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1#[ MyGame.Example.StructOfStructs
2 Automatically generated by the FlatBuffers compiler, do not modify.
3 Or modify. I'm a message, not a cop.
4
5 flatc version: 23.5.26
6
7 Declared by :
8 Rooting type : MyGame.Example.Monster ()
9]#
10
11import Ability as MyGame_Example_Ability
12import Test as MyGame_Example_Test
13import flatbuffers
14
15type StructOfStructs* = object of FlatObj
16func a*(self: StructOfStructs): MyGame_Example_Ability.Ability =
17 return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0))
18func b*(self: StructOfStructs): MyGame_Example_Test.Test =
19 return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 8))
20func c*(self: StructOfStructs): MyGame_Example_Ability.Ability =
21 return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 12))
22proc StructOfStructsCreate*(self: var Builder, a_id: uint32, a_distance: uint32, b_a: int16, b_b: int8, c_id: uint32, c_distance: uint32): uoffset =
23 self.Prep(4, 20)
24 self.Prep(4, 8)
25 self.Prepend(c_distance)
26 self.Prepend(c_id)
27 self.Prep(2, 4)
28 self.Pad(1)
29 self.Prepend(b_b)
30 self.Prepend(b_a)
31 self.Prep(4, 8)
32 self.Prepend(a_distance)
33 self.Prepend(a_id)
34 return self.Offset()
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