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1// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5namespace MyGame.Example2
6{
7
8using global::System;
9using global::System.Collections.Generic;
10using global::Google.FlatBuffers;
11
12public struct Monster : IFlatbufferObject
13{
14 private Table __p;
15 public ByteBuffer ByteBuffer { get { return __p.bb; } }
16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_5_26(); }
17 public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
18 public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
20 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
21
22
23 public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); }
24 public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) {
25 int o = builder.EndTable();
26 return new Offset<MyGame.Example2.Monster>(o);
27 }
28 public MonsterT UnPack() {
29 var _o = new MonsterT();
30 this.UnPackTo(_o);
31 return _o;
32 }
33 public void UnPackTo(MonsterT _o) {
34 }
35 public static Offset<MyGame.Example2.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) {
36 if (_o == null) return default(Offset<MyGame.Example2.Monster>);
37 StartMonster(builder);
38 return EndMonster(builder);
39 }
40}
41
42public class MonsterT
43{
44
45 public MonsterT() {
46 }
47}
48
49
50static public class MonsterVerify
51{
52 static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
53 {
54 return verifier.VerifyTableStart(tablePos)
55 && verifier.VerifyTableEnd(tablePos);
56 }
57}
58
59}
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