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1import * as flatbuffers from 'flatbuffers';
2import { ArrayStruct, ArrayStructT } from '../../my-game/example/array-struct.js';
3export declare class ArrayTable implements flatbuffers.IUnpackableObject<ArrayTableT> {
4 bb: flatbuffers.ByteBuffer | null;
5 bb_pos: number;
6 __init(i: number, bb: flatbuffers.ByteBuffer): ArrayTable;
7 static getRootAsArrayTable(bb: flatbuffers.ByteBuffer, obj?: ArrayTable): ArrayTable;
8 static getSizePrefixedRootAsArrayTable(bb: flatbuffers.ByteBuffer, obj?: ArrayTable): ArrayTable;
9 static bufferHasIdentifier(bb: flatbuffers.ByteBuffer): boolean;
10 a(): string | null;
11 a(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
12 cUnderscore(obj?: ArrayStruct): ArrayStruct | null;
13 static getFullyQualifiedName(): string;
14 static startArrayTable(builder: flatbuffers.Builder): void;
15 static addA(builder: flatbuffers.Builder, aOffset: flatbuffers.Offset): void;
16 static addCUnderscore(builder: flatbuffers.Builder, cUnderscoreOffset: flatbuffers.Offset): void;
17 static endArrayTable(builder: flatbuffers.Builder): flatbuffers.Offset;
18 static finishArrayTableBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
19 static finishSizePrefixedArrayTableBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
20 unpack(): ArrayTableT;
21 unpackTo(_o: ArrayTableT): void;
22}
23export declare class ArrayTableT implements flatbuffers.IGeneratedObject {
24 a: string | Uint8Array | null;
25 cUnderscore: ArrayStructT | null;
26 constructor(a?: string | Uint8Array | null, cUnderscore?: ArrayStructT | null);
27 pack(builder: flatbuffers.Builder): flatbuffers.Offset;
28}
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