...
1# automatically generated by the FlatBuffers compiler, do not modify
2
3# namespace: Example
4
5import flatbuffers
6from flatbuffers.compat import import_numpy
7np = import_numpy()
8
9class StructOfStructs(object):
10 __slots__ = ['_tab']
11
12 @classmethod
13 def SizeOf(cls):
14 return 20
15
16 # StructOfStructs
17 def Init(self, buf, pos):
18 self._tab = flatbuffers.table.Table(buf, pos)
19
20 # StructOfStructs
21 def A(self, obj):
22 obj.Init(self._tab.Bytes, self._tab.Pos + 0)
23 return obj
24
25 # StructOfStructs
26 def B(self, obj):
27 obj.Init(self._tab.Bytes, self._tab.Pos + 8)
28 return obj
29
30 # StructOfStructs
31 def C(self, obj):
32 obj.Init(self._tab.Bytes, self._tab.Pos + 12)
33 return obj
34
35
36def CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance):
37 builder.Prep(4, 20)
38 builder.Prep(4, 8)
39 builder.PrependUint32(c_distance)
40 builder.PrependUint32(c_id)
41 builder.Prep(2, 4)
42 builder.Pad(1)
43 builder.PrependInt8(b_b)
44 builder.PrependInt16(b_a)
45 builder.Prep(4, 8)
46 builder.PrependUint32(a_distance)
47 builder.PrependUint32(a_id)
48 return builder.Offset()
49
50import MyGame.Example.Ability
51import MyGame.Example.Test
52try:
53 from typing import Optional
54except:
55 pass
56
57class StructOfStructsT(object):
58
59 # StructOfStructsT
60 def __init__(self):
61 self.a = None # type: Optional[MyGame.Example.Ability.AbilityT]
62 self.b = None # type: Optional[MyGame.Example.Test.TestT]
63 self.c = None # type: Optional[MyGame.Example.Ability.AbilityT]
64
65 @classmethod
66 def InitFromBuf(cls, buf, pos):
67 structOfStructs = StructOfStructs()
68 structOfStructs.Init(buf, pos)
69 return cls.InitFromObj(structOfStructs)
70
71 @classmethod
72 def InitFromPackedBuf(cls, buf, pos=0):
73 n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos)
74 return cls.InitFromBuf(buf, pos+n)
75
76 @classmethod
77 def InitFromObj(cls, structOfStructs):
78 x = StructOfStructsT()
79 x._UnPack(structOfStructs)
80 return x
81
82 # StructOfStructsT
83 def _UnPack(self, structOfStructs):
84 if structOfStructs is None:
85 return
86 if structOfStructs.A(MyGame.Example.Ability.Ability()) is not None:
87 self.a = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.A(MyGame.Example.Ability.Ability()))
88 if structOfStructs.B(MyGame.Example.Test.Test()) is not None:
89 self.b = MyGame.Example.Test.TestT.InitFromObj(structOfStructs.B(MyGame.Example.Test.Test()))
90 if structOfStructs.C(MyGame.Example.Ability.Ability()) is not None:
91 self.c = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.C(MyGame.Example.Ability.Ability()))
92
93 # StructOfStructsT
94 def Pack(self, builder):
95 return CreateStructOfStructs(builder, self.a.id, self.a.distance, self.b.a, self.b.b, self.c.id, self.c.distance)
View as plain text