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1// automatically generated by the FlatBuffers compiler, do not modify
2
3import * as flatbuffers from 'flatbuffers';
4
5
6
7export class Monster implements flatbuffers.IUnpackableObject<MonsterT> {
8 bb: flatbuffers.ByteBuffer|null = null;
9 bb_pos = 0;
10 __init(i:number, bb:flatbuffers.ByteBuffer):Monster {
11 this.bb_pos = i;
12 this.bb = bb;
13 return this;
14}
15
16static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
17 return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
18}
19
20static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
21 bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
22 return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
23}
24
25static getFullyQualifiedName():string {
26 return 'MyGame.Example2.Monster';
27}
28
29static startMonster(builder:flatbuffers.Builder) {
30 builder.startObject(0);
31}
32
33static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
34 const offset = builder.endObject();
35 return offset;
36}
37
38static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
39 Monster.startMonster(builder);
40 return Monster.endMonster(builder);
41}
42
43serialize():Uint8Array {
44 return this.bb!.bytes();
45}
46
47static deserialize(buffer: Uint8Array):Monster {
48 return Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer))
49}
50
51unpack(): MonsterT {
52 return new MonsterT();
53}
54
55
56unpackTo(_o: MonsterT): void {}
57}
58
59export class MonsterT implements flatbuffers.IGeneratedObject {
60constructor(){}
61
62
63pack(builder:flatbuffers.Builder): flatbuffers.Offset {
64 return Monster.createMonster(builder);
65}
66}
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