1// Run this using JavaScriptTest.sh
2var assert = require('assert');
3var fs = require('fs');
4
5var flatbuffers = require('../../js/flatbuffers');
6var MyGame = require(process.argv[2]).MyGame;
7
8function main() {
9
10 // First, let's test reading a FlatBuffer generated by C++ code:
11 // This file was generated from monsterdata_test.json
12 var data = new Uint8Array(fs.readFileSync('../monsterdata_test.mon'));
13
14 // Now test it:
15
16 var bb = new flatbuffers.ByteBuffer(data);
17 testBuffer(bb);
18
19 // Second, let's create a FlatBuffer from scratch in JavaScript, and test it also.
20 // We use an initial size of 1 to exercise the reallocation algorithm,
21 // normally a size larger than the typical FlatBuffer you generate would be
22 // better for performance.
23 var fbb = new flatbuffers.Builder(1);
24 createMonster(fbb);
25 serializeAndTest(fbb);
26
27 // clear the builder, repeat tests
28 var clearIterations = 100;
29 var startingCapacity = fbb.bb.capacity();
30 for (var i = 0; i < clearIterations; i++) {
31 fbb.clear();
32 createMonster(fbb);
33 serializeAndTest(fbb);
34 }
35 // the capacity of our buffer shouldn't increase with the same size payload
36 assert.strictEqual(fbb.bb.capacity(), startingCapacity);
37
38 test64bit();
39 testUnicode();
40 fuzzTest1();
41
42 console.log('FlatBuffers test: completed successfully');
43}
44
45function createMonster(fbb) {
46 // We set up the same values as monsterdata.json:
47
48 var str = fbb.createString('MyMonster');
49
50 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
51
52 var fred = fbb.createString('Fred');
53 MyGame.Example.Monster.startMonster(fbb);
54 MyGame.Example.Monster.addName(fbb, fred);
55 var mon2 = MyGame.Example.Monster.endMonster(fbb);
56
57 MyGame.Example.Monster.startTest4Vector(fbb, 2);
58 MyGame.Example.Test.createTest(fbb, 10, 20);
59 MyGame.Example.Test.createTest(fbb, 30, 40);
60 var test4 = fbb.endVector();
61
62 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
63 fbb.createString('test1'),
64 fbb.createString('test2')
65 ]);
66
67 MyGame.Example.Monster.startMonster(fbb);
68 MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6));
69 MyGame.Example.Monster.addHp(fbb, 80);
70 MyGame.Example.Monster.addName(fbb, str);
71 MyGame.Example.Monster.addInventory(fbb, inv);
72 MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster);
73 MyGame.Example.Monster.addTest(fbb, mon2);
74 MyGame.Example.Monster.addTest4(fbb, test4);
75 MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString);
76 MyGame.Example.Monster.addTestbool(fbb, true);
77 var mon = MyGame.Example.Monster.endMonster(fbb);
78
79 MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
80}
81
82function serializeAndTest(fbb) {
83 // Write the result to a file for debugging purposes:
84 // Note that the binaries are not necessarily identical, since the JSON
85 // parser may serialize in a slightly different order than the above
86 // JavaScript code. They are functionally equivalent though.
87
88 fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array()));
89
90 // Tests mutation first. This will verify that we did not trample any other
91 // part of the byte buffer.
92 testMutation(fbb.dataBuffer());
93
94 testBuffer(fbb.dataBuffer());
95}
96
97function testMutation(bb) {
98 var monster = MyGame.Example.Monster.getRootAsMonster(bb);
99
100 monster.mutate_hp(120);
101 assert.strictEqual(monster.hp(), 120);
102
103 monster.mutate_hp(80);
104 assert.strictEqual(monster.hp(), 80);
105
106 var manaRes = monster.mutate_mana(10);
107 assert.strictEqual(manaRes, false); // Field was NOT present, because default value.
108
109 // TODO: There is not the availability to mutate structs or vectors.
