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Text file src/github.com/jackc/puddle/v2/CHANGELOG.md

Documentation: github.com/jackc/puddle/v2

     1# 2.2.1 (July 15, 2023)
     2
     3* Fix: CreateResource cannot overflow pool. This changes documented behavior of CreateResource. Previously,
     4  CreateResource could create a resource even if the pool was full. This could cause the pool to overflow. While this
     5  was documented, it was documenting incorrect behavior. CreateResource now returns an error if the pool is full.
     6
     7# 2.2.0 (February 11, 2023)
     8
     9* Use Go 1.19 atomics and drop go.uber.org/atomic dependency
    10
    11# 2.1.2 (November 12, 2022)
    12
    13* Restore support to Go 1.18 via go.uber.org/atomic
    14
    15# 2.1.1 (November 11, 2022)
    16
    17* Fix create resource concurrently with Stat call race
    18
    19# 2.1.0 (October 28, 2022)
    20
    21* Concurrency control is now implemented with a semaphore. This simplifies some internal logic, resolves a few error conditions (including a deadlock), and improves performance. (Jan Dubsky)
    22* Go 1.19 is now required for the improved atomic support.
    23
    24# 2.0.1 (October 28, 2022)
    25
    26* Fix race condition when Close is called concurrently with multiple constructors
    27
    28# 2.0.0 (September 17, 2022)
    29
    30* Use generics instead of interface{} (Столяров Владимир Алексеевич)
    31* Add Reset
    32* Do not cancel resource construction when Acquire is canceled
    33* NewPool takes Config
    34
    35# 1.3.0 (August 27, 2022)
    36
    37* Acquire creates resources in background to allow creation to continue after Acquire is canceled (James Hartig)
    38
    39# 1.2.1 (December 2, 2021)
    40
    41* TryAcquire now does not block when background constructing resource
    42
    43# 1.2.0 (November 20, 2021)
    44
    45* Add TryAcquire (A. Jensen)
    46* Fix: remove memory leak / unintentionally pinned memory when shrinking slices (Alexander Staubo)
    47* Fix: Do not leave pool locked after panic from nil context
    48
    49# 1.1.4 (September 11, 2021)
    50
    51* Fix: Deadlock in CreateResource if pool was closed during resource acquisition (Dmitriy Matrenichev)
    52
    53# 1.1.3 (December 3, 2020)
    54
    55* Fix: Failed resource creation could cause concurrent Acquire to hang. (Evgeny Vanslov)
    56
    57# 1.1.2 (September 26, 2020)
    58
    59* Fix: Resource.Destroy no longer removes itself from the pool before its destructor has completed.
    60* Fix: Prevent crash when pool is closed while resource is being created.
    61
    62# 1.1.1 (April 2, 2020)
    63
    64* Pool.Close can be safely called multiple times
    65* AcquireAllIDle immediately returns nil if pool is closed
    66* CreateResource checks if pool is closed before taking any action
    67* Fix potential race condition when CreateResource and Close are called concurrently. CreateResource now checks if pool is closed before adding newly created resource to pool.
    68
    69# 1.1.0 (February 5, 2020)
    70
    71* Use runtime.nanotime for faster tracking of acquire time and last usage time.
    72* Track resource idle time to enable client health check logic. (Patrick Ellul)
    73* Add CreateResource to construct a new resource without acquiring it. (Patrick Ellul)
    74* Fix deadlock race when acquire is cancelled. (Michael Tharp)

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