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Text file src/github.com/google/flatbuffers/tests/MyGame/Example/Stat.cs

Documentation: github.com/google/flatbuffers/tests/MyGame/Example

     1// <auto-generated>
     2//  automatically generated by the FlatBuffers compiler, do not modify
     3// </auto-generated>
     4
     5namespace MyGame.Example
     6{
     7
     8using global::System;
     9using global::System.Collections.Generic;
    10using global::Google.FlatBuffers;
    11
    12public struct Stat : IFlatbufferObject
    13{
    14  private Table __p;
    15  public ByteBuffer ByteBuffer { get { return __p.bb; } }
    16  public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_5_26(); }
    17  public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
    18  public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
    19  public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
    20  public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
    21
    22  public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
    23#if ENABLE_SPAN_T
    24  public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); }
    25#else
    26  public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
    27#endif
    28  public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
    29  public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
    30  public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
    31  public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
    32  public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
    33
    34  public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder,
    35      StringOffset idOffset = default(StringOffset),
    36      long val = 0,
    37      ushort count = 0) {
    38    builder.StartTable(3);
    39    Stat.AddVal(builder, val);
    40    Stat.AddId(builder, idOffset);
    41    Stat.AddCount(builder, count);
    42    return Stat.EndStat(builder);
    43  }
    44
    45  public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); }
    46  public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
    47  public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
    48  public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
    49  public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) {
    50    int o = builder.EndTable();
    51    return new Offset<MyGame.Example.Stat>(o);
    52  }
    53
    54  public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) {
    55    Array.Sort(offsets,
    56      (Offset<Stat> o1, Offset<Stat> o2) =>
    57        new Stat().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Count.CompareTo(new Stat().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Count));
    58    return builder.CreateVectorOfTables(offsets);
    59  }
    60
    61  public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) {
    62    Stat obj_ = new Stat();
    63    int span = bb.GetInt(vectorLocation - 4);
    64    int start = 0;
    65    while (span != 0) {
    66      int middle = span / 2;
    67      int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
    68      obj_.__assign(tableOffset, bb);
    69      int comp = obj_.Count.CompareTo(key);
    70      if (comp > 0) {
    71        span = middle;
    72      } else if (comp < 0) {
    73        middle++;
    74        start += middle;
    75        span -= middle;
    76      } else {
    77        return obj_;
    78      }
    79    }
    80    return null;
    81  }
    82  public StatT UnPack() {
    83    var _o = new StatT();
    84    this.UnPackTo(_o);
    85    return _o;
    86  }
    87  public void UnPackTo(StatT _o) {
    88    _o.Id = this.Id;
    89    _o.Val = this.Val;
    90    _o.Count = this.Count;
    91  }
    92  public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) {
    93    if (_o == null) return default(Offset<MyGame.Example.Stat>);
    94    var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id);
    95    return CreateStat(
    96      builder,
    97      _id,
    98      _o.Val,
    99      _o.Count);
   100  }
   101}
   102
   103public class StatT
   104{
   105  [Newtonsoft.Json.JsonProperty("id")]
   106  public string Id { get; set; }
   107  [Newtonsoft.Json.JsonProperty("val")]
   108  public long Val { get; set; }
   109  [Newtonsoft.Json.JsonProperty("count")]
   110  public ushort Count { get; set; }
   111
   112  public StatT() {
   113    this.Id = null;
   114    this.Val = 0;
   115    this.Count = 0;
   116  }
   117}
   118
   119
   120static public class StatVerify
   121{
   122  static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
   123  {
   124    return verifier.VerifyTableStart(tablePos)
   125      && verifier.VerifyString(tablePos, 4 /*Id*/, false)
   126      && verifier.VerifyField(tablePos, 6 /*Val*/, 8 /*long*/, 8, false)
   127      && verifier.VerifyField(tablePos, 8 /*Count*/, 2 /*ushort*/, 2, false)
   128      && verifier.VerifyTableEnd(tablePos);
   129  }
   130}
   131
   132}

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