110}
111
112function testBuffer(bb) {
113 assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
114
115 var monster = MyGame.Example.Monster.getRootAsMonster(bb);
116
117 assert.strictEqual(monster.hp(), 80);
118 assert.strictEqual(monster.mana(), 150); // default
119
120 assert.strictEqual(monster.name(), 'MyMonster');
121
122 var pos = monster.pos();
123 assert.strictEqual(pos.x(), 1);
124 assert.strictEqual(pos.y(), 2);
125 assert.strictEqual(pos.z(), 3);
126 assert.strictEqual(pos.test1(), 3);
127 assert.strictEqual(pos.test2(), MyGame.Example.Color.Green);
128 var t = pos.test3();
129 assert.strictEqual(t.a(), 5);
130 assert.strictEqual(t.b(), 6);
131
132 assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster);
133 var monster2 = new MyGame.Example.Monster();
134 assert.strictEqual(monster.test(monster2) != null, true);
135 assert.strictEqual(monster2.name(), 'Fred');
136
137 assert.strictEqual(monster.inventoryLength(), 5);
138 var invsum = 0;
139 for (var i = 0; i < monster.inventoryLength(); i++) {
140 invsum += monster.inventory(i);
141 }
142 assert.strictEqual(invsum, 10);
143
144 var invsum2 = 0;
145 var invArr = monster.inventoryArray();
146 for (var i = 0; i < invArr.length; i++) {
147 invsum2 += invArr[i];
148 }
149 assert.strictEqual(invsum2, 10);
150
151 var test_0 = monster.test4(0);
152 var test_1 = monster.test4(1);
153 assert.strictEqual(monster.test4Length(), 2);
154 assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100);
155
156 assert.strictEqual(monster.testarrayofstringLength(), 2);
157 assert.strictEqual(monster.testarrayofstring(0), 'test1');
158 assert.strictEqual(monster.testarrayofstring(1), 'test2');
159
160 assert.strictEqual(monster.testbool(), true);
161}
162
163function test64bit() {
164 var fbb = new flatbuffers.Builder();
165 var required = fbb.createString('required');
166
167 MyGame.Example.Stat.startStat(fbb);
168 var stat2 = MyGame.Example.Stat.endStat(fbb);
169
170 MyGame.Example.Monster.startMonster(fbb);
171 MyGame.Example.Monster.addName(fbb, required);
172 MyGame.Example.Monster.addTestempty(fbb, stat2);
173 var mon2 = MyGame.Example.Monster.endMonster(fbb);
174
175 MyGame.Example.Stat.startStat(fbb);
176 MyGame.Example.Stat.addVal(fbb, 0x2345678987654321n);
177 var stat = MyGame.Example.Stat.endStat(fbb);
178
179 MyGame.Example.Monster.startMonster(fbb);
180 MyGame.Example.Monster.addName(fbb, required);
181 MyGame.Example.Monster.addEnemy(fbb, mon2);
182 MyGame.Example.Monster.addTestempty(fbb, stat);
183 var mon = MyGame.Example.Monster.endMonster(fbb);
184
185 MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
186 var bytes = fbb.asUint8Array();
187
188 ////////////////////////////////////////////////////////////////
189
190 var bb = new flatbuffers.ByteBuffer(bytes);
191 assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
192 var mon = MyGame.Example.Monster.getRootAsMonster(bb);
193
194 var stat = mon.testempty();
195 assert.strictEqual(stat != null, true);
196 assert.strictEqual(stat.val() != null, true);
197 assert.strictEqual(stat.val(), 2541551405100253985n);
198
199 var mon2 = mon.enemy();
200 assert.strictEqual(mon2 != null, true);
201 stat = mon2.testempty();
202 assert.strictEqual(stat != null, true);
203 assert.strictEqual(stat.val() != null, true);
204 assert.strictEqual(stat.val(), 0n); // default value
205}
206
207function testUnicode() {
208 var correct = fs.readFileSync('unicode_test.mon');
