...

Text file src/github.com/jackc/puddle/CHANGELOG.md

Documentation: github.com/jackc/puddle

     1# 1.3.0 (August 27, 2022)
     2
     3* Acquire creates resources in background to allow creation to continue after Acquire is canceled (James Hartig)
     4
     5# 1.2.1 (December 2, 2021)
     6
     7* TryAcquire now does not block when background constructing resource
     8
     9# 1.2.0 (November 20, 2021)
    10
    11* Add TryAcquire (A. Jensen)
    12* Fix: remove memory leak / unintentionally pinned memory when shrinking slices (Alexander Staubo)
    13* Fix: Do not leave pool locked after panic from nil context
    14
    15# 1.1.4 (September 11, 2021)
    16
    17* Fix: Deadlock in CreateResource if pool was closed during resource acquisition (Dmitriy Matrenichev)
    18
    19# 1.1.3 (December 3, 2020)
    20
    21* Fix: Failed resource creation could cause concurrent Acquire to hang. (Evgeny Vanslov)
    22
    23# 1.1.2 (September 26, 2020)
    24
    25* Fix: Resource.Destroy no longer removes itself from the pool before its destructor has completed.
    26* Fix: Prevent crash when pool is closed while resource is being created.
    27
    28# 1.1.1 (April 2, 2020)
    29
    30* Pool.Close can be safely called multiple times
    31* AcquireAllIDle immediately returns nil if pool is closed
    32* CreateResource checks if pool is closed before taking any action
    33* Fix potential race condition when CreateResource and Close are called concurrently. CreateResource now checks if pool is closed before adding newly created resource to pool.
    34
    35# 1.1.0 (February 5, 2020)
    36
    37* Use runtime.nanotime for faster tracking of acquire time and last usage time.
    38* Track resource idle time to enable client health check logic. (Patrick Ellul)
    39* Add CreateResource to construct a new resource without acquiring it. (Patrick Ellul)
    40* Fix deadlock race when acquire is cancelled. (Michael Tharp)

View as plain text