer response. type PlayerEventListResponse struct { // Items: The player events. Items []*PlayerEvent `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerEventListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerEventListResponse) MarshalJSON() ([]byte, error) { type NoMethod PlayerEventListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerExperienceInfo: 1P/3P metadata about the player's experience. type PlayerExperienceInfo struct { // CurrentExperiencePoints: The current number of experience points for the // player. CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"` // CurrentLevel: The current level of the player. CurrentLevel *PlayerLevel `json:"currentLevel,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerExperienceInfo`. Kind string `json:"kind,omitempty"` // LastLevelUpTimestampMillis: The timestamp when the player was leveled up, in // millis since Unix epoch UTC. LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"` // NextLevel: The next level of the player. If the current level is the maximum // level, this should be same as the current level. NextLevel *PlayerLevel `json:"nextLevel,omitempty"` // ForceSendFields is a list of field names (e.g. "CurrentExperiencePoints") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentExperiencePoints") to // include in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerExperienceInfo) MarshalJSON() ([]byte, error) { type NoMethod PlayerExperienceInfo return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerLeaderboardScore: A player leaderboard score object. type PlayerLeaderboardScore struct { // FriendsRank: The rank of the score in the friends collection for this // leaderboard. FriendsRank *LeaderboardScoreRank `json:"friendsRank,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerLeaderboardScore`. Kind string `json:"kind,omitempty"` // LeaderboardId: The ID of the leaderboard this score is in. LeaderboardId string `json:"leaderboard_id,omitempty"` // PublicRank: The public rank of the score in this leaderboard. This object // will not be present if the user is not sharing their scores publicly. PublicRank *LeaderboardScoreRank `json:"publicRank,omitempty"` // ScoreString: The formatted value of this score. ScoreString string `json:"scoreString,omitempty"` // ScoreTag: Additional information about the score. Values must contain no // more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. ScoreTag string `json:"scoreTag,omitempty"` // ScoreValue: The numerical value of this score. ScoreValue int64 `json:"scoreValue,omitempty,string"` // SocialRank: The social rank of the score in this leaderboard. SocialRank *LeaderboardScoreRank `json:"socialRank,omitempty"` // TimeSpan: The time span of this score. // // Possible values: // "ALL_TIME" - The score is an all-time score. // "WEEKLY" - The score is a weekly score. // "DAILY" - The score is a daily score. TimeSpan string `json:"timeSpan,omitempty"` // WriteTimestamp: The timestamp at which this score was recorded, in // milliseconds since the epoch in UTC. WriteTimestamp int64 `json:"writeTimestamp,omitempty,string"` // ForceSendFields is a list of field names (e.g. "FriendsRank") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FriendsRank") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerLeaderboardScore) MarshalJSON() ([]byte, error) { type NoMethod PlayerLeaderboardScore return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerLeaderboardScoreListResponse: A list of player leaderboard scores. type PlayerLeaderboardScoreListResponse struct { // Items: The leaderboard scores. Items []*PlayerLeaderboardScore `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerLeaderboardScoreListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // Player: The Player resources for the owner of this score. Player *Player `json:"player,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerLeaderboardScoreListResponse) MarshalJSON() ([]byte, error) { type NoMethod PlayerLeaderboardScoreListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerLevel: 1P/3P metadata about a user's level. type PlayerLevel struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerLevel`. Kind string `json:"kind,omitempty"` // Level: The level for the user. Level int64 `json:"level,omitempty"` // MaxExperiencePoints: The maximum experience points for this level. MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"` // MinExperiencePoints: The minimum experience points for this level. MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerLevel) MarshalJSON() ([]byte, error) { type NoMethod PlayerLevel return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerListResponse: A third party player list response. type PlayerListResponse struct { // Items: The players. Items []*Player `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerListResponse) MarshalJSON() ([]byte, error) { type NoMethod PlayerListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerScore: A player score. type PlayerScore struct { // FormattedScore: The formatted score for this player score. FormattedScore string `json:"formattedScore,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerScore`. Kind string `json:"kind,omitempty"` // Score: The numerical value for this player score. Score int64 `json:"score,omitempty,string"` // ScoreTag: Additional information about this score. Values will contain no // more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. ScoreTag string `json:"scoreTag,omitempty"` // TimeSpan: The time span for this player score. // // Possible values: // "ALL_TIME" - The score is an all-time score. // "WEEKLY" - The score is a weekly score. // "DAILY" - The score is a daily score. TimeSpan string `json:"timeSpan,omitempty"` // ForceSendFields is a list of field names (e.g. "FormattedScore") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FormattedScore") to include in // API requests with the JSON null value. By default, fields with empty values // are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerScore) MarshalJSON() ([]byte, error) { type NoMethod PlayerScore return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerScoreListResponse: A list of score submission statuses. type PlayerScoreListResponse struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerScoreListResponse`. Kind string `json:"kind,omitempty"` // SubmittedScores: The score submissions statuses. SubmittedScores []*PlayerScoreResponse `json:"submittedScores,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerScoreListResponse) MarshalJSON() ([]byte, error) { type NoMethod PlayerScoreListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerScoreResponse: A list of leaderboard entry resources. type PlayerScoreResponse struct { // BeatenScoreTimeSpans: The time spans where the submitted score is better // than the existing score for that time span. // // Possible values: // "ALL_TIME" - The score is an all-time score. // "WEEKLY" - The score is a weekly score. // "DAILY" - The score is a daily score. BeatenScoreTimeSpans []string `json:"beatenScoreTimeSpans,omitempty"` // FormattedScore: The formatted value of the submitted score. FormattedScore string `json:"formattedScore,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerScoreResponse`. Kind string `json:"kind,omitempty"` // LeaderboardId: The leaderboard ID that this score was submitted to. LeaderboardId string `json:"leaderboardId,omitempty"` // ScoreTag: Additional information about this score. Values will contain no // more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. ScoreTag string `json:"scoreTag,omitempty"` // UnbeatenScores: The scores in time spans that have not been beaten. As an // example, the submitted score may be better than the player's `DAILY` score, // but not better than the player's scores for the `WEEKLY` or `ALL_TIME` time // spans. UnbeatenScores []*PlayerScore `json:"unbeatenScores,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "BeatenScoreTimeSpans") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "BeatenScoreTimeSpans") to include // in API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerScoreResponse) MarshalJSON() ([]byte, error) { type NoMethod PlayerScoreResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // PlayerScoreSubmissionList: A list of score submission requests. type PlayerScoreSubmissionList struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#playerScoreSubmissionList`. Kind string `json:"kind,omitempty"` // Scores: The score submissions. Scores []*ScoreSubmission `json:"scores,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *PlayerScoreSubmissionList) MarshalJSON() ([]byte, error) { type NoMethod PlayerScoreSubmissionList return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // ProfileSettings: Profile settings type ProfileSettings struct { // Possible values: // "VISIBLE" - The friends list is currently visible to the game. // "REQUEST_REQUIRED" - The developer does not have access to the friends // list, but can call the Android API to show a consent dialog. // "UNAVAILABLE" - The friends list is currently unavailable for this user, // and it is not possible to request access at this time, either because the // user has permanently declined or the friends feature is not available to // them. In this state, any attempts to request access to the friends list will // be unsuccessful. FriendsListVisibility string `json:"friendsListVisibility,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#profileSettings`. Kind string `json:"kind,omitempty"` // ProfileVisible: Whether the player's profile is visible to the currently // signed in player. ProfileVisible bool `json:"profileVisible,omitempty"` // ForceSendFields is a list of field names (e.g. "FriendsListVisibility") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FriendsListVisibility") to // include in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *ProfileSettings) MarshalJSON() ([]byte, error) { type NoMethod ProfileSettings return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // RecallToken: Recall token data returned from RetrievePlayerTokens RPC type RecallToken struct { // ExpireTime: Optional. Optional expiration time of the token ExpireTime string `json:"expireTime,omitempty"` // MultiPlayerPersona: Required. Whether the persona identified by the token is // linked to multiple PGS Players MultiPlayerPersona bool `json:"multiPlayerPersona,omitempty"` // Token: Required. Value of the Recall token as it is provided by the client // via LinkPersona RPC Token string `json:"token,omitempty"` // ForceSendFields is a list of field names (e.g. "ExpireTime") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ExpireTime") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *RecallToken) MarshalJSON() ([]byte, error) { type NoMethod RecallToken return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // ResetPersonaRequest: Request to remove all Recall tokens associated with a // persona for an app. type ResetPersonaRequest struct { // Persona: Value of the 'persona' field as it was provided by the client in // LinkPersona RPC Persona string `json:"persona,omitempty"` // ForceSendFields is a list of field names (e.g. "Persona") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Persona") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *ResetPersonaRequest) MarshalJSON() ([]byte, error) { type NoMethod ResetPersonaRequest return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // ResetPersonaResponse: Response for the ResetPersona RPC type ResetPersonaResponse struct { // Unlinked: Required. Whether any tokens were unlinked as a result of this // request. Unlinked bool `json:"unlinked,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Unlinked") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Unlinked") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *ResetPersonaResponse) MarshalJSON() ([]byte, error) { type NoMethod ResetPersonaResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // RetrieveDeveloperGamesLastPlayerTokenResponse: Recall token data returned // from for the RetrieveDeveloperGamesLastPlayerToken RPC type RetrieveDeveloperGamesLastPlayerTokenResponse struct { // Token: The recall token associated with the requested PGS Player principal. // It can be unset if there is no recall token associated with the requested // principal. Token *RecallToken `json:"token,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Token") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Token") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *RetrieveDeveloperGamesLastPlayerTokenResponse) MarshalJSON() ([]byte, error) { type NoMethod RetrieveDeveloperGamesLastPlayerTokenResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // RetrievePlayerTokensResponse: