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1import * as flatbuffers from 'flatbuffers';
2export declare class FallingTub implements flatbuffers.IUnpackableObject<FallingTubT> {
3 bb: flatbuffers.ByteBuffer | null;
4 bb_pos: number;
5 __init(i: number, bb: flatbuffers.ByteBuffer): FallingTub;
6 weight(): number;
7 mutate_weight(value: number): boolean;
8 static getFullyQualifiedName(): string;
9 static sizeOf(): number;
10 static createFallingTub(builder: flatbuffers.Builder, weight: number): flatbuffers.Offset;
11 unpack(): FallingTubT;
12 unpackTo(_o: FallingTubT): void;
13}
14export declare class FallingTubT implements flatbuffers.IGeneratedObject {
15 weight: number;
16 constructor(weight?: number);
17 pack(builder: flatbuffers.Builder): flatbuffers.Offset;
18}
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