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Text file src/github.com/google/flatbuffers/tests/ts/JavaScriptTestv1.cjs

Documentation: github.com/google/flatbuffers/tests/ts

     1// Run this using JavaScriptTest.sh
     2var assert = require('assert');
     3var fs = require('fs');
     4
     5var flatbuffers = require('../../js/flatbuffers');
     6var MyGame = require(process.argv[2]).MyGame;
     7
     8function main() {
     9
    10  // First, let's test reading a FlatBuffer generated by C++ code:
    11  // This file was generated from monsterdata_test.json
    12  var data = new Uint8Array(fs.readFileSync('../monsterdata_test.mon'));
    13
    14  // Now test it:
    15
    16  var bb = new flatbuffers.ByteBuffer(data);
    17  testBuffer(bb);
    18
    19  // Second, let's create a FlatBuffer from scratch in JavaScript, and test it also.
    20  // We use an initial size of 1 to exercise the reallocation algorithm,
    21  // normally a size larger than the typical FlatBuffer you generate would be
    22  // better for performance.
    23  var fbb = new flatbuffers.Builder(1);
    24  createMonster(fbb);
    25  serializeAndTest(fbb);
    26
    27  // clear the builder, repeat tests
    28  var clearIterations = 100;
    29  var startingCapacity = fbb.bb.capacity();
    30  for (var i = 0; i < clearIterations; i++) {
    31    fbb.clear();
    32    createMonster(fbb);
    33    serializeAndTest(fbb);
    34  }
    35  // the capacity of our buffer shouldn't increase with the same size payload
    36  assert.strictEqual(fbb.bb.capacity(), startingCapacity);
    37
    38  test64bit();
    39  testUnicode();
    40  fuzzTest1();
    41
    42  console.log('FlatBuffers test: completed successfully');
    43}
    44
    45function createMonster(fbb) {
    46  // We set up the same values as monsterdata.json:
    47
    48  var str = fbb.createString('MyMonster');
    49
    50  var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
    51
    52  var fred = fbb.createString('Fred');
    53  MyGame.Example.Monster.startMonster(fbb);
    54  MyGame.Example.Monster.addName(fbb, fred);
    55  var mon2 = MyGame.Example.Monster.endMonster(fbb);
    56
    57  MyGame.Example.Monster.startTest4Vector(fbb, 2);
    58  MyGame.Example.Test.createTest(fbb, 10, 20);
    59  MyGame.Example.Test.createTest(fbb, 30, 40);
    60  var test4 = fbb.endVector();
    61
    62  var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
    63    fbb.createString('test1'),
    64    fbb.createString('test2')
    65  ]);
    66
    67  MyGame.Example.Monster.startMonster(fbb);
    68  MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6));
    69  MyGame.Example.Monster.addHp(fbb, 80);
    70  MyGame.Example.Monster.addName(fbb, str);
    71  MyGame.Example.Monster.addInventory(fbb, inv);
    72  MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster);
    73  MyGame.Example.Monster.addTest(fbb, mon2);
    74  MyGame.Example.Monster.addTest4(fbb, test4);
    75  MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString);
    76  MyGame.Example.Monster.addTestbool(fbb, true);
    77  var mon = MyGame.Example.Monster.endMonster(fbb);
    78
    79  MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
    80}
    81
    82function serializeAndTest(fbb) {
    83  // Write the result to a file for debugging purposes:
    84  // Note that the binaries are not necessarily identical, since the JSON
    85  // parser may serialize in a slightly different order than the above
    86  // JavaScript code. They are functionally equivalent though.
    87
    88  fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array()));
    89
    90  // Tests mutation first.  This will verify that we did not trample any other
    91  // part of the byte buffer.
    92  testMutation(fbb.dataBuffer());
    93
    94  testBuffer(fbb.dataBuffer());
    95}
    96
    97function testMutation(bb) {
    98  var monster = MyGame.Example.Monster.getRootAsMonster(bb);
    99
   100  monster.mutate_hp(120);
   101  assert.strictEqual(monster.hp(), 120);
   102
   103  monster.mutate_hp(80);
   104  assert.strictEqual(monster.hp(), 80);
   105
   106  var manaRes = monster.mutate_mana(10);
   107  assert.strictEqual(manaRes, false);  // Field was NOT present, because default value.