Response for the RetrievePlayerTokens RPC type RetrievePlayerTokensResponse struct { // Tokens: Required. Recall tokens associated with the requested PGS Player // principal Tokens []*RecallToken `json:"tokens,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Tokens") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Tokens") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *RetrievePlayerTokensResponse) MarshalJSON() ([]byte, error) { type NoMethod RetrievePlayerTokensResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // RevisionCheckResponse: A third party checking a revision response. type RevisionCheckResponse struct { // ApiVersion: The version of the API this client revision should use when // calling API methods. ApiVersion string `json:"apiVersion,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#revisionCheckResponse`. Kind string `json:"kind,omitempty"` // RevisionStatus: The result of the revision check. // // Possible values: // "OK" - The revision being used is current. // "DEPRECATED" - There is currently a newer version available, but the // revision being used still works. // "INVALID" - The revision being used is not supported in any released // version. RevisionStatus string `json:"revisionStatus,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "ApiVersion") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ApiVersion") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *RevisionCheckResponse) MarshalJSON() ([]byte, error) { type NoMethod RevisionCheckResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // ScopedPlayerIds: Scoped player identifiers. type ScopedPlayerIds struct { // DeveloperPlayerKey: Identifier of the player across all games of the given // developer. Every player has the same developer_player_key in all games of // one developer. Developer player key changes for the game if the game is // transferred to another developer. Note that game_player_id will stay // unchanged. DeveloperPlayerKey string `json:"developerPlayerKey,omitempty"` // GamePlayerId: Game-scoped player identifier. This is the same id that is // returned in GetPlayer game_player_id field. GamePlayerId string `json:"gamePlayerId,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "DeveloperPlayerKey") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "DeveloperPlayerKey") to include // in API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *ScopedPlayerIds) MarshalJSON() ([]byte, error) { type NoMethod ScopedPlayerIds return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // ScoreSubmission: A request to submit a score to leaderboards. type ScoreSubmission struct { // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#scoreSubmission`. Kind string `json:"kind,omitempty"` // LeaderboardId: The leaderboard this score is being submitted to. LeaderboardId string `json:"leaderboardId,omitempty"` // Score: The new score being submitted. Score int64 `json:"score,omitempty,string"` // ScoreTag: Additional information about this score. Values will contain no // more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. ScoreTag string `json:"scoreTag,omitempty"` // Signature: Signature Values will contain URI-safe characters as defined by // section 2.3 of RFC 3986. Signature string `json:"signature,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API requests // with the JSON null value. By default, fields with empty values are omitted // from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *ScoreSubmission) MarshalJSON() ([]byte, error) { type NoMethod ScoreSubmission return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // Snapshot: An snapshot object. type Snapshot struct { // CoverImage: The cover image of this snapshot. May be absent if there is no // image. CoverImage *SnapshotImage `json:"coverImage,omitempty"` // Description: The description of this snapshot. Description string `json:"description,omitempty"` // DriveId: The ID of the file underlying this snapshot in the Drive API. Only // present if the snapshot is a view on a Drive file and the file is owned by // the caller. DriveId string `json:"driveId,omitempty"` // DurationMillis: The duration associated with this snapshot, in millis. DurationMillis int64 `json:"durationMillis,omitempty,string"` // Id: The ID of the snapshot. Id string `json:"id,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#snapshot`. Kind string `json:"kind,omitempty"` // LastModifiedMillis: The timestamp (in millis since Unix epoch) of the last // modification to this snapshot. LastModifiedMillis int64 `json:"lastModifiedMillis,omitempty,string"` // ProgressValue: The progress value (64-bit integer set by developer) // associated with this snapshot. ProgressValue int64 `json:"progressValue,omitempty,string"` // Title: The title of this snapshot. Title string `json:"title,omitempty"` // Type: The type of this snapshot. // // Possible values: // "SAVE_GAME" - A snapshot representing a save game. Type string `json:"type,omitempty"` // UniqueName: The unique name provided when the snapshot was created. UniqueName string `json:"uniqueName,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CoverImage") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CoverImage") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *Snapshot) MarshalJSON() ([]byte, error) { type NoMethod Snapshot return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // SnapshotImage: An image of a snapshot. type SnapshotImage struct { // Height: The height of the image. Height int64 `json:"height,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#snapshotImage`. Kind string `json:"kind,omitempty"` // MimeType: The MIME type of the image. MimeType string `json:"mime_type,omitempty"` // Url: The URL of the image. This URL may be invalidated at any time and // should not be cached. Url string `json:"url,omitempty"` // Width: The width of the image. Width int64 `json:"width,omitempty"` // ForceSendFields is a list of field names (e.g. "Height") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Height") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *SnapshotImage) MarshalJSON() ([]byte, error) { type NoMethod SnapshotImage return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // SnapshotListResponse: A third party list snapshots response. type SnapshotListResponse struct { // Items: The snapshots. Items []*Snapshot `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#snapshotListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. If there are // no more results, the token is omitted. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *SnapshotListResponse) MarshalJSON() ([]byte, error) { type NoMethod SnapshotListResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // StatsResponse: A third party stats resource. type StatsResponse struct { // AvgSessionLengthMinutes: Average session length in minutes of the player. // E.g., 1, 30, 60, ... . Not populated if there is not enough information. AvgSessionLengthMinutes float64 `json:"avg_session_length_minutes,omitempty"` // ChurnProbability: The probability of the player not returning to play the // game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is // not enough information. ChurnProbability float64 `json:"churn_probability,omitempty"` // DaysSinceLastPlayed: Number of days since the player last played this game. // E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information. DaysSinceLastPlayed int64 `json:"days_since_last_played,omitempty"` // HighSpenderProbability: The probability of the player going to spend beyond // a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if // there is not enough information. HighSpenderProbability float64 `json:"high_spender_probability,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always the // fixed string `games#statsResponse`. Kind string `json:"kind,omitempty"` // NumPurchases: Number of in-app purchases made by the player in this game. // E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information. NumPurchases int64 `json:"num_purchases,omitempty"` // NumSessions: The approximate number of sessions of the player within the // last 28 days, where a session begins when the player is connected to Play // Games Services and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . // Not populated if there is not enough information. NumSessions int64 `json:"num_sessions,omitempty"` // NumSessionsPercentile: The approximation of the sessions percentile of the // player within the last 30 days, where a session begins when the player is // connected to Play Games Services and ends when they are disconnected. E.g., // 0, 0.25, 0.5, 0.75. Not populated if there is not enough information. NumSessionsPercentile float64 `json:"num_sessions_percentile,omitempty"` // SpendPercentile: The approximate spend percentile of the player in this // game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough // information. SpendPercentile float64 `json:"spend_percentile,omitempty"` // SpendProbability: The probability of the player going to spend the game in // the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is // not enough information. SpendProbability float64 `json:"spend_probability,omitempty"` // TotalSpendNext28Days: The predicted amount of money that the player going to // spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is // not enough information. TotalSpendNext28Days float64 `json:"total_spend_next_28_days,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "AvgSessionLengthMinutes") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AvgSessionLengthMinutes") to // include in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *StatsResponse) MarshalJSON() ([]byte, error) { type NoMethod StatsResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } func (s *StatsResponse) UnmarshalJSON(data []byte) error { type NoMethod StatsResponse var s1 struct { AvgSessionLengthMinutes gensupport.JSONFloat64 `json:"avg_session_length_minutes"` ChurnProbability gensupport.JSONFloat64 `json:"churn_probability"` HighSpenderProbability gensupport.JSONFloat64 `json:"high_spender_probability"` NumSessionsPercentile gensupport.JSONFloat64 `json:"num_sessions_percentile"` SpendPercentile gensupport.JSONFloat64 `json:"spend_percentile"` SpendProbability gensupport.JSONFloat64 `json:"spend_probability"` TotalSpendNext28Days gensupport.JSONFloat64 `json:"total_spend_next_28_days"` *NoMethod } s1.NoMethod = (*NoMethod)(s) if err := json.Unmarshal(data, &s1); err != nil { return err } s.AvgSessionLengthMinutes = float64(s1.AvgSessionLengthMinutes) s.ChurnProbability = float64(s1.ChurnProbability) s.HighSpenderProbability = float64(s1.HighSpenderProbability) s.NumSessionsPercentile = float64(s1.NumSessionsPercentile) s.SpendPercentile = float64(s1.SpendPercentile) s.SpendProbability = float64(s1.SpendProbability) s.TotalSpendNext28Days = float64(s1.TotalSpendNext28Days) return nil } // UnlinkPersonaRequest: Request to remove a Recall token linking PGS principal // and an in-game account type UnlinkPersonaRequest struct { // Persona: Value of the 'persona' field as it was provided by the client in // LinkPersona RPC Persona string `json:"persona,omitempty"` // SessionId: Required. Opaque server-generated string that encodes all the // necessary information to identify the PGS player / Google user and // application. SessionId string `json:"sessionId,omitempty"` // Token: Value of the Recall token as it was provided by the client in // LinkPersona RPC Token string `json:"token,omitempty"` // ForceSendFields is a list of field names (e.g. "Persona") to unconditionally // include in API requests. By default, fields with empty or default values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Persona") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *UnlinkPersonaRequest) MarshalJSON() ([]byte, error) { type NoMethod UnlinkPersonaRequest return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } // UnlinkPersonaResponse: Response for the UnlinkPersona RPC type UnlinkPersonaResponse struct { // Unlinked: Required. Whether a Recall token specified by the request was // deleted. Can be 'false' when there were no Recall tokens satisfied the // criteria from the request. Unlinked bool `json:"unlinked,omitempty"` // ServerResponse contains the HTTP response code and headers from the server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Unlinked") to // unconditionally include in API requests. By default, fields with empty or // default values are omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more // details. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Unlinked") to include in API // requests with the JSON null value. By default, fields with empty values are // omitted from API requests. See // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details. NullFields []string `json:"-"` } func (s *UnlinkPersonaResponse) MarshalJSON() ([]byte, error) { type NoMethod UnlinkPersonaResponse return gensupport.MarshalJSON(NoMethod(*s), s.ForceSendFields, s.NullFields) } type AchievementDefinitionsListCall struct { s *Service urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // List: Lists all the achievement definitions for your application. func (r *AchievementDefinitionsService) List() *AchievementDefinitionsListCall { c := &AchievementDefinitionsListCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *AchievementDefinitionsListCall) Language(language string) *AchievementDefinitionsListCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // achievement resources to return in the response, used for paging. For any // response, the actual number of achievement resources returned may be less // than the specified `maxResults`. func (c *AchievementDefinitionsListCall) MaxResults(maxResults int64) *AchievementDefinitionsListCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *AchievementDefinitionsListCall) PageToken(pageToken string) *AchievementDefinitionsListCall { c.urlParams_.Set("pageToken", pageToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *AchievementDefinitionsListCall) Fields(s ...googleapi.Field) *AchievementDefinitionsListCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *AchievementDefinitionsListCall) IfNoneMatch(entityTag string) *AchievementDefinitionsListCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *AchievementDefinitionsListCall) Context(ctx context.Context) *AchievementDefinitionsListCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *AchievementDefinitionsListCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *AchievementDefinitionsListCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.achievementDefinitions.list" call. // Any non-2xx status code is an error. Response headers are in either // *AchievementDefinitionsListResponse.ServerResponse.Header or (if a response // was returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *AchievementDefinitionsListCall) Do(opts ...googleapi.CallOption) (*AchievementDefinitionsListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &AchievementDefinitionsListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *AchievementDefinitionsListCall) Pages(ctx context.Context, f func(*AchievementDefinitionsListResponse) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type AchievementsIncrementCall struct { s *Service achievementId string urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // Increment: Increments the steps of the achievement with the given ID for the // currently authenticated player. // // - achievementId: The ID of the achievement used by this method. // - stepsToIncrement: The number of steps to increment. func (r *AchievementsService) Increment(achievementId string, stepsToIncrement int64) *AchievementsIncrementCall { c := &AchievementsIncrementCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.achievementId = achievementId c.urlParams_.Set("stepsToIncrement", fmt.Sprint(stepsToIncrement)) return c } // RequestId sets the optional parameter "requestId": A randomly generated // numeric ID for each request specified by the caller. This number is used at // the server to ensure that the request is handled correctly across retries. func (c *AchievementsIncrementCall) RequestId(requestId int64) *AchievementsIncrementCall { c.urlParams_.Set("requestId", fmt.Sprint(requestId)) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *AchievementsIncrementCall) Fields(s ...googleapi.Field) *AchievementsIncrementCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *AchievementsIncrementCall) Context(ctx context.Context) *AchievementsIncrementCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *AchievementsIncrementCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *AchievementsIncrementCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/{achievementId}/increment") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "achievementId": c.achievementId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.achievements.increment" call. // Any non-2xx status code is an error. Response headers are in either // *AchievementIncrementResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *AchievementsIncrementCall) Do(opts ...googleapi.CallOption) (*AchievementIncrementResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &AchievementIncrementResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type AchievementsListCall struct { s *Service playerId string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // List: Lists the progress for all your application's achievements for the // currently authenticated player. // // - playerId: A player ID. A value of `me` may be used in place of the // authenticated player's ID. func (r *AchievementsService) List(playerId string) *AchievementsListCall { c := &AchievementsListCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.playerId = playerId return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *AchievementsListCall) Language(language string) *AchievementsListCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // achievement resources to return in the response, used for paging. For any // response, the actual number of achievement resources returned may be less // than the specified `maxResults`. func (c *AchievementsListCall) MaxResults(maxResults int64) *AchievementsListCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *AchievementsListCall) PageToken(pageToken string) *AchievementsListCall { c.urlParams_.Set("pageToken", pageToken) return c } // State sets the optional parameter "state": Tells the server to return only // achievements with the specified state. If this parameter isn't specified, // all achievements are returned. // // Possible values: // // "ALL" - List all achievements. This is the default. // "HIDDEN" - List only hidden achievements. // "REVEALED" - List only revealed achievements. // "UNLOCKED" - List only unlocked achievements. func (c *AchievementsListCall) State(state string) *AchievementsListCall { c.urlParams_.Set("state", state) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *AchievementsListCall) Fields(s ...googleapi.Field) *AchievementsListCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *AchievementsListCall) IfNoneMatch(entityTag string) *AchievementsListCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *AchievementsListCall) Context(ctx context.Context) *AchievementsListCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *AchievementsListCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *AchievementsListCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}/achievements") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "playerId": c.playerId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.achievements.list" call. // Any non-2xx status code is an error. Response headers are in either // *PlayerAchievementListResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *AchievementsListCall) Do(opts ...googleapi.CallOption) (*PlayerAchievementListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &PlayerAchievementListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *AchievementsListCall) Pages(ctx context.Context, f func(*PlayerAchievementListResponse) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type AchievementsRevealCall struct { s *Service achievementId string urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // Reveal: Sets the state of the achievement with the given ID to `REVEALED` // for the currently authenticated player. // // - achievementId: The ID of the achievement used by this method. func (r *AchievementsService) Reveal(achievementId string) *AchievementsRevealCall { c := &AchievementsRevealCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.achievementId = achievementId return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *AchievementsRevealCall) Fields(s ...googleapi.Field) *AchievementsRevealCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *AchievementsRevealCall) Context(ctx context.Context) *AchievementsRevealCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *AchievementsRevealCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *AchievementsRevealCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/{achievementId}/reveal") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "achievementId": c.achievementId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.achievements.reveal" call. // Any non-2xx status code is an error. Response headers are in either // *AchievementRevealResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *AchievementsRevealCall) Do(opts ...googleapi.CallOption) (*AchievementRevealResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &AchievementRevealResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type AchievementsSetStepsAtLeastCall struct { s *Service achievementId string urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // SetStepsAtLeast: Sets the steps for the currently authenticated player // towards unlocking an achievement. If the steps parameter is less than the // current number of steps that the player already gained for the achievement, // the achievement is not modified. // // - achievementId: The ID of the achievement used by this method. // - steps: The minimum value to set the steps to. func (r *AchievementsService) SetStepsAtLeast(achievementId string, steps int64) *AchievementsSetStepsAtLeastCall { c := &AchievementsSetStepsAtLeastCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.achievementId = achievementId c.urlParams_.Set("steps", fmt.Sprint(steps)) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *AchievementsSetStepsAtLeastCall) Fields(s ...googleapi.Field) *AchievementsSetStepsAtLeastCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *AchievementsSetStepsAtLeastCall) Context(ctx context.Context) *AchievementsSetStepsAtLeastCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *AchievementsSetStepsAtLeastCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *AchievementsSetStepsAtLeastCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/{achievementId}/setStepsAtLeast") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "achievementId": c.achievementId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.achievements.setStepsAtLeast" call. // Any non-2xx status code is an error. Response headers are in either // *AchievementSetStepsAtLeastResponse.ServerResponse.Header or (if a response // was returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *AchievementsSetStepsAtLeastCall) Do(opts ...googleapi.CallOption) (*AchievementSetStepsAtLeastResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &AchievementSetStepsAtLeastResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type AchievementsUnlockCall struct { s *Service achievementId string urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // Unlock: Unlocks this achievement for the currently authenticated player. // // - achievementId: The ID of the achievement used by this method. func (r *AchievementsService) Unlock(achievementId string) *AchievementsUnlockCall { c := &AchievementsUnlockCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.achievementId = achievementId return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *AchievementsUnlockCall) Fields(s ...googleapi.Field) *AchievementsUnlockCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *AchievementsUnlockCall) Context(ctx context.Context) *AchievementsUnlockCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *AchievementsUnlockCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *AchievementsUnlockCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/{achievementId}/unlock") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "achievementId": c.achievementId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.achievements.unlock" call. // Any non-2xx status code is an error. Response headers are in either // *AchievementUnlockResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *AchievementsUnlockCall) Do(opts ...googleapi.CallOption) (*AchievementUnlockResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &AchievementUnlockResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type AchievementsUpdateMultipleCall struct { s *Service achievementupdatemultiplerequest *AchievementUpdateMultipleRequest urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // UpdateMultiple: Updates multiple achievements for the currently // authenticated player. func (r *AchievementsService) UpdateMultiple(achievementupdatemultiplerequest *AchievementUpdateMultipleRequest) *AchievementsUpdateMultipleCall { c := &AchievementsUpdateMultipleCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.achievementupdatemultiplerequest = achievementupdatemultiplerequest return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *AchievementsUpdateMultipleCall) Fields(s ...googleapi.Field) *AchievementsUpdateMultipleCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *AchievementsUpdateMultipleCall) Context(ctx context.Context) *AchievementsUpdateMultipleCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *AchievementsUpdateMultipleCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *AchievementsUpdateMultipleCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "application/json", c.header_) var body io.Reader = nil body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementupdatemultiplerequest) if err != nil { return nil, err } c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/updateMultiple") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.achievements.updateMultiple" call. // Any non-2xx status code is an error. Response headers are in either // *AchievementUpdateMultipleResponse.ServerResponse.Header or (if a response // was returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *AchievementsUpdateMultipleCall) Do(opts ...googleapi.CallOption) (*AchievementUpdateMultipleResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &AchievementUpdateMultipleResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type ApplicationsGetCall struct { s *Service applicationId string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // Get: Retrieves the metadata of the application with the given ID. If the // requested application is not available for the specified `platformType`, the // returned response will not include any instance data. // // - applicationId: The application ID from the Google Play developer console. func (r *ApplicationsService) Get(applicationId string) *ApplicationsGetCall { c := &ApplicationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.applicationId = applicationId return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *ApplicationsGetCall) Language(language string) *ApplicationsGetCall { c.urlParams_.Set("language", language) return c } // PlatformType sets the optional parameter "platformType": Restrict // application details returned to the specific platform. // // Possible values: // // "ANDROID" - Retrieve applications that can be played on Android. // "IOS" - Retrieve applications that can be played on iOS. // "WEB_APP" - Retrieve applications that can be played on desktop web. func (c *ApplicationsGetCall) PlatformType(platformType string) *ApplicationsGetCall { c.urlParams_.Set("platformType", platformType) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *ApplicationsGetCall) Fields(s ...googleapi.Field) *ApplicationsGetCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *ApplicationsGetCall) IfNoneMatch(entityTag string) *ApplicationsGetCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *ApplicationsGetCall) Context(ctx context.Context) *ApplicationsGetCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *ApplicationsGetCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *ApplicationsGetCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/applications/{applicationId}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "applicationId": c.applicationId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.applications.get" call. // Any non-2xx status code is an error. Response headers are in either // *Application.ServerResponse.Header or (if a response was returned at all) in // error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check // whether the returned error was because http.StatusNotModified was returned. func (c *ApplicationsGetCall) Do(opts ...googleapi.CallOption) (*Application, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &Application{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type ApplicationsGetEndPointCall struct { s *Service urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // GetEndPoint: Returns a URL for the requested end point type. func (r *ApplicationsService) GetEndPoint() *ApplicationsGetEndPointCall { c := &ApplicationsGetEndPointCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // ApplicationId sets the optional parameter "applicationId": The application // ID from the Google Play developer console. func (c *ApplicationsGetEndPointCall) ApplicationId(applicationId string) *ApplicationsGetEndPointCall { c.urlParams_.Set("applicationId", applicationId) return c } // EndPointType sets the optional parameter "endPointType": Type of endpoint // being requested. // // Possible values: // // "PROFILE_CREATION" - Request a URL to create a new profile. // "PROFILE_SETTINGS" - Request a URL for the Settings view. func (c *ApplicationsGetEndPointCall) EndPointType(endPointType string) *ApplicationsGetEndPointCall { c.urlParams_.Set("endPointType", endPointType) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *ApplicationsGetEndPointCall) Fields(s ...googleapi.Field) *ApplicationsGetEndPointCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *ApplicationsGetEndPointCall) Context(ctx context.Context) *ApplicationsGetEndPointCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *ApplicationsGetEndPointCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *ApplicationsGetEndPointCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/applications/getEndPoint") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.applications.getEndPoint" call. // Any non-2xx status code is an error. Response headers are in either // *EndPoint.ServerResponse.Header or (if a response was returned at all) in // error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check // whether the returned error was because http.StatusNotModified was returned. func (c *ApplicationsGetEndPointCall) Do(opts ...googleapi.CallOption) (*EndPoint, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &EndPoint{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type ApplicationsPlayedCall struct { s *Service urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // Played: Indicate that the currently authenticated user is playing your // application. func (r *ApplicationsService) Played() *ApplicationsPlayedCall { c := &ApplicationsPlayedCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *ApplicationsPlayedCall) Fields(s ...googleapi.Field) *ApplicationsPlayedCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *ApplicationsPlayedCall) Context(ctx context.Context) *ApplicationsPlayedCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *ApplicationsPlayedCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *ApplicationsPlayedCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/applications/played") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.applications.played" call. func (c *ApplicationsPlayedCall) Do(opts ...googleapi.CallOption) error { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if err != nil { return err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return gensupport.WrapError(err) } return nil } type ApplicationsVerifyCall struct { s *Service applicationId string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // Verify: Verifies the auth token provided with this request is for the // application with the specified ID, and returns the ID of the player it was // granted for. // // - applicationId: The application ID from the Google Play developer console. func (r *ApplicationsService) Verify(applicationId string) *ApplicationsVerifyCall { c := &ApplicationsVerifyCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.applicationId = applicationId return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *ApplicationsVerifyCall) Fields(s ...googleapi.Field) *ApplicationsVerifyCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *ApplicationsVerifyCall) IfNoneMatch(entityTag string) *ApplicationsVerifyCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *ApplicationsVerifyCall) Context(ctx context.Context) *ApplicationsVerifyCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *ApplicationsVerifyCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *ApplicationsVerifyCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/applications/{applicationId}/verify") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "applicationId": c.applicationId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.applications.verify" call. // Any non-2xx status code is an error. Response headers are in either // *ApplicationVerifyResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *ApplicationsVerifyCall) Do(opts ...googleapi.CallOption) (*ApplicationVerifyResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &ApplicationVerifyResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type EventsListByPlayerCall struct { s *Service urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // ListByPlayer: Returns a list showing the current progress on events in this // application for the currently authenticated user. func (r *EventsService) ListByPlayer() *EventsListByPlayerCall { c := &EventsListByPlayerCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *EventsListByPlayerCall) Language(language string) *EventsListByPlayerCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // events to return in the response, used for paging. For any response, the // actual number of events to return may be less than the specified maxResults. func (c *EventsListByPlayerCall) MaxResults(maxResults int64) *EventsListByPlayerCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *EventsListByPlayerCall) PageToken(pageToken string) *EventsListByPlayerCall { c.urlParams_.Set("pageToken", pageToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *EventsListByPlayerCall) Fields(s ...googleapi.Field) *EventsListByPlayerCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *EventsListByPlayerCall) IfNoneMatch(entityTag string) *EventsListByPlayerCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *EventsListByPlayerCall) Context(ctx context.Context) *EventsListByPlayerCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *EventsListByPlayerCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *EventsListByPlayerCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/events") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.events.listByPlayer" call. // Any non-2xx status code is an error. Response headers are in either // *PlayerEventListResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *EventsListByPlayerCall) Do(opts ...googleapi.CallOption) (*PlayerEventListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &PlayerEventListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *EventsListByPlayerCall) Pages(ctx context.Context, f func(*PlayerEventListResponse) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type EventsListDefinitionsCall struct { s *Service urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // ListDefinitions: Returns a list of the event definitions in this // application. func (r *EventsService) ListDefinitions() *EventsListDefinitionsCall { c := &EventsListDefinitionsCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *EventsListDefinitionsCall) Language(language string) *EventsListDefinitionsCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // event definitions to return in the response, used for paging. For any // response, the actual number of event definitions to return may be less than // the specified `maxResults`. func (c *EventsListDefinitionsCall) MaxResults(maxResults int64) *EventsListDefinitionsCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *EventsListDefinitionsCall) PageToken(pageToken string) *EventsListDefinitionsCall { c.urlParams_.Set("pageToken", pageToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *EventsListDefinitionsCall) Fields(s ...googleapi.Field) *EventsListDefinitionsCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *EventsListDefinitionsCall) IfNoneMatch(entityTag string) *EventsListDefinitionsCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *EventsListDefinitionsCall) Context(ctx context.Context) *EventsListDefinitionsCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *EventsListDefinitionsCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *EventsListDefinitionsCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/eventDefinitions") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.events.listDefinitions" call. // Any non-2xx status code is an error. Response headers are in either // *EventDefinitionListResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *EventsListDefinitionsCall) Do(opts ...googleapi.CallOption) (*EventDefinitionListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &EventDefinitionListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *EventsListDefinitionsCall) Pages(ctx context.Context, f func(*EventDefinitionListResponse) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type EventsRecordCall struct { s *Service eventrecordrequest *EventRecordRequest urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // Record: Records a batch of changes to the number of times events have // occurred for the currently authenticated user of this application. func (r *EventsService) Record(eventrecordrequest *EventRecordRequest) *EventsRecordCall { c := &EventsRecordCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.eventrecordrequest = eventrecordrequest return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *EventsRecordCall) Language(language string) *EventsRecordCall { c.urlParams_.Set("language", language) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *EventsRecordCall) Fields(s ...googleapi.Field) *EventsRecordCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *EventsRecordCall) Context(ctx context.Context) *EventsRecordCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *EventsRecordCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *EventsRecordCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "application/json", c.header_) var body io.Reader = nil body, err := googleapi.WithoutDataWrapper.JSONReader(c.eventrecordrequest) if err != nil { return nil, err } c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/events") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.events.record" call. // Any non-2xx status code is an error. Response headers are in either // *EventUpdateResponse.ServerResponse.Header or (if a response was returned at // all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *EventsRecordCall) Do(opts ...googleapi.CallOption) (*EventUpdateResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &EventUpdateResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type LeaderboardsGetCall struct { s *Service leaderboardId string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // Get: Retrieves the metadata of the leaderboard with the given ID. // // - leaderboardId: The ID of the leaderboard. func (r *LeaderboardsService) Get(leaderboardId string) *LeaderboardsGetCall { c := &LeaderboardsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.leaderboardId = leaderboardId return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *LeaderboardsGetCall) Language(language string) *LeaderboardsGetCall { c.urlParams_.Set("language", language) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *LeaderboardsGetCall) Fields(s ...googleapi.Field) *LeaderboardsGetCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *LeaderboardsGetCall) IfNoneMatch(entityTag string) *LeaderboardsGetCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *LeaderboardsGetCall) Context(ctx context.Context) *LeaderboardsGetCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *LeaderboardsGetCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *LeaderboardsGetCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/{leaderboardId}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "leaderboardId": c.leaderboardId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.leaderboards.get" call. // Any non-2xx status code is an error. Response headers are in either // *Leaderboard.ServerResponse.Header or (if a response was returned at all) in // error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check // whether the returned error was because http.StatusNotModified was returned. func (c *LeaderboardsGetCall) Do(opts ...googleapi.CallOption) (*Leaderboard, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &Leaderboard{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type LeaderboardsListCall struct { s *Service urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // List: Lists all the leaderboard metadata for your application. func (r *LeaderboardsService) List() *LeaderboardsListCall { c := &LeaderboardsListCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *LeaderboardsListCall) Language(language string) *LeaderboardsListCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // leaderboards to return in the response. For any response, the actual number // of leaderboards returned may be less than the specified `maxResults`. func (c *LeaderboardsListCall) MaxResults(maxResults int64) *LeaderboardsListCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *LeaderboardsListCall) PageToken(pageToken string) *LeaderboardsListCall { c.urlParams_.Set("pageToken", pageToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *LeaderboardsListCall) Fields(s ...googleapi.Field) *LeaderboardsListCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *LeaderboardsListCall) IfNoneMatch(entityTag string) *LeaderboardsListCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *LeaderboardsListCall) Context(ctx context.Context) *LeaderboardsListCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *LeaderboardsListCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *LeaderboardsListCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.leaderboards.list" call. // Any non-2xx status code is an error. Response headers are in either // *LeaderboardListResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *LeaderboardsListCall) Do(opts ...googleapi.CallOption) (*LeaderboardListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &LeaderboardListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *LeaderboardsListCall) Pages(ctx context.Context, f func(*LeaderboardListResponse) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type MetagameGetMetagameConfigCall struct { s *Service urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // GetMetagameConfig: Return the metagame configuration data for the calling // application. func (r *MetagameService) GetMetagameConfig() *MetagameGetMetagameConfigCall { c := &MetagameGetMetagameConfigCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *MetagameGetMetagameConfigCall) Fields(s ...googleapi.Field) *MetagameGetMetagameConfigCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *MetagameGetMetagameConfigCall) IfNoneMatch(entityTag string) *MetagameGetMetagameConfigCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *MetagameGetMetagameConfigCall) Context(ctx context.Context) *MetagameGetMetagameConfigCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *MetagameGetMetagameConfigCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *MetagameGetMetagameConfigCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/metagameConfig") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.metagame.getMetagameConfig" call. // Any non-2xx status code is an error. Response headers are in either // *MetagameConfig.ServerResponse.Header or (if a response was returned at all) // in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check // whether the returned error was because http.StatusNotModified was returned. func (c *MetagameGetMetagameConfigCall) Do(opts ...googleapi.CallOption) (*MetagameConfig, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &MetagameConfig{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type MetagameListCategoriesByPlayerCall struct { s *Service playerId string collection string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // ListCategoriesByPlayer: List play data aggregated per category for the // player corresponding to `playerId`. // // - collection: The collection of categories for which data will be returned. // - playerId: A player ID. A value of `me` may be used in place of the // authenticated player's ID. func (r *MetagameService) ListCategoriesByPlayer(playerId string, collection string) *MetagameListCategoriesByPlayerCall { c := &MetagameListCategoriesByPlayerCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.playerId = playerId c.collection = collection return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *MetagameListCategoriesByPlayerCall) Language(language string) *MetagameListCategoriesByPlayerCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // category resources to return in the response, used for paging. For any // response, the actual number of category resources returned may be less than // the specified `maxResults`. func (c *MetagameListCategoriesByPlayerCall) MaxResults(maxResults int64) *MetagameListCategoriesByPlayerCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *MetagameListCategoriesByPlayerCall) PageToken(pageToken string) *MetagameListCategoriesByPlayerCall { c.urlParams_.Set("pageToken", pageToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *MetagameListCategoriesByPlayerCall) Fields(s ...googleapi.Field) *MetagameListCategoriesByPlayerCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *MetagameListCategoriesByPlayerCall) IfNoneMatch(entityTag string) *MetagameListCategoriesByPlayerCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *MetagameListCategoriesByPlayerCall) Context(ctx context.Context) *MetagameListCategoriesByPlayerCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *MetagameListCategoriesByPlayerCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *MetagameListCategoriesByPlayerCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}/categories/{collection}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "playerId": c.playerId, "collection": c.collection, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.metagame.listCategoriesByPlayer" call. // Any non-2xx status code is an error. Response headers are in either // *CategoryListResponse.ServerResponse.Header or (if a response was returned // at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *MetagameListCategoriesByPlayerCall) Do(opts ...googleapi.CallOption) (*CategoryListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &CategoryListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *MetagameListCategoriesByPlayerCall) Pages(ctx context.Context, f func(*CategoryListResponse) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type PlayersGetCall struct { s *Service playerId string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // Get: Retrieves the Player resource with the given ID. To retrieve the player // for the currently authenticated user, set `playerId` to `me`. // // - playerId: A player ID. A value of `me` may be used in place of the // authenticated player's ID. func (r *PlayersService) Get(playerId string) *PlayersGetCall { c := &PlayersGetCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.playerId = playerId return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *PlayersGetCall) Language(language string) *PlayersGetCall { c.urlParams_.Set("language", language) return c } // PlayerIdConsistencyToken sets the optional parameter // "playerIdConsistencyToken": Consistency token of the player id. The call // returns a 'not found' result when the token is present and invalid. Empty // value is ignored. See also GlobalPlayerIdConsistencyTokenProto func (c *PlayersGetCall) PlayerIdConsistencyToken(playerIdConsistencyToken string) *PlayersGetCall { c.urlParams_.Set("playerIdConsistencyToken", playerIdConsistencyToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *PlayersGetCall) Fields(s ...googleapi.Field) *PlayersGetCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *PlayersGetCall) IfNoneMatch(entityTag string) *PlayersGetCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *PlayersGetCall) Context(ctx context.Context) *PlayersGetCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *PlayersGetCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *PlayersGetCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "playerId": c.playerId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.players.get" call. // Any non-2xx status code is an error. Response headers are in either // *Player.ServerResponse.Header or (if a response was returned at all) in // error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check // whether the returned error was because http.StatusNotModified was returned. func (c *PlayersGetCall) Do(opts ...googleapi.CallOption) (*Player, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &Player{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type PlayersGetMultipleApplicationPlayerIdsCall struct { s *Service urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // GetMultipleApplicationPlayerIds: Get the application player ids for the // currently authenticated player across all requested games by the same // developer as the calling application. This will only return ids for players // that actually have an id (scoped or otherwise) with that game. func (r *PlayersService) GetMultipleApplicationPlayerIds() *PlayersGetMultipleApplicationPlayerIdsCall { c := &PlayersGetMultipleApplicationPlayerIdsCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // ApplicationIds sets the optional parameter "applicationIds": Required. The // application IDs from the Google Play developer console for the games to // return scoped ids for. func (c *PlayersGetMultipleApplicationPlayerIdsCall) ApplicationIds(applicationIds ...string) *PlayersGetMultipleApplicationPlayerIdsCall { c.urlParams_.SetMulti("applicationIds", append([]string{}, applicationIds...)) