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1import * as flatbuffers from 'flatbuffers';
2import { TableB, TableBT } from './my-game/other-name-space/table-b.js';
3export declare class TableA implements flatbuffers.IUnpackableObject<TableAT> {
4 bb: flatbuffers.ByteBuffer | null;
5 bb_pos: number;
6 __init(i: number, bb: flatbuffers.ByteBuffer): TableA;
7 static getRootAsTableA(bb: flatbuffers.ByteBuffer, obj?: TableA): TableA;
8 static getSizePrefixedRootAsTableA(bb: flatbuffers.ByteBuffer, obj?: TableA): TableA;
9 b(obj?: TableB): TableB | null;
10 static getFullyQualifiedName(): string;
11 static startTableA(builder: flatbuffers.Builder): void;
12 static addB(builder: flatbuffers.Builder, bOffset: flatbuffers.Offset): void;
13 static endTableA(builder: flatbuffers.Builder): flatbuffers.Offset;
14 static createTableA(builder: flatbuffers.Builder, bOffset: flatbuffers.Offset): flatbuffers.Offset;
15 serialize(): Uint8Array;
16 static deserialize(buffer: Uint8Array): TableA;
17 unpack(): TableAT;
18 unpackTo(_o: TableAT): void;
19}
20export declare class TableAT implements flatbuffers.IGeneratedObject {
21 b: TableBT | null;
22 constructor(b?: TableBT | null);
23 pack(builder: flatbuffers.Builder): flatbuffers.Offset;
24}
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