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Text file src/github.com/google/flatbuffers/tests/ts/my-game/example/vec3.d.ts

Documentation: github.com/google/flatbuffers/tests/ts/my-game/example

     1import * as flatbuffers from 'flatbuffers';
     2import { Color } from '../../my-game/example/color.js';
     3import { Test, TestT } from '../../my-game/example/test.js';
     4export declare class Vec3 implements flatbuffers.IUnpackableObject<Vec3T> {
     5    bb: flatbuffers.ByteBuffer | null;
     6    bb_pos: number;
     7    __init(i: number, bb: flatbuffers.ByteBuffer): Vec3;
     8    x(): number;
     9    mutate_x(value: number): boolean;
    10    y(): number;
    11    mutate_y(value: number): boolean;
    12    z(): number;
    13    mutate_z(value: number): boolean;
    14    test1(): number;
    15    mutate_test1(value: number): boolean;
    16    test2(): Color;
    17    mutate_test2(value: Color): boolean;
    18    test3(obj?: Test): Test | null;
    19    static getFullyQualifiedName(): string;
    20    static sizeOf(): number;
    21    static createVec3(builder: flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number): flatbuffers.Offset;
    22    unpack(): Vec3T;
    23    unpackTo(_o: Vec3T): void;
    24}
    25export declare class Vec3T implements flatbuffers.IGeneratedObject {
    26    x: number;
    27    y: number;
    28    z: number;
    29    test1: number;
    30    test2: Color;
    31    test3: TestT | null;
    32    constructor(x?: number, y?: number, z?: number, test1?: number, test2?: Color, test3?: TestT | null);
    33    pack(builder: flatbuffers.Builder): flatbuffers.Offset;
    34}

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