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Text file src/github.com/google/flatbuffers/tests/ts/my-game/in-parent-namespace.d.ts

Documentation: github.com/google/flatbuffers/tests/ts/my-game

     1import * as flatbuffers from 'flatbuffers';
     2export declare class InParentNamespace implements flatbuffers.IUnpackableObject<InParentNamespaceT> {
     3    bb: flatbuffers.ByteBuffer | null;
     4    bb_pos: number;
     5    __init(i: number, bb: flatbuffers.ByteBuffer): InParentNamespace;
     6    static getRootAsInParentNamespace(bb: flatbuffers.ByteBuffer, obj?: InParentNamespace): InParentNamespace;
     7    static getSizePrefixedRootAsInParentNamespace(bb: flatbuffers.ByteBuffer, obj?: InParentNamespace): InParentNamespace;
     8    static getFullyQualifiedName(): string;
     9    static startInParentNamespace(builder: flatbuffers.Builder): void;
    10    static endInParentNamespace(builder: flatbuffers.Builder): flatbuffers.Offset;
    11    static createInParentNamespace(builder: flatbuffers.Builder): flatbuffers.Offset;
    12    serialize(): Uint8Array;
    13    static deserialize(buffer: Uint8Array): InParentNamespace;
    14    unpack(): InParentNamespaceT;
    15    unpackTo(_o: InParentNamespaceT): void;
    16}
    17export declare class InParentNamespaceT implements flatbuffers.IGeneratedObject {
    18    constructor();
    19    pack(builder: flatbuffers.Builder): flatbuffers.Offset;
    20}

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