209 var json = JSON.parse(fs.readFileSync('../unicode_test.json', 'utf8'));
210
211 // Test reading
212 function testReadingUnicode(bb) {
213 var monster = MyGame.Example.Monster.getRootAsMonster(bb);
214 assert.strictEqual(monster.name(), json.name);
215 assert.deepEqual(new Buffer(monster.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(json.name));
216 assert.strictEqual(monster.testarrayoftablesLength(), json.testarrayoftables.length);
217 json.testarrayoftables.forEach(function(table, i) {
218 var value = monster.testarrayoftables(i);
219 assert.strictEqual(value.name(), table.name);
220 assert.deepEqual(new Buffer(value.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(table.name));
221 });
222 assert.strictEqual(monster.testarrayofstringLength(), json.testarrayofstring.length);
223 json.testarrayofstring.forEach(function(string, i) {
224 assert.strictEqual(monster.testarrayofstring(i), string);
225 assert.deepEqual(new Buffer(monster.testarrayofstring(i, flatbuffers.Encoding.UTF8_BYTES)), new Buffer(string));
226 });
227 }
228 testReadingUnicode(new flatbuffers.ByteBuffer(new Uint8Array(correct)));
229
230 // Test writing
231 var fbb = new flatbuffers.Builder();
232 var name = fbb.createString(json.name);
233 var testarrayoftablesOffsets = json.testarrayoftables.map(function(table) {
234 var name = fbb.createString(new Uint8Array(new Buffer(table.name)));
235 MyGame.Example.Monster.startMonster(fbb);
236 MyGame.Example.Monster.addName(fbb, name);
237 return MyGame.Example.Monster.endMonster(fbb);
238 });
239 var testarrayoftablesOffset = MyGame.Example.Monster.createTestarrayoftablesVector(fbb,
240 testarrayoftablesOffsets);
241 var testarrayofstringOffset = MyGame.Example.Monster.createTestarrayofstringVector(fbb,
242 json.testarrayofstring.map(function(string) { return fbb.createString(string); }));
243 MyGame.Example.Monster.startMonster(fbb);
244 MyGame.Example.Monster.addTestarrayofstring(fbb, testarrayofstringOffset);
245 MyGame.Example.Monster.addTestarrayoftables(fbb, testarrayoftablesOffset);
246 MyGame.Example.Monster.addName(fbb, name);
247 MyGame.Example.Monster.finishSizePrefixedMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb));
248 var bb = new flatbuffers.ByteBuffer(fbb.asUint8Array())
249 bb.setPosition(4);
250 testReadingUnicode(bb);
251}
252
253var __imul = Math.imul ? Math.imul : function(a, b) {
254 var ah = a >> 16 & 65535;
255 var bh = b >> 16 & 65535;
256 var al = a & 65535;
257 var bl = b & 65535;
258 return al * bl + (ah * bl + al * bh << 16) | 0;
259};
260
261// Include simple random number generator to ensure results will be the
262// same cross platform.
263// http://en.wikipedia.org/wiki/Park%E2%80%93Miller_random_number_generator
264var lcg_seed = 48271;
265
266function lcg_rand() {
267 return lcg_seed = (__imul(lcg_seed, 279470273) >>> 0) % 4294967291;
268}
269
270function lcg_reset() {
271 lcg_seed = 48271;
272}
273
274// Converts a Field ID to a virtual table offset.
275function fieldIndexToOffset(field_id) {
276 // Should correspond to what EndTable() below builds up.
277 var fixed_fields = 2; // Vtable size and Object Size.
278 return (field_id + fixed_fields) * 2;
279}
280
281// Low level stress/fuzz test: serialize/deserialize a variety of
282// different kinds of data in different combinations
283function fuzzTest1() {
284
285 // Values we're testing against: chosen to ensure no bits get chopped
286 // off anywhere, and also be different from eachother.
