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Text file src/github.com/google/flatbuffers/tests/ts/my-game/example/struct-of-structs-of-structs.d.ts

Documentation: github.com/google/flatbuffers/tests/ts/my-game/example

     1import * as flatbuffers from 'flatbuffers';
     2import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js';
     3export declare class StructOfStructsOfStructs implements flatbuffers.IUnpackableObject<StructOfStructsOfStructsT> {
     4    bb: flatbuffers.ByteBuffer | null;
     5    bb_pos: number;
     6    __init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructsOfStructs;
     7    a(obj?: StructOfStructs): StructOfStructs | null;
     8    static getFullyQualifiedName(): string;
     9    static sizeOf(): number;
    10    static createStructOfStructsOfStructs(builder: flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number): flatbuffers.Offset;
    11    unpack(): StructOfStructsOfStructsT;
    12    unpackTo(_o: StructOfStructsOfStructsT): void;
    13}
    14export declare class StructOfStructsOfStructsT implements flatbuffers.IGeneratedObject {
    15    a: StructOfStructsT | null;
    16    constructor(a?: StructOfStructsT | null);
    17    pack(builder: flatbuffers.Builder): flatbuffers.Offset;
    18}

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