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1import * as flatbuffers from 'flatbuffers';
2export declare class Attacker implements flatbuffers.IUnpackableObject<AttackerT> {
3 bb: flatbuffers.ByteBuffer | null;
4 bb_pos: number;
5 __init(i: number, bb: flatbuffers.ByteBuffer): Attacker;
6 static getRootAsAttacker(bb: flatbuffers.ByteBuffer, obj?: Attacker): Attacker;
7 static getSizePrefixedRootAsAttacker(bb: flatbuffers.ByteBuffer, obj?: Attacker): Attacker;
8 swordAttackDamage(): number;
9 mutate_sword_attack_damage(value: number): boolean;
10 static getFullyQualifiedName(): string;
11 static startAttacker(builder: flatbuffers.Builder): void;
12 static addSwordAttackDamage(builder: flatbuffers.Builder, swordAttackDamage: number): void;
13 static endAttacker(builder: flatbuffers.Builder): flatbuffers.Offset;
14 static createAttacker(builder: flatbuffers.Builder, swordAttackDamage: number): flatbuffers.Offset;
15 unpack(): AttackerT;
16 unpackTo(_o: AttackerT): void;
17}
18export declare class AttackerT implements flatbuffers.IGeneratedObject {
19 swordAttackDamage: number;
20 constructor(swordAttackDamage?: number);
21 pack(builder: flatbuffers.Builder): flatbuffers.Offset;
22}
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