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1import * as flatbuffers from 'flatbuffers';
2export declare class Monster implements flatbuffers.IUnpackableObject<MonsterT> {
3 bb: flatbuffers.ByteBuffer | null;
4 bb_pos: number;
5 __init(i: number, bb: flatbuffers.ByteBuffer): Monster;
6 static getRootAsMonster(bb: flatbuffers.ByteBuffer, obj?: Monster): Monster;
7 static getSizePrefixedRootAsMonster(bb: flatbuffers.ByteBuffer, obj?: Monster): Monster;
8 static getFullyQualifiedName(): string;
9 static startMonster(builder: flatbuffers.Builder): void;
10 static endMonster(builder: flatbuffers.Builder): flatbuffers.Offset;
11 static createMonster(builder: flatbuffers.Builder): flatbuffers.Offset;
12 serialize(): Uint8Array;
13 static deserialize(buffer: Uint8Array): Monster;
14 unpack(): MonsterT;
15 unpackTo(_o: MonsterT): void;
16}
17export declare class MonsterT implements flatbuffers.IGeneratedObject {
18 constructor();
19 pack(builder: flatbuffers.Builder): flatbuffers.Offset;
20}
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