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Text file src/github.com/google/flatbuffers/tests/MyGame/Example/StructOfStructs.cs

Documentation: github.com/google/flatbuffers/tests/MyGame/Example

     1// <auto-generated>
     2//  automatically generated by the FlatBuffers compiler, do not modify
     3// </auto-generated>
     4
     5namespace MyGame.Example
     6{
     7
     8using global::System;
     9using global::System.Collections.Generic;
    10using global::Google.FlatBuffers;
    11
    12public struct StructOfStructs : IFlatbufferObject
    13{
    14  private Struct __p;
    15  public ByteBuffer ByteBuffer { get { return __p.bb; } }
    16  public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
    17  public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
    18
    19  public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } }
    20  public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } }
    21  public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } }
    22
    23  public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) {
    24    builder.Prep(4, 20);
    25    builder.Prep(4, 8);
    26    builder.PutUint(c_Distance);
    27    builder.PutUint(c_Id);
    28    builder.Prep(2, 4);
    29    builder.Pad(1);
    30    builder.PutSbyte(b_B);
    31    builder.PutShort(b_A);
    32    builder.Prep(4, 8);
    33    builder.PutUint(a_Distance);
    34    builder.PutUint(a_Id);
    35    return new Offset<MyGame.Example.StructOfStructs>(builder.Offset);
    36  }
    37  public StructOfStructsT UnPack() {
    38    var _o = new StructOfStructsT();
    39    this.UnPackTo(_o);
    40    return _o;
    41  }
    42  public void UnPackTo(StructOfStructsT _o) {
    43    _o.A = this.A.UnPack();
    44    _o.B = this.B.UnPack();
    45    _o.C = this.C.UnPack();
    46  }
    47  public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsT _o) {
    48    if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>);
    49    var _a_id = _o.A.Id;
    50    var _a_distance = _o.A.Distance;
    51    var _b_a = _o.B.A;
    52    var _b_b = _o.B.B;
    53    var _c_id = _o.C.Id;
    54    var _c_distance = _o.C.Distance;
    55    return CreateStructOfStructs(
    56      builder,
    57      _a_id,
    58      _a_distance,
    59      _b_a,
    60      _b_b,
    61      _c_id,
    62      _c_distance);
    63  }
    64}
    65
    66public class StructOfStructsT
    67{
    68  [Newtonsoft.Json.JsonProperty("a")]
    69  public MyGame.Example.AbilityT A { get; set; }
    70  [Newtonsoft.Json.JsonProperty("b")]
    71  public MyGame.Example.TestT B { get; set; }
    72  [Newtonsoft.Json.JsonProperty("c")]
    73  public MyGame.Example.AbilityT C { get; set; }
    74
    75  public StructOfStructsT() {
    76    this.A = new MyGame.Example.AbilityT();
    77    this.B = new MyGame.Example.TestT();
    78    this.C = new MyGame.Example.AbilityT();
    79  }
    80}
    81
    82
    83}

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