   108
   109  // TODO: There is not the availability to mutate structs or vectors.
   110}
   111
   112function testBuffer(bb) {
   113  assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
   114
   115  var monster = MyGame.Example.Monster.getRootAsMonster(bb);
   116
   117  assert.strictEqual(monster.hp(), 80);
   118  assert.strictEqual(monster.mana(), 150); // default
   119
   120  assert.strictEqual(monster.name(), 'MyMonster');
   121
   122  var pos = monster.pos();
   123  assert.strictEqual(pos.x(), 1);
   124  assert.strictEqual(pos.y(), 2);
   125  assert.strictEqual(pos.z(), 3);
   126  assert.strictEqual(pos.test1(), 3);
   127  assert.strictEqual(pos.test2(), MyGame.Example.Color.Green);
   128  var t = pos.test3();
   129  assert.strictEqual(t.a(), 5);
   130  assert.strictEqual(t.b(), 6);
   131
   132  assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster);
   133  var monster2 = new MyGame.Example.Monster();
   134  assert.strictEqual(monster.test(monster2) != null, true);
   135  assert.strictEqual(monster2.name(), 'Fred');
   136
   137  assert.strictEqual(monster.inventoryLength(), 5);
   138  var invsum = 0;
   139  for (var i = 0; i < monster.inventoryLength(); i++) {
   140    invsum += monster.inventory(i);
   141  }
   142  assert.strictEqual(invsum, 10);
   143
   144  var invsum2 = 0;
   145  var invArr = monster.inventoryArray();
   146  for (var i = 0; i < invArr.length; i++) {
   147    invsum2 += invArr[i];
   148  }
   149  assert.strictEqual(invsum2, 10);
   150
   151  var test_0 = monster.test4(0);
   152  var test_1 = monster.test4(1);
   153  assert.strictEqual(monster.test4Length(), 2);
   154  assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100);
   155
   156  assert.strictEqual(monster.testarrayofstringLength(), 2);
   157  assert.strictEqual(monster.testarrayofstring(0), 'test1');
   158  assert.strictEqual(monster.testarrayofstring(1), 'test2');
   159
   160  assert.strictEqual(monster.testbool(), true);
   161}
   162
   163function test64bit() {
   164  var fbb = new flatbuffers.Builder();
   165  var required = fbb.createString('required');
   166
   167  MyGame.Example.Stat.startStat(fbb);
   168  var stat2 = MyGame.Example.Stat.endStat(fbb);
   169
   170  MyGame.Example.Monster.startMonster(fbb);
   171  MyGame.Example.Monster.addName(fbb, required);
   172  MyGame.Example.Monster.addTestempty(fbb, stat2);
   173  var mon2 = MyGame.Example.Monster.endMonster(fbb);
   174
   175  MyGame.Example.Stat.startStat(fbb);
   176  MyGame.Example.Stat.addVal(fbb, 0x2345678987654321n);
   177  var stat = MyGame.Example.Stat.endStat(fbb);
   178
   179  MyGame.Example.Monster.startMonster(fbb);
   180  MyGame.Example.Monster.addName(fbb, required);
   181  MyGame.Example.Monster.addEnemy(fbb, mon2);
   182  MyGame.Example.Monster.addTestempty(fbb, stat);
   183  var mon = MyGame.Example.Monster.endMonster(fbb);
   184
   185  MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
   186  var bytes = fbb.asUint8Array();
   187
   188  ////////////////////////////////////////////////////////////////
   189
   190  var bb = new flatbuffers.ByteBuffer(bytes);
   191  assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
   192  var mon = MyGame.Example.Monster.getRootAsMonster(bb);
   193
   194  var stat = mon.testempty();
   195  assert.strictEqual(stat != null, true);
   196  assert.strictEqual(stat.val() != null, true);
   197  assert.strictEqual(stat.val(), 2541551405100253985n);
   198
   199  var mon2 = mon.enemy();
   200  assert.strictEqual(mon2 != null, true);
   201  stat = mon2.testempty();
   202  assert.strictEqual(stat != null, true);
   203  assert.strictEqual(stat.val() != null, true);
   204  assert.strictEqual(stat.val(), 0n); // default value
   205}
   206
   207function testUnicode() {
