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1import * as flatbuffers from 'flatbuffers';
2import { Color } from '../../my-game/example/color.js';
3export declare class TestSimpleTableWithEnum implements flatbuffers.IUnpackableObject<TestSimpleTableWithEnumT> {
4 bb: flatbuffers.ByteBuffer | null;
5 bb_pos: number;
6 __init(i: number, bb: flatbuffers.ByteBuffer): TestSimpleTableWithEnum;
7 static getRootAsTestSimpleTableWithEnum(bb: flatbuffers.ByteBuffer, obj?: TestSimpleTableWithEnum): TestSimpleTableWithEnum;
8 static getSizePrefixedRootAsTestSimpleTableWithEnum(bb: flatbuffers.ByteBuffer, obj?: TestSimpleTableWithEnum): TestSimpleTableWithEnum;
9 color(): Color;
10 mutate_color(value: Color): boolean;
11 static getFullyQualifiedName(): string;
12 static startTestSimpleTableWithEnum(builder: flatbuffers.Builder): void;
13 static addColor(builder: flatbuffers.Builder, color: Color): void;
14 static endTestSimpleTableWithEnum(builder: flatbuffers.Builder): flatbuffers.Offset;
15 static createTestSimpleTableWithEnum(builder: flatbuffers.Builder, color: Color): flatbuffers.Offset;
16 serialize(): Uint8Array;
17 static deserialize(buffer: Uint8Array): TestSimpleTableWithEnum;
18 unpack(): TestSimpleTableWithEnumT;
19 unpackTo(_o: TestSimpleTableWithEnumT): void;
20}
21export declare class TestSimpleTableWithEnumT implements flatbuffers.IGeneratedObject {
22 color: Color;
23 constructor(color?: Color);
24 pack(builder: flatbuffers.Builder): flatbuffers.Offset;
25}
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