1// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5using global::System;
6using global::System.Collections.Generic;
7using global::Google.FlatBuffers;
8
9public struct Movie : IFlatbufferObject
10{
11 private Table __p;
12 public ByteBuffer ByteBuffer { get { return __p.bb; } }
13 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_5_26(); }
14 public static Movie GetRootAsMovie(ByteBuffer _bb) { return GetRootAsMovie(_bb, new Movie()); }
15 public static Movie GetRootAsMovie(ByteBuffer _bb, Movie obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
16 public static bool MovieBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MOVI"); }
17 public static bool VerifyMovie(ByteBuffer _bb) {Google.FlatBuffers.Verifier verifier = new Google.FlatBuffers.Verifier(_bb); return verifier.VerifyBuffer("MOVI", false, MovieVerify.Verify); }
18 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
19 public Movie __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
20
21 public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } }
22 public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
23 public string MainCharacterAsString() { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; }
24 public Attacker MainCharacterAsMuLan() { return MainCharacter<Attacker>().Value; }
25 public Rapunzel MainCharacterAsRapunzel() { return MainCharacter<Rapunzel>().Value; }
26 public BookReader MainCharacterAsBelle() { return MainCharacter<BookReader>().Value; }
27 public BookReader MainCharacterAsBookFan() { return MainCharacter<BookReader>().Value; }
28 public string MainCharacterAsOther() { return MainCharacterAsString(); }
29 public string MainCharacterAsUnused() { return MainCharacterAsString(); }
30 public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0; }
31 public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
32#if ENABLE_SPAN_T
33 public Span<Character> GetCharactersTypeBytes() { return __p.__vector_as_span<Character>(8, 1); }
34#else
35 public ArraySegment<byte>? GetCharactersTypeBytes() { return __p.__vector_as_arraysegment(8); }
36#endif
37 public Character[] GetCharactersTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); Character[] a = new Character[l]; for (int i = 0; i < l; i++) { a[i] = (Character)__p.bb.Get(p + i * 1); } return a; }
38 public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TTable>(__p.__vector(o) + j * 4) : null; }
39 public string CharactersAsString(int j) { int o = __p.__offset(10); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
40 public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
41
42 public static Offset<Movie> CreateMovie(FlatBufferBuilder builder,
43 Character main_character_type = Character.NONE,
44 int main_characterOffset = 0,
45 VectorOffset characters_typeOffset = default(VectorOffset),
46 VectorOffset charactersOffset = default(VectorOffset)) {
47 builder.StartTable(4);
48 Movie.AddCharacters(builder, charactersOffset);
49 Movie.AddCharactersType(builder, characters_typeOffset);
50 Movie.AddMainCharacter(builder, main_characterOffset);
51 Movie.AddMainCharacterType(builder, main_character_type);
52 return Movie.EndMovie(builder);
53 }
54
55 public static void StartMovie(FlatBufferBuilder builder) { builder.StartTable(4); }
56 public static void AddMainCharacterType(FlatBufferBuilder builder, Character mainCharacterType) { builder.AddByte(0, (byte)mainCharacterType, 0); }
57 public static void AddMainCharacter(FlatBufferBuilder builder, int mainCharacterOffset) { builder.AddOffset(1, mainCharacterOffset, 0); }
58 public static void AddCharactersType(FlatBufferBuilder builder, VectorOffset charactersTypeOffset) { builder.AddOffset(2, charactersTypeOffset.Value, 0); }
59 public static VectorOffset CreateCharactersTypeVector(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
60 public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
61 public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<Character> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
62 public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Character>(dataPtr, sizeInBytes); return builder.EndVector(); }
63 public static void StartCharactersTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
64 public static void AddCharacters(FlatBufferBuilder builder, VectorOffset charactersOffset) { builder.AddOffset(3, charactersOffset.Value, 0); }
65 public static VectorOffset CreateCharactersVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i]); return builder.EndVector(); }
66 public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
67 public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
68 public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
69 public static void StartCharactersVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
70 public static Offset<Movie> EndMovie(FlatBufferBuilder builder) {
71 int o = builder.EndTable();
72 return new Offset<Movie>(o);
73 }
74 public static void FinishMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.Finish(offset.Value, "MOVI"); }
75 public static void FinishSizePrefixedMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.FinishSizePrefixed(offset.Value, "MOVI"); }
76 public MovieT UnPack() {
77 var _o = new MovieT();
78 this.UnPackTo(_o);
79 return _o;
80 }
81 public void UnPackTo(MovieT _o) {
82 _o.MainCharacter = new CharacterUnion();
