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1import * as flatbuffers from 'flatbuffers';
2import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js';
3export declare class StructOfStructsOfStructs implements flatbuffers.IUnpackableObject<StructOfStructsOfStructsT> {
4 bb: flatbuffers.ByteBuffer | null;
5 bb_pos: number;
6 __init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructsOfStructs;
7 a(obj?: StructOfStructs): StructOfStructs | null;
8 static getFullyQualifiedName(): string;
9 static sizeOf(): number;
10 static createStructOfStructsOfStructs(builder: flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number): flatbuffers.Offset;
11 unpack(): StructOfStructsOfStructsT;
12 unpackTo(_o: StructOfStructsOfStructsT): void;
13}
14export declare class StructOfStructsOfStructsT implements flatbuffers.IGeneratedObject {
15 a: StructOfStructsT | null;
16 constructor(a?: StructOfStructsT | null);
17 pack(builder: flatbuffers.Builder): flatbuffers.Offset;
18}
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