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1import * as flatbuffers from 'flatbuffers';
2import { Color } from '../../my-game/example/color.js';
3import { Test, TestT } from '../../my-game/example/test.js';
4export declare class Vec3 implements flatbuffers.IUnpackableObject<Vec3T> {
5 bb: flatbuffers.ByteBuffer | null;
6 bb_pos: number;
7 __init(i: number, bb: flatbuffers.ByteBuffer): Vec3;
8 x(): number;
9 mutate_x(value: number): boolean;
10 y(): number;
11 mutate_y(value: number): boolean;
12 z(): number;
13 mutate_z(value: number): boolean;
14 test1(): number;
15 mutate_test1(value: number): boolean;
16 test2(): Color;
17 mutate_test2(value: Color): boolean;
18 test3(obj?: Test): Test | null;
19 static getFullyQualifiedName(): string;
20 static sizeOf(): number;
21 static createVec3(builder: flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number): flatbuffers.Offset;
22 unpack(): Vec3T;
23 unpackTo(_o: Vec3T): void;
24}
25export declare class Vec3T implements flatbuffers.IGeneratedObject {
26 x: number;
27 y: number;
28 z: number;
29 test1: number;
30 test2: Color;
31 test3: TestT | null;
32 constructor(x?: number, y?: number, z?: number, test1?: number, test2?: Color, test3?: TestT | null);
33 pack(builder: flatbuffers.Builder): flatbuffers.Offset;
34}
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