287 var bool_val = true;
288 var char_val = -127; // 0x81
289 var uchar_val = 0xFF;
290 var short_val = -32222; // 0x8222;
291 var ushort_val = 0xFEEE;
292 var int_val = 0x83333333 | 0;
293 var uint_val = 0xFDDDDDDD;
294 var long_val = BigInt.asIntN(64, 0x8444444444444444n);
295 var ulong_val = BigInt.asUintN(64, 0xFCCCCCCCCCCCCCCCn);
296 var float_val = new Float32Array([3.14159])[0];
297 var double_val = 3.14159265359;
298
299 var test_values_max = 11;
300 var fields_per_object = 4;
301 var num_fuzz_objects = 10000; // The higher, the more thorough :)
302
303 var builder = new flatbuffers.Builder();
304
305 lcg_reset(); // Keep it deterministic.
306
307 var objects = [];
308
309 // Generate num_fuzz_objects random objects each consisting of
310 // fields_per_object fields, each of a random type.
311 for (var i = 0; i < num_fuzz_objects; i++) {
312 builder.startObject(fields_per_object);
313 for (var f = 0; f < fields_per_object; f++) {
314 var choice = lcg_rand() % test_values_max;
315 switch (choice) {
316 case 0: builder.addFieldInt8(f, bool_val, 0); break;
317 case 1: builder.addFieldInt8(f, char_val, 0); break;
318 case 2: builder.addFieldInt8(f, uchar_val, 0); break;
319 case 3: builder.addFieldInt16(f, short_val, 0); break;
320 case 4: builder.addFieldInt16(f, ushort_val, 0); break;
321 case 5: builder.addFieldInt32(f, int_val, 0); break;
322 case 6: builder.addFieldInt32(f, uint_val, 0); break;
323 case 7: builder.addFieldInt64(f, long_val, 0n); break;
324 case 8: builder.addFieldInt64(f, ulong_val, 0n); break;
325 case 9: builder.addFieldFloat32(f, float_val, 0); break;
326 case 10: builder.addFieldFloat64(f, double_val, 0); break;
327 }
328 }
329 objects.push(builder.endObject());
330 }
331 builder.prep(8, 0); // Align whole buffer.
332
333 lcg_reset(); // Reset.
334
335 builder.finish(objects[objects.length - 1]);
336 var bytes = new Uint8Array(builder.asUint8Array());
337 var view = new DataView(bytes.buffer);
338
339 // Test that all objects we generated are readable and return the
340 // expected values. We generate random objects in the same order
341 // so this is deterministic.
342 for (var i = 0; i < num_fuzz_objects; i++) {
343 var offset = bytes.length - objects[i];
344 for (var f = 0; f < fields_per_object; f++) {
345 var choice = lcg_rand() % test_values_max;
346 var vtable_offset = fieldIndexToOffset(f);
347 var vtable = offset - view.getInt32(offset, true);
348 assert.ok(vtable_offset < view.getInt16(vtable, true));
349 var field_offset = offset + view.getInt16(vtable + vtable_offset, true);
350 switch (choice) {
351 case 0: assert.strictEqual(!!view.getInt8(field_offset), bool_val); break;
352 case 1: assert.strictEqual(view.getInt8(field_offset), char_val); break;
353 case 2: assert.strictEqual(view.getUint8(field_offset), uchar_val); break;
354 case 3: assert.strictEqual(view.getInt16(field_offset, true), short_val); break;
355 case 4: assert.strictEqual(view.getUint16(field_offset, true), ushort_val); break;
356 case 5: assert.strictEqual(view.getInt32(field_offset, true), int_val); break;
357 case 6: assert.strictEqual(view.getUint32(field_offset, true), uint_val); break;
358 case 7: assert.strictEqual(view.getBigInt64(field_offset, true), long_val); break;
359 case 8: assert.strictEqual(view.getBigUint64(field_offset, true), ulong_val); break;
360 case 9: assert.strictEqual(view.getFloat32(field_offset, true), float_val); break;
361 case 10: assert.strictEqual(view.getFloat64(field_offset, true), double_val); break;
362 }
363 }
364 }
365}
366
367main();
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