...

Source file src/go.uber.org/zap/zapcore/level_strings.go

Documentation: go.uber.org/zap/zapcore

     1  // Copyright (c) 2016 Uber Technologies, Inc.
     2  //
     3  // Permission is hereby granted, free of charge, to any person obtaining a copy
     4  // of this software and associated documentation files (the "Software"), to deal
     5  // in the Software without restriction, including without limitation the rights
     6  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
     7  // copies of the Software, and to permit persons to whom the Software is
     8  // furnished to do so, subject to the following conditions:
     9  //
    10  // The above copyright notice and this permission notice shall be included in
    11  // all copies or substantial portions of the Software.
    12  //
    13  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    14  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    15  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    16  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    17  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    18  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    19  // THE SOFTWARE.
    20  
    21  package zapcore
    22  
    23  import "go.uber.org/zap/internal/color"
    24  
    25  var (
    26  	_levelToColor = map[Level]color.Color{
    27  		DebugLevel:  color.Magenta,
    28  		InfoLevel:   color.Blue,
    29  		WarnLevel:   color.Yellow,
    30  		ErrorLevel:  color.Red,
    31  		DPanicLevel: color.Red,
    32  		PanicLevel:  color.Red,
    33  		FatalLevel:  color.Red,
    34  	}
    35  	_unknownLevelColor = color.Red
    36  
    37  	_levelToLowercaseColorString = make(map[Level]string, len(_levelToColor))
    38  	_levelToCapitalColorString   = make(map[Level]string, len(_levelToColor))
    39  )
    40  
    41  func init() {
    42  	for level, color := range _levelToColor {
    43  		_levelToLowercaseColorString[level] = color.Add(level.String())
    44  		_levelToCapitalColorString[level] = color.Add(level.CapitalString())
    45  	}
    46  }
    47  

View as plain text