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1// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5namespace MyGame.Example
6{
7
8using global::System;
9using global::System.Collections.Generic;
10using global::Google.FlatBuffers;
11
12public struct StructOfStructs : IFlatbufferObject
13{
14 private Struct __p;
15 public ByteBuffer ByteBuffer { get { return __p.bb; } }
16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
17 public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18
19 public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } }
20 public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } }
21 public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } }
22
23 public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) {
24 builder.Prep(4, 20);
25 builder.Prep(4, 8);
26 builder.PutUint(c_Distance);
27 builder.PutUint(c_Id);
28 builder.Prep(2, 4);
29 builder.Pad(1);
30 builder.PutSbyte(b_B);
31 builder.PutShort(b_A);
32 builder.Prep(4, 8);
33 builder.PutUint(a_Distance);
34 builder.PutUint(a_Id);
35 return new Offset<MyGame.Example.StructOfStructs>(builder.Offset);
36 }
37 public StructOfStructsT UnPack() {
38 var _o = new StructOfStructsT();
39 this.UnPackTo(_o);
40 return _o;
41 }
42 public void UnPackTo(StructOfStructsT _o) {
43 _o.A = this.A.UnPack();
44 _o.B = this.B.UnPack();
45 _o.C = this.C.UnPack();
46 }
47 public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsT _o) {
48 if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>);
49 var _a_id = _o.A.Id;
50 var _a_distance = _o.A.Distance;
51 var _b_a = _o.B.A;
52 var _b_b = _o.B.B;
53 var _c_id = _o.C.Id;
54 var _c_distance = _o.C.Distance;
55 return CreateStructOfStructs(
56 builder,
57 _a_id,
58 _a_distance,
59 _b_a,
60 _b_b,
61 _c_id,
62 _c_distance);
63 }
64}
65
66public class StructOfStructsT
67{
68 [Newtonsoft.Json.JsonProperty("a")]
69 public MyGame.Example.AbilityT A { get; set; }
70 [Newtonsoft.Json.JsonProperty("b")]
71 public MyGame.Example.TestT B { get; set; }
72 [Newtonsoft.Json.JsonProperty("c")]
73 public MyGame.Example.AbilityT C { get; set; }
74
75 public StructOfStructsT() {
76 this.A = new MyGame.Example.AbilityT();
77 this.B = new MyGame.Example.TestT();
78 this.C = new MyGame.Example.AbilityT();
79 }
80}
81
82
83}
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