83 _o.MainCharacter.Type = this.MainCharacterType;
84 switch (this.MainCharacterType) {
85 default: break;
86 case Character.MuLan:
87 _o.MainCharacter.Value = this.MainCharacter<Attacker>().HasValue ? this.MainCharacter<Attacker>().Value.UnPack() : null;
88 break;
89 case Character.Rapunzel:
90 _o.MainCharacter.Value = this.MainCharacter<Rapunzel>().HasValue ? this.MainCharacter<Rapunzel>().Value.UnPack() : null;
91 break;
92 case Character.Belle:
93 _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null;
94 break;
95 case Character.BookFan:
96 _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null;
97 break;
98 case Character.Other:
99 _o.MainCharacter.Value = this.MainCharacterAsString();
100 break;
101 case Character.Unused:
102 _o.MainCharacter.Value = this.MainCharacterAsString();
103 break;
104 }
105 _o.Characters = new List<CharacterUnion>();
106 for (var _j = 0; _j < this.CharactersLength; ++_j) {
107 var _o_Characters = new CharacterUnion();
108 _o_Characters.Type = this.CharactersType(_j);
109 switch (this.CharactersType(_j)) {
110 default: break;
111 case Character.MuLan:
112 _o_Characters.Value = this.Characters<Attacker>(_j).HasValue ? this.Characters<Attacker>(_j).Value.UnPack() : null;
113 break;
114 case Character.Rapunzel:
115 _o_Characters.Value = this.Characters<Rapunzel>(_j).HasValue ? this.Characters<Rapunzel>(_j).Value.UnPack() : null;
116 break;
117 case Character.Belle:
118 _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null;
119 break;
120 case Character.BookFan:
121 _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null;
122 break;
123 case Character.Other:
124 _o_Characters.Value = this.CharactersAsString(_j);
125 break;
126 case Character.Unused:
127 _o_Characters.Value = this.CharactersAsString(_j);
128 break;
129 }
130 _o.Characters.Add(_o_Characters);
131 }
132 }
133 public static Offset<Movie> Pack(FlatBufferBuilder builder, MovieT _o) {
134 if (_o == null) return default(Offset<Movie>);
135 var _main_character_type = _o.MainCharacter == null ? Character.NONE : _o.MainCharacter.Type;
136 var _main_character = _o.MainCharacter == null ? 0 : CharacterUnion.Pack(builder, _o.MainCharacter);
137 var _characters_type = default(VectorOffset);
138 if (_o.Characters != null) {
139 var __characters_type = new Character[_o.Characters.Count];
140 for (var _j = 0; _j < __characters_type.Length; ++_j) { __characters_type[_j] = _o.Characters[_j].Type; }
141 _characters_type = CreateCharactersTypeVector(builder, __characters_type);
142 }
143 var _characters = default(VectorOffset);
144 if (_o.Characters != null) {
145 var __characters = new int[_o.Characters.Count];
146 for (var _j = 0; _j < __characters.Length; ++_j) { __characters[_j] = CharacterUnion.Pack(builder, _o.Characters[_j]); }
147 _characters = CreateCharactersVector(builder, __characters);
148 }
149 return CreateMovie(
150 builder,
151 _main_character_type,
152 _main_character,
153 _characters_type,
154 _characters);
155 }
156}
157
158public class MovieT
159{
160 [Newtonsoft.Json.JsonProperty("main_character_type")]
161 private Character MainCharacterType {
162 get {
163 return this.MainCharacter != null ? this.MainCharacter.Type : Character.NONE;
164 }
165 set {
166 this.MainCharacter = new CharacterUnion();
167 this.MainCharacter.Type = value;
168 }
169 }
170 [Newtonsoft.Json.JsonProperty("main_character")]
171 [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))]
172 public CharacterUnion MainCharacter { get; set; }
173 [Newtonsoft.Json.JsonProperty("characters_type")]
174 private Character[] CharactersType {
175 get {
176 if (this.Characters == null) return null;
177 var _o = new Character[this.Characters.Count];
178 for (var _j = 0; _j < _o.Length; ++_j) { _o[_j] = this.Characters[_j].Type; }
179 return _o;
180 }
181 set {
182 this.Characters = new List<CharacterUnion>();
183 for (var _j = 0; _j < value.Length; ++_j) {
184 var _o = new CharacterUnion();
185 _o.Type = value[_j];
186 this.Characters.Add(_o);
187 }
188 }
189 }
190 [Newtonsoft.Json.JsonProperty("characters")]
191 [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))]
192 public List<CharacterUnion> Characters { get; set; }
193
194 public MovieT() {
195 this.MainCharacter = null;
196 this.Characters = null;
197 }
198
199 public static MovieT DeserializeFromJson(string jsonText) {
200 return Newtonsoft.Json.JsonConvert.DeserializeObject<MovieT>(jsonText);
201 }
202 public string SerializeToJson() {
203 return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
204 }
205 public static MovieT DeserializeFromBinary(byte[] fbBuffer) {
206 return Movie.GetRootAsMovie(new ByteBuffer(fbBuffer)).UnPack();
207 }
208 public byte[] SerializeToBinary() {
209 var fbb = new FlatBufferBuilder(0x10000);
210 Movie.FinishMovieBuffer(fbb, Movie.Pack(fbb, this));
211 return fbb.DataBuffer.ToSizedArray();
212 }
213}
214
215
216static public class MovieVerify
217{
218 static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
219 {
220 return verifier.VerifyTableStart(tablePos)
221 && verifier.VerifyField(tablePos, 4 /*MainCharacterType*/, 1 /*Character*/, 1, false)
222 && verifier.VerifyUnion(tablePos, 4, 6 /*MainCharacter*/, CharacterVerify.Verify, false)
223 && verifier.VerifyVectorOfData(tablePos, 8 /*CharactersType*/, 1 /*Character*/, false)
224 && verifier.VerifyTableEnd(tablePos);
225 }
226}
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