1// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5namespace MyGame
6{
7
8using global::System;
9using global::System.Collections.Generic;
10using global::Google.FlatBuffers;
11
12public struct MonsterExtra : IFlatbufferObject
13{
14 private Table __p;
15 public ByteBuffer ByteBuffer { get { return __p.bb; } }
16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_5_26(); }
17 public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb) { return GetRootAsMonsterExtra(_bb, new MonsterExtra()); }
18 public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb, MonsterExtra obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
19 public static bool MonsterExtraBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONE"); }
20 public static bool VerifyMonsterExtra(ByteBuffer _bb) {Google.FlatBuffers.Verifier verifier = new Google.FlatBuffers.Verifier(_bb); return verifier.VerifyBuffer("MONE", false, MonsterExtraVerify.Verify); }
21 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
22 public MonsterExtra __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
23
24 public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } }
25 public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d0); return true; } else { return false; } }
26 public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } }
27 public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d1); return true; } else { return false; } }
28 public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } }
29 public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d2); return true; } else { return false; } }
30 public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NegativeInfinity; } }
31 public bool MutateD3(double d3) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d3); return true; } else { return false; } }
32 public float F0 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } }
33 public bool MutateF0(float f0) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f0); return true; } else { return false; } }
34 public float F1 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } }
35 public bool MutateF1(float f1) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f1); return true; } else { return false; } }
36 public float F2 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } }
37 public bool MutateF2(float f2) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f2); return true; } else { return false; } }
38 public float F3 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } }
39 public bool MutateF3(float f3) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f3); return true; } else { return false; } }
40 public double Dvec(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
41 public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } }
42#if ENABLE_SPAN_T
43 public Span<double> GetDvecBytes() { return __p.__vector_as_span<double>(20, 8); }
44#else
45 public ArraySegment<byte>? GetDvecBytes() { return __p.__vector_as_arraysegment(20); }
46#endif
47 public double[] GetDvecArray() { return __p.__vector_as_array<double>(20); }
48 public bool MutateDvec(int j, double dvec) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, dvec); return true; } else { return false; } }
49 public float Fvec(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
50 public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
51#if ENABLE_SPAN_T
52 public Span<float> GetFvecBytes() { return __p.__vector_as_span<float>(22, 4); }
53#else
54 public ArraySegment<byte>? GetFvecBytes() { return __p.__vector_as_arraysegment(22); }
55#endif
56 public float[] GetFvecArray() { return __p.__vector_as_array<float>(22); }
57 public bool MutateFvec(int j, float fvec) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutFloat(__p.__vector(o) + j * 4, fvec); return true; } else { return false; } }
58
59 public static Offset<MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder,
60 double d0 = Double.NaN,
61 double d1 = Double.NaN,
62 double d2 = Double.PositiveInfinity,
63 double d3 = Double.NegativeInfinity,
64 float f0 = Single.NaN,
65 float f1 = Single.NaN,
66 float f2 = Single.PositiveInfinity,
67 float f3 = Single.NegativeInfinity,
68 VectorOffset dvecOffset = default(VectorOffset),
69 VectorOffset fvecOffset = default(VectorOffset)) {
70 builder.StartTable(11);
71 MonsterExtra.AddD3(builder, d3);
72 MonsterExtra.AddD2(builder, d2);
73 MonsterExtra.AddD1(builder, d1);
74 MonsterExtra.AddD0(builder, d0);
75 MonsterExtra.AddFvec(builder, fvecOffset);
76 MonsterExtra.AddDvec(builder, dvecOffset);
77 MonsterExtra.AddF3(builder, f3);
78 MonsterExtra.AddF2(builder, f2);
79 MonsterExtra.AddF1(builder, f1);
80 MonsterExtra.AddF0(builder, f0);
81 return MonsterExtra.EndMonsterExtra(builder);
82 }
83
84 public static void StartMonsterExtra(FlatBufferBuilder builder) { builder.StartTable(11); }
85 public static void AddD0(FlatBufferBuilder builder, double d0) { builder.AddDouble(0, d0, Double.NaN); }
86 public static void AddD1(FlatBufferBuilder builder, double d1) { builder.AddDouble(1, d1, Double.NaN); }
87 public static void AddD2(FlatBufferBuilder builder, double d2) { builder.AddDouble(2, d2, Double.PositiveInfinity); }
88 public static void AddD3(FlatBufferBuilder builder, double d3) { builder.AddDouble(3, d3, Double.NegativeInfinity); }
89 public static void AddF0(FlatBufferBuilder builder, float f0) { builder.AddFloat(4, f0, Single.NaN); }