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *PlayersGetMultipleApplicationPlayerIdsCall) Fields(s ...googleapi.Field) *PlayersGetMultipleApplicationPlayerIdsCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *PlayersGetMultipleApplicationPlayerIdsCall) IfNoneMatch(entityTag string) *PlayersGetMultipleApplicationPlayerIdsCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *PlayersGetMultipleApplicationPlayerIdsCall) Context(ctx context.Context) *PlayersGetMultipleApplicationPlayerIdsCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *PlayersGetMultipleApplicationPlayerIdsCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *PlayersGetMultipleApplicationPlayerIdsCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/me/multipleApplicationPlayerIds") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.players.getMultipleApplicationPlayerIds" call. // Any non-2xx status code is an error. Response headers are in either // *GetMultipleApplicationPlayerIdsResponse.ServerResponse.Header or (if a // response was returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *PlayersGetMultipleApplicationPlayerIdsCall) Do(opts ...googleapi.CallOption) (*GetMultipleApplicationPlayerIdsResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &GetMultipleApplicationPlayerIdsResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type PlayersGetScopedPlayerIdsCall struct { s *Service urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // GetScopedPlayerIds: Retrieves scoped player identifiers for currently // authenticated user. func (r *PlayersService) GetScopedPlayerIds() *PlayersGetScopedPlayerIdsCall { c := &PlayersGetScopedPlayerIdsCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *PlayersGetScopedPlayerIdsCall) Fields(s ...googleapi.Field) *PlayersGetScopedPlayerIdsCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *PlayersGetScopedPlayerIdsCall) IfNoneMatch(entityTag string) *PlayersGetScopedPlayerIdsCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *PlayersGetScopedPlayerIdsCall) Context(ctx context.Context) *PlayersGetScopedPlayerIdsCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *PlayersGetScopedPlayerIdsCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *PlayersGetScopedPlayerIdsCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/me/scopedIds") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.players.getScopedPlayerIds" call. // Any non-2xx status code is an error. Response headers are in either // *ScopedPlayerIds.ServerResponse.Header or (if a response was returned at // all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *PlayersGetScopedPlayerIdsCall) Do(opts ...googleapi.CallOption) (*ScopedPlayerIds, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &ScopedPlayerIds{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type PlayersListCall struct { s *Service collection string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // List: Get the collection of players for the currently authenticated user. // // - collection: Collection of players being retrieved. func (r *PlayersService) List(collection string) *PlayersListCall { c := &PlayersListCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.collection = collection return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *PlayersListCall) Language(language string) *PlayersListCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // player resources to return in the response, used for paging. For any // response, the actual number of player resources returned may be less than // the specified `maxResults`. func (c *PlayersListCall) MaxResults(maxResults int64) *PlayersListCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *PlayersListCall) PageToken(pageToken string) *PlayersListCall { c.urlParams_.Set("pageToken", pageToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *PlayersListCall) Fields(s ...googleapi.Field) *PlayersListCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *PlayersListCall) IfNoneMatch(entityTag string) *PlayersListCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *PlayersListCall) Context(ctx context.Context) *PlayersListCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *PlayersListCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *PlayersListCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/me/players/{collection}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "collection": c.collection, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.players.list" call. // Any non-2xx status code is an error. Response headers are in either // *PlayerListResponse.ServerResponse.Header or (if a response was returned at // all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *PlayersListCall) Do(opts ...googleapi.CallOption) (*PlayerListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &PlayerListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *PlayersListCall) Pages(ctx context.Context, f func(*PlayerListResponse) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type RecallLastTokenFromAllDeveloperGamesCall struct { s *Service sessionId string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // LastTokenFromAllDeveloperGames: Retrieve the last Recall token from all // developer games that is associated with the PGS Player principal encoded in // the provided recall session id. The API is only available for users that // have active PGS Player profile. // // - sessionId: Opaque server-generated string that encodes all the necessary // information to identify the PGS player / Google user and application. func (r *RecallService) LastTokenFromAllDeveloperGames(sessionId string) *RecallLastTokenFromAllDeveloperGamesCall { c := &RecallLastTokenFromAllDeveloperGamesCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.sessionId = sessionId return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *RecallLastTokenFromAllDeveloperGamesCall) Fields(s ...googleapi.Field) *RecallLastTokenFromAllDeveloperGamesCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *RecallLastTokenFromAllDeveloperGamesCall) IfNoneMatch(entityTag string) *RecallLastTokenFromAllDeveloperGamesCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *RecallLastTokenFromAllDeveloperGamesCall) Context(ctx context.Context) *RecallLastTokenFromAllDeveloperGamesCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *RecallLastTokenFromAllDeveloperGamesCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *RecallLastTokenFromAllDeveloperGamesCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/recall/developerGamesLastPlayerToken/{sessionId}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "sessionId": c.sessionId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.recall.lastTokenFromAllDeveloperGames" call. // Any non-2xx status code is an error. Response headers are in either // *RetrieveDeveloperGamesLastPlayerTokenResponse.ServerResponse.Header or (if // a response was returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *RecallLastTokenFromAllDeveloperGamesCall) Do(opts ...googleapi.CallOption) (*RetrieveDeveloperGamesLastPlayerTokenResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &RetrieveDeveloperGamesLastPlayerTokenResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type RecallLinkPersonaCall struct { s *Service linkpersonarequest *LinkPersonaRequest urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // LinkPersona: Associate the PGS Player principal encoded in the provided // recall session id with an in-game account func (r *RecallService) LinkPersona(linkpersonarequest *LinkPersonaRequest) *RecallLinkPersonaCall { c := &RecallLinkPersonaCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.linkpersonarequest = linkpersonarequest return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *RecallLinkPersonaCall) Fields(s ...googleapi.Field) *RecallLinkPersonaCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *RecallLinkPersonaCall) Context(ctx context.Context) *RecallLinkPersonaCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *RecallLinkPersonaCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *RecallLinkPersonaCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "application/json", c.header_) var body io.Reader = nil body, err := googleapi.WithoutDataWrapper.JSONReader(c.linkpersonarequest) if err != nil { return nil, err } c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/recall:linkPersona") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.recall.linkPersona" call. // Any non-2xx status code is an error. Response headers are in either // *LinkPersonaResponse.ServerResponse.Header or (if a response was returned at // all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *RecallLinkPersonaCall) Do(opts ...googleapi.CallOption) (*LinkPersonaResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &LinkPersonaResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type RecallResetPersonaCall struct { s *Service resetpersonarequest *ResetPersonaRequest urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // ResetPersona: Delete all Recall tokens linking the given persona to any // player (with or without a profile). func (r *RecallService) ResetPersona(resetpersonarequest *ResetPersonaRequest) *RecallResetPersonaCall { c := &RecallResetPersonaCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.resetpersonarequest = resetpersonarequest return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *RecallResetPersonaCall) Fields(s ...googleapi.Field) *RecallResetPersonaCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *RecallResetPersonaCall) Context(ctx context.Context) *RecallResetPersonaCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *RecallResetPersonaCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *RecallResetPersonaCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "application/json", c.header_) var body io.Reader = nil body, err := googleapi.WithoutDataWrapper.JSONReader(c.resetpersonarequest) if err != nil { return nil, err } c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/recall:resetPersona") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.recall.resetPersona" call. // Any non-2xx status code is an error. Response headers are in either // *ResetPersonaResponse.ServerResponse.Header or (if a response was returned // at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *RecallResetPersonaCall) Do(opts ...googleapi.CallOption) (*ResetPersonaResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &ResetPersonaResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type RecallRetrieveTokensCall struct { s *Service sessionId string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // RetrieveTokens: Retrieve all Recall tokens associated with the PGS Player // principal encoded in the provided recall session id. The API is only // available for users that have active PGS Player profile. // // - sessionId: Opaque server-generated string that encodes all the necessary // information to identify the PGS player / Google user and application. func (r *RecallService) RetrieveTokens(sessionId string) *RecallRetrieveTokensCall { c := &RecallRetrieveTokensCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.sessionId = sessionId return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *RecallRetrieveTokensCall) Fields(s ...googleapi.Field) *RecallRetrieveTokensCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *RecallRetrieveTokensCall) IfNoneMatch(entityTag string) *RecallRetrieveTokensCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *RecallRetrieveTokensCall) Context(ctx context.Context) *RecallRetrieveTokensCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *RecallRetrieveTokensCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *RecallRetrieveTokensCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/recall/tokens/{sessionId}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "sessionId": c.sessionId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.recall.retrieveTokens" call. // Any non-2xx status code is an error. Response headers are in either // *RetrievePlayerTokensResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *RecallRetrieveTokensCall) Do(opts ...googleapi.CallOption) (*RetrievePlayerTokensResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &RetrievePlayerTokensResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type RecallUnlinkPersonaCall struct { s *Service unlinkpersonarequest *UnlinkPersonaRequest urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // UnlinkPersona: Delete a Recall token linking the PGS Player principal // identified by the Recall session and an in-game account identified either by // the 'persona' or by the token value. func (r *RecallService) UnlinkPersona(unlinkpersonarequest *UnlinkPersonaRequest) *RecallUnlinkPersonaCall { c := &RecallUnlinkPersonaCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.unlinkpersonarequest = unlinkpersonarequest return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *RecallUnlinkPersonaCall) Fields(s ...googleapi.Field) *RecallUnlinkPersonaCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *RecallUnlinkPersonaCall) Context(ctx context.Context) *RecallUnlinkPersonaCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *RecallUnlinkPersonaCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *RecallUnlinkPersonaCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "application/json", c.header_) var body io.Reader = nil body, err := googleapi.WithoutDataWrapper.JSONReader(c.unlinkpersonarequest) if err != nil { return nil, err } c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/recall:unlinkPersona") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.recall.unlinkPersona" call. // Any non-2xx status code is an error. Response headers are in either // *UnlinkPersonaResponse.ServerResponse.Header or (if a response was returned // at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *RecallUnlinkPersonaCall) Do(opts ...googleapi.CallOption) (*UnlinkPersonaResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &UnlinkPersonaResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type RevisionsCheckCall struct { s *Service urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // Check: Checks whether the games client is out of date. // // - clientRevision: The revision of the client SDK used by your application. // Format: `[PLATFORM_TYPE]:[VERSION_NUMBER]`. Possible values of // `PLATFORM_TYPE` are: * `ANDROID` - Client is running the Android SDK. * // `IOS` - Client is running the iOS SDK. * `WEB_APP` - Client is running as // a Web App. func (r *RevisionsService) Check(clientRevision string) *RevisionsCheckCall { c := &RevisionsCheckCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.urlParams_.Set("clientRevision", clientRevision) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *RevisionsCheckCall) Fields(s ...googleapi.Field) *RevisionsCheckCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *RevisionsCheckCall) IfNoneMatch(entityTag string) *RevisionsCheckCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *RevisionsCheckCall) Context(ctx context.Context) *RevisionsCheckCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *RevisionsCheckCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *RevisionsCheckCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/revisions/check") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.revisions.check" call. // Any non-2xx status code is an error. Response headers are in either // *RevisionCheckResponse.ServerResponse.Header or (if a response was returned // at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *RevisionsCheckCall) Do(opts ...googleapi.CallOption) (*RevisionCheckResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &RevisionCheckResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type ScoresGetCall struct { s *Service playerId string leaderboardId string timeSpan string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // Get: Get high scores, and optionally ranks, in leaderboards for the // currently authenticated player. For a specific time span, `leaderboardId` // can be set to `ALL` to retrieve data for all leaderboards in a given time // span. `NOTE: You cannot ask for 'ALL' leaderboards and 'ALL' timeSpans in // the same request; only one parameter may be set to 'ALL'. // // - leaderboardId: The ID of the leaderboard. Can be set to 'ALL' to retrieve // data for all leaderboards for this application. // - playerId: A player ID. A value of `me` may be used in place of the // authenticated player's ID. // - timeSpan: The time span for the scores and ranks you're requesting. func (r *ScoresService) Get(playerId string, leaderboardId string, timeSpan string) *ScoresGetCall { c := &ScoresGetCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.playerId = playerId c.leaderboardId = leaderboardId c.timeSpan = timeSpan return c } // IncludeRankType sets the optional parameter "includeRankType": The types of // ranks to return. If the parameter is omitted, no ranks will be returned. // // Possible values: // // "ALL" - Retrieve all supported ranks. In HTTP, this parameter value can // // also be specified as `ALL`. // // "PUBLIC" - Retrieve public ranks, if the player is sharing their gameplay // // activity publicly. // // "SOCIAL" - (Obsolete) Retrieve the social rank. // "FRIENDS" - Retrieve the rank on the friends collection. func (c *ScoresGetCall) IncludeRankType(includeRankType string) *ScoresGetCall { c.urlParams_.Set("includeRankType", includeRankType) return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *ScoresGetCall) Language(language string) *ScoresGetCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // leaderboard scores to return in the response. For any response, the actual // number of leaderboard scores returned may be less than the specified // `maxResults`. func (c *ScoresGetCall) MaxResults(maxResults int64) *ScoresGetCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *ScoresGetCall) PageToken(pageToken string) *ScoresGetCall { c.urlParams_.Set("pageToken", pageToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *ScoresGetCall) Fields(s ...googleapi.Field) *ScoresGetCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *ScoresGetCall) IfNoneMatch(entityTag string) *ScoresGetCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *ScoresGetCall) Context(ctx context.Context) *ScoresGetCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *ScoresGetCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *ScoresGetCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}/leaderboards/{leaderboardId}/scores/{timeSpan}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "playerId": c.playerId, "leaderboardId": c.leaderboardId, "timeSpan": c.timeSpan, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.scores.get" call. // Any non-2xx status code is an error. Response headers are in either // *PlayerLeaderboardScoreListResponse.ServerResponse.Header or (if a response // was returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *ScoresGetCall) Do(opts ...googleapi.CallOption) (*PlayerLeaderboardScoreListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &PlayerLeaderboardScoreListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *ScoresGetCall) Pages(ctx context.Context, f func(*PlayerLeaderboardScoreListResponse) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type ScoresListCall struct { s *Service leaderboardId string collection string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // List: Lists the scores in a leaderboard, starting from the top. // // - collection: The collection of scores you're requesting. // - leaderboardId: The ID of the leaderboard. // - timeSpan: The time span for the scores and ranks you're requesting. func (r *ScoresService) List(leaderboardId string, collection string, timeSpan string) *ScoresListCall { c := &ScoresListCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.leaderboardId = leaderboardId c.collection = collection c.urlParams_.Set("timeSpan", timeSpan) return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *ScoresListCall) Language(language string) *ScoresListCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // leaderboard scores to return in the response. For any response, the actual // number of leaderboard scores returned may be less than the specified // `maxResults`. func (c *ScoresListCall) MaxResults(maxResults int64) *ScoresListCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *ScoresListCall) PageToken(pageToken string) *ScoresListCall { c.urlParams_.Set("pageToken", pageToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *ScoresListCall) Fields(s ...googleapi.Field) *ScoresListCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *ScoresListCall) IfNoneMatch(entityTag string) *ScoresListCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *ScoresListCall) Context(ctx context.Context) *ScoresListCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *ScoresListCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *ScoresListCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/{leaderboardId}/scores/{collection}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "leaderboardId": c.leaderboardId, "collection": c.collection, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.scores.list" call. // Any non-2xx status code is an error. Response headers are in either // *LeaderboardScores.ServerResponse.Header or (if a response was returned at // all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *ScoresListCall) Do(opts ...googleapi.CallOption) (*LeaderboardScores, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &LeaderboardScores{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *ScoresListCall) Pages(ctx context.Context, f func(*LeaderboardScores) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type ScoresListWindowCall struct { s *Service leaderboardId string collection string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // ListWindow: Lists the scores in a leaderboard around (and including) a // player's score. // // - collection: The collection of scores you're requesting. // - leaderboardId: The ID of the leaderboard. // - timeSpan: The time span for the scores and ranks you're requesting. func (r *ScoresService) ListWindow(leaderboardId string, collection string, timeSpan string) *ScoresListWindowCall { c := &ScoresListWindowCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.leaderboardId = leaderboardId c.collection = collection c.urlParams_.Set("timeSpan", timeSpan) return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *ScoresListWindowCall) Language(language string) *ScoresListWindowCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // leaderboard scores to return in the response. For any response, the actual // number of leaderboard scores returned may be less than the specified // `maxResults`. func (c *ScoresListWindowCall) MaxResults(maxResults int64) *ScoresListWindowCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *ScoresListWindowCall) PageToken(pageToken string) *ScoresListWindowCall { c.urlParams_.Set("pageToken", pageToken) return c } // ResultsAbove sets the optional parameter "resultsAbove": The preferred // number of scores to return above the player's score. More scores may be // returned if the player is at the bottom of the leaderboard; fewer may be // returned if the player is at the top. Must be less than or equal to // maxResults. func (c *ScoresListWindowCall) ResultsAbove(resultsAbove int64) *ScoresListWindowCall { c.urlParams_.Set("resultsAbove", fmt.Sprint(resultsAbove)) return c } // ReturnTopIfAbsent sets the optional parameter "returnTopIfAbsent": True if // the top scores should be returned when the player is not in the leaderboard. // Defaults to true. func (c *ScoresListWindowCall) ReturnTopIfAbsent(returnTopIfAbsent bool) *ScoresListWindowCall { c.urlParams_.Set("returnTopIfAbsent", fmt.Sprint(returnTopIfAbsent)) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *ScoresListWindowCall) Fields(s ...googleapi.Field) *ScoresListWindowCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *ScoresListWindowCall) IfNoneMatch(entityTag string) *ScoresListWindowCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *ScoresListWindowCall) Context(ctx context.Context) *ScoresListWindowCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *ScoresListWindowCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *ScoresListWindowCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/{leaderboardId}/window/{collection}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "leaderboardId": c.leaderboardId, "collection": c.collection, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.scores.listWindow" call. // Any non-2xx status code is an error. Response headers are in either // *LeaderboardScores.ServerResponse.Header or (if a response was returned at // all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *ScoresListWindowCall) Do(opts ...googleapi.CallOption) (*LeaderboardScores, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &LeaderboardScores{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *ScoresListWindowCall) Pages(ctx context.Context, f func(*LeaderboardScores) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type ScoresSubmitCall struct { s *Service leaderboardId string urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // Submit: Submits a score to the specified leaderboard. // // - leaderboardId: The ID of the leaderboard. // - score: The score you're submitting. The submitted score is ignored if it // is worse than a previously submitted score, where worse depends on the // leaderboard sort order. The meaning of the score value depends on the // leaderboard format type. For fixed-point, the score represents the raw // value. For time, the score represents elapsed time in milliseconds. For // currency, the score represents a value in micro units. func (r *ScoresService) Submit(leaderboardId string, score int64) *ScoresSubmitCall { c := &ScoresSubmitCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.leaderboardId = leaderboardId c.urlParams_.Set("score", fmt.Sprint(score)) return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *ScoresSubmitCall) Language(language string) *ScoresSubmitCall { c.urlParams_.Set("language", language) return c } // ScoreTag sets the optional parameter "scoreTag": Additional information // about the score you're submitting. Values must contain no more than 64 // URI-safe characters as defined by section 2.3 of RFC 3986. func (c *ScoresSubmitCall) ScoreTag(scoreTag string) *ScoresSubmitCall { c.urlParams_.Set("scoreTag", scoreTag) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *ScoresSubmitCall) Fields(s ...googleapi.Field) *ScoresSubmitCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *ScoresSubmitCall) Context(ctx context.Context) *ScoresSubmitCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *ScoresSubmitCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *ScoresSubmitCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/{leaderboardId}/scores") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "leaderboardId": c.leaderboardId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.scores.submit" call. // Any non-2xx status code is an error. Response headers are in either // *PlayerScoreResponse.ServerResponse.Header or (if a response was returned at // all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *ScoresSubmitCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &PlayerScoreResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type ScoresSubmitMultipleCall struct { s *Service playerscoresubmissionlist *PlayerScoreSubmissionList urlParams_ gensupport.URLParams ctx_ context.Context header_ http.Header } // SubmitMultiple: Submits multiple scores to leaderboards. func (r *ScoresService) SubmitMultiple(playerscoresubmissionlist *PlayerScoreSubmissionList) *ScoresSubmitMultipleCall { c := &ScoresSubmitMultipleCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.playerscoresubmissionlist = playerscoresubmissionlist return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *ScoresSubmitMultipleCall) Language(language string) *ScoresSubmitMultipleCall { c.urlParams_.Set("language", language) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *ScoresSubmitMultipleCall) Fields(s ...googleapi.Field) *ScoresSubmitMultipleCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // Context sets the context to be used in this call's Do method. func (c *ScoresSubmitMultipleCall) Context(ctx context.Context) *ScoresSubmitMultipleCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *ScoresSubmitMultipleCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *ScoresSubmitMultipleCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "application/json", c.header_) var body io.Reader = nil body, err := googleapi.WithoutDataWrapper.JSONReader(c.playerscoresubmissionlist) if err != nil { return nil, err } c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/scores") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("POST", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.scores.submitMultiple" call. // Any non-2xx status code is an error. Response headers are in either // *PlayerScoreListResponse.ServerResponse.Header or (if a response was // returned at all) in error.(*googleapi.Error).Header. Use // googleapi.IsNotModified to check whether the returned error was because // http.StatusNotModified was returned. func (c *ScoresSubmitMultipleCall) Do(opts ...googleapi.CallOption) (*PlayerScoreListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &PlayerScoreListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type SnapshotsGetCall struct { s *Service snapshotId string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // Get: Retrieves the metadata for a given snapshot ID. // // - snapshotId: The ID of the snapshot. func (r *SnapshotsService) Get(snapshotId string) *SnapshotsGetCall { c := &SnapshotsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.snapshotId = snapshotId return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *SnapshotsGetCall) Language(language string) *SnapshotsGetCall { c.urlParams_.Set("language", language) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *SnapshotsGetCall) Fields(s ...googleapi.Field) *SnapshotsGetCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *SnapshotsGetCall) IfNoneMatch(entityTag string) *SnapshotsGetCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *SnapshotsGetCall) Context(ctx context.Context) *SnapshotsGetCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *SnapshotsGetCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *SnapshotsGetCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/snapshots/{snapshotId}") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "snapshotId": c.snapshotId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.snapshots.get" call. // Any non-2xx status code is an error. Response headers are in either // *Snapshot.ServerResponse.Header or (if a response was returned at all) in // error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check // whether the returned error was because http.StatusNotModified was returned. func (c *SnapshotsGetCall) Do(opts ...googleapi.CallOption) (*Snapshot, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &Snapshot{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } type SnapshotsListCall struct { s *Service playerId string urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // List: Retrieves a list of snapshots created by your application for the // player corresponding to the player ID. // // - playerId: A player ID. A value of `me` may be used in place of the // authenticated player's ID. func (r *SnapshotsService) List(playerId string) *SnapshotsListCall { c := &SnapshotsListCall{s: r.s, urlParams_: make(gensupport.URLParams)} c.playerId = playerId return c } // Language sets the optional parameter "language": The preferred language to // use for strings returned by this method. func (c *SnapshotsListCall) Language(language string) *SnapshotsListCall { c.urlParams_.Set("language", language) return c } // MaxResults sets the optional parameter "maxResults": The maximum number of // snapshot resources to return in the response, used for paging. For any // response, the actual number of snapshot resources returned may be less than // the specified `maxResults`. func (c *SnapshotsListCall) MaxResults(maxResults int64) *SnapshotsListCall { c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) return c } // PageToken sets the optional parameter "pageToken": The token returned by the // previous request. func (c *SnapshotsListCall) PageToken(pageToken string) *SnapshotsListCall { c.urlParams_.Set("pageToken", pageToken) return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *SnapshotsListCall) Fields(s ...googleapi.Field) *SnapshotsListCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *SnapshotsListCall) IfNoneMatch(entityTag string) *SnapshotsListCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *SnapshotsListCall) Context(ctx context.Context) *SnapshotsListCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *SnapshotsListCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *SnapshotsListCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}/snapshots") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders googleapi.Expand(req.URL, map[string]string{ "playerId": c.playerId, }) return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.snapshots.list" call. // Any non-2xx status code is an error. Response headers are in either // *SnapshotListResponse.ServerResponse.Header or (if a response was returned // at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to // check whether the returned error was because http.StatusNotModified was // returned. func (c *SnapshotsListCall) Do(opts ...googleapi.CallOption) (*SnapshotListResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &SnapshotListResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil } // Pages invokes f for each page of results. // A non-nil error returned from f will halt the iteration. // The provided context supersedes any context provided to the Context method. func (c *SnapshotsListCall) Pages(ctx context.Context, f func(*SnapshotListResponse) error) error { c.ctx_ = ctx defer c.PageToken(c.urlParams_.Get("pageToken")) for { x, err := c.Do() if err != nil { return err } if err := f(x); err != nil { return err } if x.NextPageToken == "" { return nil } c.PageToken(x.NextPageToken) } } type StatsGetCall struct { s *Service urlParams_ gensupport.URLParams ifNoneMatch_ string ctx_ context.Context header_ http.Header } // Get: Returns engagement and spend statistics in this application for the // currently authenticated user. func (r *StatsService) Get() *StatsGetCall { c := &StatsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)} return c } // Fields allows partial responses to be retrieved. See // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more // details. func (c *StatsGetCall) Fields(s ...googleapi.Field) *StatsGetCall { c.urlParams_.Set("fields", googleapi.CombineFields(s)) return c } // IfNoneMatch sets an optional parameter which makes the operation fail if the // object's ETag matches the given value. This is useful for getting updates // only after the object has changed since the last request. func (c *StatsGetCall) IfNoneMatch(entityTag string) *StatsGetCall { c.ifNoneMatch_ = entityTag return c } // Context sets the context to be used in this call's Do method. func (c *StatsGetCall) Context(ctx context.Context) *StatsGetCall { c.ctx_ = ctx return c } // Header returns a http.Header that can be modified by the caller to add // headers to the request. func (c *StatsGetCall) Header() http.Header { if c.header_ == nil { c.header_ = make(http.Header) } return c.header_ } func (c *StatsGetCall) doRequest(alt string) (*http.Response, error) { reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_) if c.ifNoneMatch_ != "" { reqHeaders.Set("If-None-Match", c.ifNoneMatch_) } var body io.Reader = nil c.urlParams_.Set("alt", alt) c.urlParams_.Set("prettyPrint", "false") urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/stats") urls += "?" + c.urlParams_.Encode() req, err := http.NewRequest("GET", urls, body) if err != nil { return nil, err } req.Header = reqHeaders return gensupport.SendRequest(c.ctx_, c.s.client, req) } // Do executes the "games.stats.get" call. // Any non-2xx status code is an error. Response headers are in either // *StatsResponse.ServerResponse.Header or (if a response was returned at all) // in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check // whether the returned error was because http.StatusNotModified was returned. func (c *StatsGetCall) Do(opts ...googleapi.CallOption) (*StatsResponse, error) { gensupport.SetOptions(c.urlParams_, opts...) res, err := c.doRequest("json") if res != nil && res.StatusCode == http.StatusNotModified { if res.Body != nil { res.Body.Close() } return nil, gensupport.WrapError(&googleapi.Error{ Code: res.StatusCode, Header: res.Header, }) } if err != nil { return nil, err } defer googleapi.CloseBody(res) if err := googleapi.CheckResponse(res); err != nil { return nil, gensupport.WrapError(err) } ret := &StatsResponse{ ServerResponse: googleapi.ServerResponse{ Header: res.Header, HTTPStatusCode: res.StatusCode, }, } target := &ret if err := gensupport.DecodeResponse(target, res); err != nil { return nil, err } return ret, nil }