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Text file src/github.com/google/flatbuffers/tests/ts/my-game/example/any-unique-aliases.ts

Documentation: github.com/google/flatbuffers/tests/ts/my-game/example

     1// automatically generated by the FlatBuffers compiler, do not modify
     2
     3import { Monster as MyGame_Example2_Monster, MonsterT as MyGame_Example2_MonsterT } from '../../my-game/example2/monster.js';
     4import { Monster, MonsterT } from '../../my-game/example/monster.js';
     5import { TestSimpleTableWithEnum, TestSimpleTableWithEnumT } from '../../my-game/example/test-simple-table-with-enum.js';
     6
     7
     8export enum AnyUniqueAliases {
     9  NONE = 0,
    10  M = 1,
    11  TS = 2,
    12  M2 = 3
    13}
    14
    15export function unionToAnyUniqueAliases(
    16  type: AnyUniqueAliases,
    17  accessor: (obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null
    18): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null {
    19  switch(AnyUniqueAliases[type]) {
    20    case 'NONE': return null; 
    21    case 'M': return accessor(new Monster())! as Monster;
    22    case 'TS': return accessor(new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
    23    case 'M2': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
    24    default: return null;
    25  }
    26}
    27
    28export function unionListToAnyUniqueAliases(
    29  type: AnyUniqueAliases, 
    30  accessor: (index: number, obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null, 
    31  index: number
    32): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null {
    33  switch(AnyUniqueAliases[type]) {
    34    case 'NONE': return null; 
    35    case 'M': return accessor(index, new Monster())! as Monster;
    36    case 'TS': return accessor(index, new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum;
    37    case 'M2': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
    38    default: return null;
    39  }
    40}

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