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Source file src/github.com/rivo/uniseg/line.go

Documentation: github.com/rivo/uniseg

     1  package uniseg
     2  
     3  import "unicode/utf8"
     4  
     5  // FirstLineSegment returns the prefix of the given byte slice after which a
     6  // decision to break the string over to the next line can or must be made,
     7  // according to the rules of [Unicode Standard Annex #14]. This is used to
     8  // implement line breaking.
     9  //
    10  // Line breaking, also known as word wrapping, is the process of breaking a
    11  // section of text into lines such that it will fit in the available width of a
    12  // page, window or other display area.
    13  //
    14  // The returned "segment" may not be broken into smaller parts, unless no other
    15  // breaking opportunities present themselves, in which case you may break by
    16  // grapheme clusters (using the [FirstGraphemeCluster] function to determine the
    17  // grapheme clusters).
    18  //
    19  // The "mustBreak" flag indicates whether you MUST break the line after the
    20  // given segment (true), for example after newline characters, or you MAY break
    21  // the line after the given segment (false).
    22  //
    23  // This function can be called continuously to extract all non-breaking sub-sets
    24  // from a byte slice, as illustrated in the example below.
    25  //
    26  // If you don't know the current state, for example when calling the function
    27  // for the first time, you must pass -1. For consecutive calls, pass the state
    28  // and rest slice returned by the previous call.
    29  //
    30  // The "rest" slice is the sub-slice of the original byte slice "b" starting
    31  // after the last byte of the identified line segment. If the length of the
    32  // "rest" slice is 0, the entire byte slice "b" has been processed. The
    33  // "segment" byte slice is the sub-slice of the input slice containing the
    34  // identified line segment.
    35  //
    36  // Given an empty byte slice "b", the function returns nil values.
    37  //
    38  // Note that in accordance with [UAX #14 LB3], the final segment will end with
    39  // "mustBreak" set to true. You can choose to ignore this by checking if the
    40  // length of the "rest" slice is 0 and calling [HasTrailingLineBreak] or
    41  // [HasTrailingLineBreakInString] on the last rune.
    42  //
    43  // Note also that this algorithm may break within grapheme clusters. This is
    44  // addressed in Section 8.2 Example 6 of UAX #14. To avoid this, you can use
    45  // the [Step] function instead.
    46  //
    47  // [Unicode Standard Annex #14]: https://www.unicode.org/reports/tr14/
    48  // [UAX #14 LB3]: https://www.unicode.org/reports/tr14/#Algorithm
    49  func FirstLineSegment(b []byte, state int) (segment, rest []byte, mustBreak bool, newState int) {
    50  	// An empty byte slice returns nothing.
    51  	if len(b) == 0 {
    52  		return
    53  	}
    54  
    55  	// Extract the first rune.
    56  	r, length := utf8.DecodeRune(b)
    57  	if len(b) <= length { // If we're already past the end, there is nothing else to parse.
    58  		return b, nil, true, lbAny // LB3.
    59  	}
    60  
    61  	// If we don't know the state, determine it now.
    62  	if state < 0 {
    63  		state, _ = transitionLineBreakState(state, r, b[length:], "")
    64  	}
    65  
    66  	// Transition until we find a boundary.
    67  	var boundary int
    68  	for {
    69  		r, l := utf8.DecodeRune(b[length:])
    70  		state, boundary = transitionLineBreakState(state, r, b[length+l:], "")
    71  
    72  		if boundary != LineDontBreak {
    73  			return b[:length], b[length:], boundary == LineMustBreak, state
    74  		}
    75  
    76  		length += l
    77  		if len(b) <= length {
    78  			return b, nil, true, lbAny // LB3
    79  		}
    80  	}
    81  }
    82  
    83  // FirstLineSegmentInString is like [FirstLineSegment] but its input and outputs
    84  // are strings.
    85  func FirstLineSegmentInString(str string, state int) (segment, rest string, mustBreak bool, newState int) {
    86  	// An empty byte slice returns nothing.
    87  	if len(str) == 0 {
    88  		return
    89  	}
    90  
    91  	// Extract the first rune.
    92  	r, length := utf8.DecodeRuneInString(str)
    93  	if len(str) <= length { // If we're already past the end, there is nothing else to parse.
    94  		return str, "", true, lbAny // LB3.
    95  	}
    96  
    97  	// If we don't know the state, determine it now.
    98  	if state < 0 {
    99  		state, _ = transitionLineBreakState(state, r, nil, str[length:])
   100  	}
   101  
   102  	// Transition until we find a boundary.
   103  	var boundary int
   104  	for {
   105  		r, l := utf8.DecodeRuneInString(str[length:])
   106  		state, boundary = transitionLineBreakState(state, r, nil, str[length+l:])
   107  
   108  		if boundary != LineDontBreak {
   109  			return str[:length], str[length:], boundary == LineMustBreak, state
   110  		}
   111  
   112  		length += l
   113  		if len(str) <= length {
   114  			return str, "", true, lbAny // LB3.
   115  		}
   116  	}
   117  }
   118  
   119  // HasTrailingLineBreak returns true if the last rune in the given byte slice is
   120  // one of the hard line break code points defined in LB4 and LB5 of [UAX #14].
   121  //
   122  // [UAX #14]: https://www.unicode.org/reports/tr14/#Algorithm
   123  func HasTrailingLineBreak(b []byte) bool {
   124  	r, _ := utf8.DecodeLastRune(b)
   125  	property, _ := propertyLineBreak(r)
   126  	return property == prBK || property == prCR || property == prLF || property == prNL
   127  }
   128  
   129  // HasTrailingLineBreakInString is like [HasTrailingLineBreak] but for a string.
   130  func HasTrailingLineBreakInString(str string) bool {
   131  	r, _ := utf8.DecodeLastRuneInString(str)
   132  	property, _ := propertyLineBreak(r)
   133  	return property == prBK || property == prCR || property == prLF || property == prNL
   134  }
   135  

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