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1// automatically generated by the FlatBuffers compiler, do not modify
2// ignore_for_file: unused_import, unused_field, unused_element, unused_local_variable
3
4import 'dart:typed_data' show Uint8List;
5import 'package:flat_buffers/flat_buffers.dart' as fb;
6
7
8import './include_test2_my_game.other_name_space_generated.dart' as my_game_other_name_space;
9
10class TableA {
11 TableA._(this._bc, this._bcOffset);
12 factory TableA(List<int> bytes) {
13 final rootRef = fb.BufferContext.fromBytes(bytes);
14 return reader.read(rootRef, 0);
15 }
16
17 static const fb.Reader<TableA> reader = _TableAReader();
18
19 final fb.BufferContext _bc;
20 final int _bcOffset;
21
22 my_game_other_name_space.TableB? get b => my_game_other_name_space.TableB.reader.vTableGetNullable(_bc, _bcOffset, 4);
23
24 @override
25 String toString() {
26 return 'TableA{b: ${b}}';
27 }
28
29 TableAT unpack() => TableAT(
30 b: b?.unpack());
31
32 static int pack(fb.Builder fbBuilder, TableAT? object) {
33 if (object == null) return 0;
34 return object.pack(fbBuilder);
35 }
36}
37
38class TableAT implements fb.Packable {
39 my_game_other_name_space.TableBT? b;
40
41 TableAT({
42 this.b});
43
44 @override
45 int pack(fb.Builder fbBuilder) {
46 final int? bOffset = b?.pack(fbBuilder);
47 fbBuilder.startTable(1);
48 fbBuilder.addOffset(0, bOffset);
49 return fbBuilder.endTable();
50 }
51
52 @override
53 String toString() {
54 return 'TableAT{b: ${b}}';
55 }
56}
57
58class _TableAReader extends fb.TableReader<TableA> {
59 const _TableAReader();
60
61 @override
62 TableA createObject(fb.BufferContext bc, int offset) =>
63 TableA._(bc, offset);
64}
65
66class TableABuilder {
67 TableABuilder(this.fbBuilder);
68
69 final fb.Builder fbBuilder;
70
71 void begin() {
72 fbBuilder.startTable(1);
73 }
74
75 int addBOffset(int? offset) {
76 fbBuilder.addOffset(0, offset);
77 return fbBuilder.offset;
78 }
79
80 int finish() {
81 return fbBuilder.endTable();
82 }
83}
84
85class TableAObjectBuilder extends fb.ObjectBuilder {
86 final my_game_other_name_space.TableBObjectBuilder? _b;
87
88 TableAObjectBuilder({
89 my_game_other_name_space.TableBObjectBuilder? b,
90 })
91 : _b = b;
92
93 /// Finish building, and store into the [fbBuilder].
94 @override
95 int finish(fb.Builder fbBuilder) {
96 final int? bOffset = _b?.getOrCreateOffset(fbBuilder);
97 fbBuilder.startTable(1);
98 fbBuilder.addOffset(0, bOffset);
99 return fbBuilder.endTable();
100 }
101
102 /// Convenience method to serialize to byte list.
103 @override
104 Uint8List toBytes([String? fileIdentifier]) {
105 final fbBuilder = fb.Builder(deduplicateTables: false);
106 fbBuilder.finish(finish(fbBuilder), fileIdentifier);
107 return fbBuilder.buffer;
108 }
109}
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