   208  var correct = fs.readFileSync('unicode_test.mon');
   209  var json = JSON.parse(fs.readFileSync('../unicode_test.json', 'utf8'));
   210
   211  // Test reading
   212  function testReadingUnicode(bb) {
   213    var monster = MyGame.Example.Monster.getRootAsMonster(bb);
   214    assert.strictEqual(monster.name(), json.name);
   215    assert.deepEqual(new Buffer(monster.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(json.name));
   216    assert.strictEqual(monster.testarrayoftablesLength(), json.testarrayoftables.length);
   217    json.testarrayoftables.forEach(function(table, i) {
   218      var value = monster.testarrayoftables(i);
   219      assert.strictEqual(value.name(), table.name);
   220      assert.deepEqual(new Buffer(value.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(table.name));
   221    });
   222    assert.strictEqual(monster.testarrayofstringLength(), json.testarrayofstring.length);
   223    json.testarrayofstring.forEach(function(string, i) {
   224      assert.strictEqual(monster.testarrayofstring(i), string);
   225      assert.deepEqual(new Buffer(monster.testarrayofstring(i, flatbuffers.Encoding.UTF8_BYTES)), new Buffer(string));
   226    });
   227  }
   228  testReadingUnicode(new flatbuffers.ByteBuffer(new Uint8Array(correct)));
   229
   230  // Test writing
   231  var fbb = new flatbuffers.Builder();
   232  var name = fbb.createString(json.name);
   233  var testarrayoftablesOffsets = json.testarrayoftables.map(function(table) {
   234    var name = fbb.createString(new Uint8Array(new Buffer(table.name)));
   235    MyGame.Example.Monster.startMonster(fbb);
   236    MyGame.Example.Monster.addName(fbb, name);
   237    return MyGame.Example.Monster.endMonster(fbb);
   238  });
   239  var testarrayoftablesOffset = MyGame.Example.Monster.createTestarrayoftablesVector(fbb,
   240    testarrayoftablesOffsets);
   241  var testarrayofstringOffset = MyGame.Example.Monster.createTestarrayofstringVector(fbb,
   242    json.testarrayofstring.map(function(string) { return fbb.createString(string); }));
   243  MyGame.Example.Monster.startMonster(fbb);
   244  MyGame.Example.Monster.addTestarrayofstring(fbb, testarrayofstringOffset);
   245  MyGame.Example.Monster.addTestarrayoftables(fbb, testarrayoftablesOffset);
   246  MyGame.Example.Monster.addName(fbb, name);
   247  MyGame.Example.Monster.finishSizePrefixedMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb));
   248  var bb = new flatbuffers.ByteBuffer(fbb.asUint8Array())
   249  bb.setPosition(4);
   250  testReadingUnicode(bb);
   251}
   252
   253var __imul = Math.imul ? Math.imul : function(a, b) {
   254  var ah = a >> 16 & 65535;
   255  var bh = b >> 16 & 65535;
   256  var al = a & 65535;
   257  var bl = b & 65535;
   258  return al * bl + (ah * bl + al * bh << 16) | 0;
   259};
   260
   261// Include simple random number generator to ensure results will be the
   262// same cross platform.
   263// http://en.wikipedia.org/wiki/Park%E2%80%93Miller_random_number_generator
   264var lcg_seed = 48271;
   265
   266function lcg_rand() {
   267  return lcg_seed = (__imul(lcg_seed, 279470273) >>> 0) % 4294967291;
   268}
   269
   270function lcg_reset() {
   271  lcg_seed = 48271;
   272}
   273
   274// Converts a Field ID to a virtual table offset.
   275function fieldIndexToOffset(field_id) {
   276  // Should correspond to what EndTable() below builds up.
   277  var fixed_fields = 2;  // Vtable size and Object Size.
   278  return (field_id + fixed_fields) * 2;
   279}
   280
   281// Low level stress/fuzz test: serialize/deserialize a variety of
   282// different kinds of data in different combinations
   283function fuzzTest1() {
   284
   285  // Values we're testing against: chosen to ensure no bits get chopped
   286  // off anywhere, and also be different from eachother.