90 public static void AddF1(FlatBufferBuilder builder, float f1) { builder.AddFloat(5, f1, Single.NaN); }
91 public static void AddF2(FlatBufferBuilder builder, float f2) { builder.AddFloat(6, f2, Single.PositiveInfinity); }
92 public static void AddF3(FlatBufferBuilder builder, float f3) { builder.AddFloat(7, f3, Single.NegativeInfinity); }
93 public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); }
94 public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
95 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
96 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
97 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); }
98 public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
99 public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); }
100 public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
101 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
102 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
103 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
104 public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
105 public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) {
106 int o = builder.EndTable();
107 return new Offset<MyGame.MonsterExtra>(o);
108 }
109 public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); }
110 public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); }
111 public MonsterExtraT UnPack() {
112 var _o = new MonsterExtraT();
113 this.UnPackTo(_o);
114 return _o;
115 }
116 public void UnPackTo(MonsterExtraT _o) {
117 _o.D0 = this.D0;
118 _o.D1 = this.D1;
119 _o.D2 = this.D2;
120 _o.D3 = this.D3;
121 _o.F0 = this.F0;
122 _o.F1 = this.F1;
123 _o.F2 = this.F2;
124 _o.F3 = this.F3;
125 _o.Dvec = new List<double>();
126 for (var _j = 0; _j < this.DvecLength; ++_j) {_o.Dvec.Add(this.Dvec(_j));}
127 _o.Fvec = new List<float>();
128 for (var _j = 0; _j < this.FvecLength; ++_j) {_o.Fvec.Add(this.Fvec(_j));}
129 }
130 public static Offset<MyGame.MonsterExtra> Pack(FlatBufferBuilder builder, MonsterExtraT _o) {
131 if (_o == null) return default(Offset<MyGame.MonsterExtra>);
132 var _dvec = default(VectorOffset);
133 if (_o.Dvec != null) {
134 var __dvec = _o.Dvec.ToArray();
135 _dvec = CreateDvecVector(builder, __dvec);
136 }
137 var _fvec = default(VectorOffset);
138 if (_o.Fvec != null) {
139 var __fvec = _o.Fvec.ToArray();
140 _fvec = CreateFvecVector(builder, __fvec);
141 }
142 return CreateMonsterExtra(
143 builder,
144 _o.D0,
145 _o.D1,
146 _o.D2,
147 _o.D3,
148 _o.F0,
149 _o.F1,
150 _o.F2,
151 _o.F3,
152 _dvec,
153 _fvec);
154 }
155}
156
157public class MonsterExtraT
158{
159 [Newtonsoft.Json.JsonProperty("d0")]
160 public double D0 { get; set; }
161 [Newtonsoft.Json.JsonProperty("d1")]
162 public double D1 { get; set; }
163 [Newtonsoft.Json.JsonProperty("d2")]
164 public double D2 { get; set; }
165 [Newtonsoft.Json.JsonProperty("d3")]
166 public double D3 { get; set; }
167 [Newtonsoft.Json.JsonProperty("f0")]
168 public float F0 { get; set; }
169 [Newtonsoft.Json.JsonProperty("f1")]
170 public float F1 { get; set; }
171 [Newtonsoft.Json.JsonProperty("f2")]
172 public float F2 { get; set; }
173 [Newtonsoft.Json.JsonProperty("f3")]
174 public float F3 { get; set; }
175 [Newtonsoft.Json.JsonProperty("dvec")]
176 public List<double> Dvec { get; set; }
177 [Newtonsoft.Json.JsonProperty("fvec")]
178 public List<float> Fvec { get; set; }
179
180 public MonsterExtraT() {
181 this.D0 = Double.NaN;
182 this.D1 = Double.NaN;
183 this.D2 = Double.PositiveInfinity;
184 this.D3 = Double.NegativeInfinity;
185 this.F0 = Single.NaN;
186 this.F1 = Single.NaN;
187 this.F2 = Single.PositiveInfinity;
188 this.F3 = Single.NegativeInfinity;
189 this.Dvec = null;
190 this.Fvec = null;
191 }
192
193 public static MonsterExtraT DeserializeFromJson(string jsonText) {
194 return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterExtraT>(jsonText);
195 }
196 public string SerializeToJson() {
197 return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
198 }
199 public static MonsterExtraT DeserializeFromBinary(byte[] fbBuffer) {
200 return MonsterExtra.GetRootAsMonsterExtra(new ByteBuffer(fbBuffer)).UnPack();
201 }
202 public byte[] SerializeToBinary() {
203 var fbb = new FlatBufferBuilder(0x10000);
204 MonsterExtra.FinishMonsterExtraBuffer(fbb, MonsterExtra.Pack(fbb, this));
205 return fbb.DataBuffer.ToSizedArray();
206 }
207}
208
209
210static public class MonsterExtraVerify
211{
212 static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
213 {
214 return verifier.VerifyTableStart(tablePos)
215 && verifier.VerifyField(tablePos, 4 /*D0*/, 8 /*double*/, 8, false)
216 && verifier.VerifyField(tablePos, 6 /*D1*/, 8 /*double*/, 8, false)
217 && verifier.VerifyField(tablePos, 8 /*D2*/, 8 /*double*/, 8, false)
218 && verifier.VerifyField(tablePos, 10 /*D3*/, 8 /*double*/, 8, false)
219 && verifier.VerifyField(tablePos, 12 /*F0*/, 4 /*float*/, 4, false)
220 && verifier.VerifyField(tablePos, 14 /*F1*/, 4 /*float*/, 4, false)
221 && verifier.VerifyField(tablePos, 16 /*F2*/, 4 /*float*/, 4, false)
222 && verifier.VerifyField(tablePos, 18 /*F3*/, 4 /*float*/, 4, false)
223 && verifier.VerifyVectorOfData(tablePos, 20 /*Dvec*/, 8 /*double*/, false)
224 && verifier.VerifyVectorOfData(tablePos, 22 /*Fvec*/, 4 /*float*/, false)
225 && verifier.VerifyTableEnd(tablePos);
226 }
227}
228
229}
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