...

Text file src/github.com/google/flatbuffers/tests/MyGame/Example/Vec3.py

Documentation: github.com/google/flatbuffers/tests/MyGame/Example

     1# automatically generated by the FlatBuffers compiler, do not modify
     2
     3# namespace: Example
     4
     5import flatbuffers
     6from flatbuffers.compat import import_numpy
     7np = import_numpy()
     8
     9class Vec3(object):
    10    __slots__ = ['_tab']
    11
    12    @classmethod
    13    def SizeOf(cls):
    14        return 32
    15
    16    # Vec3
    17    def Init(self, buf, pos):
    18        self._tab = flatbuffers.table.Table(buf, pos)
    19
    20    # Vec3
    21    def X(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
    22    # Vec3
    23    def Y(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4))
    24    # Vec3
    25    def Z(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8))
    26    # Vec3
    27    def Test1(self): return self._tab.Get(flatbuffers.number_types.Float64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(16))
    28    # Vec3
    29    def Test2(self): return self._tab.Get(flatbuffers.number_types.Uint8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(24))
    30    # Vec3
    31    def Test3(self, obj):
    32        obj.Init(self._tab.Bytes, self._tab.Pos + 26)
    33        return obj
    34
    35
    36def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b):
    37    builder.Prep(8, 32)
    38    builder.Pad(2)
    39    builder.Prep(2, 4)
    40    builder.Pad(1)
    41    builder.PrependInt8(test3_b)
    42    builder.PrependInt16(test3_a)
    43    builder.Pad(1)
    44    builder.PrependUint8(test2)
    45    builder.PrependFloat64(test1)
    46    builder.Pad(4)
    47    builder.PrependFloat32(z)
    48    builder.PrependFloat32(y)
    49    builder.PrependFloat32(x)
    50    return builder.Offset()
    51
    52import MyGame.Example.Test
    53try:
    54    from typing import Optional
    55except:
    56    pass
    57
    58class Vec3T(object):
    59
    60    # Vec3T
    61    def __init__(self):
    62        self.x = 0.0  # type: float
    63        self.y = 0.0  # type: float
    64        self.z = 0.0  # type: float
    65        self.test1 = 0.0  # type: float
    66        self.test2 = 0  # type: int
    67        self.test3 = None  # type: Optional[MyGame.Example.Test.TestT]
    68
    69    @classmethod
    70    def InitFromBuf(cls, buf, pos):
    71        vec3 = Vec3()
    72        vec3.Init(buf, pos)
    73        return cls.InitFromObj(vec3)
    74
    75    @classmethod
    76    def InitFromPackedBuf(cls, buf, pos=0):
    77        n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos)
    78        return cls.InitFromBuf(buf, pos+n)
    79
    80    @classmethod
    81    def InitFromObj(cls, vec3):
    82        x = Vec3T()
    83        x._UnPack(vec3)
    84        return x
    85
    86    # Vec3T
    87    def _UnPack(self, vec3):
    88        if vec3 is None:
    89            return
    90        self.x = vec3.X()
    91        self.y = vec3.Y()
    92        self.z = vec3.Z()
    93        self.test1 = vec3.Test1()
    94        self.test2 = vec3.Test2()
    95        if vec3.Test3(MyGame.Example.Test.Test()) is not None:
    96            self.test3 = MyGame.Example.Test.TestT.InitFromObj(vec3.Test3(MyGame.Example.Test.Test()))
    97
    98    # Vec3T
    99    def Pack(self, builder):
   100        return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test3.b)

View as plain text