   287  var bool_val   = true;
   288  var char_val   = -127;  // 0x81
   289  var uchar_val  = 0xFF;
   290  var short_val  = -32222; // 0x8222;
   291  var ushort_val = 0xFEEE;
   292  var int_val    = 0x83333333 | 0;
   293  var uint_val   = 0xFDDDDDDD;
   294  var long_val   = BigInt.asIntN(64, 0x8444444444444444n);
   295  var ulong_val  = BigInt.asUintN(64, 0xFCCCCCCCCCCCCCCCn);
   296  var float_val  = new Float32Array([3.14159])[0];
   297  var double_val = 3.14159265359;
   298
   299  var test_values_max = 11;
   300  var fields_per_object = 4;
   301  var num_fuzz_objects = 10000;  // The higher, the more thorough :)
   302
   303  var builder = new flatbuffers.Builder();
   304
   305  lcg_reset();  // Keep it deterministic.
   306
   307  var objects = [];
   308
   309  // Generate num_fuzz_objects random objects each consisting of
   310  // fields_per_object fields, each of a random type.
   311  for (var i = 0; i < num_fuzz_objects; i++) {
   312    builder.startObject(fields_per_object);
   313    for (var f = 0; f < fields_per_object; f++) {
   314      var choice = lcg_rand() % test_values_max;
   315      switch (choice) {
   316        case 0:  builder.addFieldInt8(f, bool_val,   0); break;
   317        case 1:  builder.addFieldInt8(f, char_val,   0); break;
   318        case 2:  builder.addFieldInt8(f, uchar_val,  0); break;
   319        case 3:  builder.addFieldInt16(f, short_val,  0); break;
   320        case 4:  builder.addFieldInt16(f, ushort_val, 0); break;
   321        case 5:  builder.addFieldInt32(f, int_val,    0); break;
   322        case 6:  builder.addFieldInt32(f, uint_val,   0); break;
   323        case 7:  builder.addFieldInt64(f, long_val, 0n); break;
   324        case 8:  builder.addFieldInt64(f, ulong_val, 0n); break;
   325        case 9:  builder.addFieldFloat32(f, float_val,  0); break;
   326        case 10: builder.addFieldFloat64(f, double_val, 0); break;
   327      }
   328    }
   329    objects.push(builder.endObject());
   330  }
   331  builder.prep(8, 0);  // Align whole buffer.
   332
   333  lcg_reset();  // Reset.
   334
   335  builder.finish(objects[objects.length - 1]);
   336  var bytes = new Uint8Array(builder.asUint8Array());
   337  var view = new DataView(bytes.buffer);
   338
   339  // Test that all objects we generated are readable and return the
   340  // expected values. We generate random objects in the same order
   341  // so this is deterministic.
   342  for (var i = 0; i < num_fuzz_objects; i++) {
   343    var offset = bytes.length - objects[i];
   344    for (var f = 0; f < fields_per_object; f++) {
   345      var choice = lcg_rand() % test_values_max;
   346      var vtable_offset = fieldIndexToOffset(f);
   347      var vtable = offset - view.getInt32(offset, true);
   348      assert.ok(vtable_offset < view.getInt16(vtable, true));
   349      var field_offset = offset + view.getInt16(vtable + vtable_offset, true);
   350      switch (choice) {
   351        case 0:  assert.strictEqual(!!view.getInt8(field_offset), bool_val); break;
   352        case 1:  assert.strictEqual(view.getInt8(field_offset), char_val); break;
   353        case 2:  assert.strictEqual(view.getUint8(field_offset), uchar_val); break;
   354        case 3:  assert.strictEqual(view.getInt16(field_offset, true), short_val); break;
   355        case 4:  assert.strictEqual(view.getUint16(field_offset, true), ushort_val); break;
   356        case 5:  assert.strictEqual(view.getInt32(field_offset, true), int_val); break;
   357        case 6:  assert.strictEqual(view.getUint32(field_offset, true), uint_val); break;
   358        case 7:  assert.strictEqual(view.getBigInt64(field_offset, true), long_val); break;
   359        case 8:  assert.strictEqual(view.getBigUint64(field_offset, true), ulong_val); break;
   360        case 9:  assert.strictEqual(view.getFloat32(field_offset, true), float_val); break;
   361        case 10: assert.strictEqual(view.getFloat64(field_offset, true), double_val); break;
   362      }
   363    }
   364  }
   365}
   366
   367main();

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