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1import * as flatbuffers from 'flatbuffers';
2import { Ability, AbilityT } from '../../my-game/example/ability.js';
3import { Test, TestT } from '../../my-game/example/test.js';
4export declare class StructOfStructs implements flatbuffers.IUnpackableObject<StructOfStructsT> {
5 bb: flatbuffers.ByteBuffer | null;
6 bb_pos: number;
7 __init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructs;
8 a(obj?: Ability): Ability | null;
9 b(obj?: Test): Test | null;
10 c(obj?: Ability): Ability | null;
11 static getFullyQualifiedName(): string;
12 static sizeOf(): number;
13 static createStructOfStructs(builder: flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number): flatbuffers.Offset;
14 unpack(): StructOfStructsT;
15 unpackTo(_o: StructOfStructsT): void;
16}
17export declare class StructOfStructsT implements flatbuffers.IGeneratedObject {
18 a: AbilityT | null;
19 b: TestT | null;
20 c: AbilityT | null;
21 constructor(a?: AbilityT | null, b?: TestT | null, c?: AbilityT | null);
22 pack(builder: flatbuffers.Builder): flatbuffers.Offset;
23}
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