1// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5namespace MyGame.Example
6{
7
8using global::System;
9using global::System.Collections.Generic;
10using global::Google.FlatBuffers;
11
12public struct Stat : IFlatbufferObject
13{
14 private Table __p;
15 public ByteBuffer ByteBuffer { get { return __p.bb; } }
16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_5_26(); }
17 public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
18 public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
20 public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
21
22 public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
23#if ENABLE_SPAN_T
24 public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); }
25#else
26 public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
27#endif
28 public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
29 public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
30 public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
31 public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
32 public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
33
34 public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder,
35 StringOffset idOffset = default(StringOffset),
36 long val = 0,
37 ushort count = 0) {
38 builder.StartTable(3);
39 Stat.AddVal(builder, val);
40 Stat.AddId(builder, idOffset);
41 Stat.AddCount(builder, count);
42 return Stat.EndStat(builder);
43 }
44
45 public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); }
46 public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
47 public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
48 public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
49 public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) {
50 int o = builder.EndTable();
51 return new Offset<MyGame.Example.Stat>(o);
52 }
53
54 public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) {
55 Array.Sort(offsets,
56 (Offset<Stat> o1, Offset<Stat> o2) =>
57 new Stat().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Count.CompareTo(new Stat().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Count));
58 return builder.CreateVectorOfTables(offsets);
59 }
60
61 public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) {
62 Stat obj_ = new Stat();
63 int span = bb.GetInt(vectorLocation - 4);
64 int start = 0;
65 while (span != 0) {
66 int middle = span / 2;
67 int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
68 obj_.__assign(tableOffset, bb);
69 int comp = obj_.Count.CompareTo(key);
70 if (comp > 0) {
71 span = middle;
72 } else if (comp < 0) {
73 middle++;
74 start += middle;
75 span -= middle;
76 } else {
77 return obj_;
78 }
79 }
80 return null;
81 }
82 public StatT UnPack() {
83 var _o = new StatT();
84 this.UnPackTo(_o);
85 return _o;
86 }
87 public void UnPackTo(StatT _o) {
88 _o.Id = this.Id;
89 _o.Val = this.Val;
90 _o.Count = this.Count;
91 }
92 public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) {
93 if (_o == null) return default(Offset<MyGame.Example.Stat>);
94 var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id);
95 return CreateStat(
96 builder,
97 _id,
98 _o.Val,
99 _o.Count);
100 }
101}
102
103public class StatT
104{
105 [Newtonsoft.Json.JsonProperty("id")]
106 public string Id { get; set; }
107 [Newtonsoft.Json.JsonProperty("val")]
108 public long Val { get; set; }
109 [Newtonsoft.Json.JsonProperty("count")]
110 public ushort Count { get; set; }
111
112 public StatT() {
113 this.Id = null;
114 this.Val = 0;
115 this.Count = 0;
116 }
117}
118
119
120static public class StatVerify
121{
122 static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
123 {
124 return verifier.VerifyTableStart(tablePos)
125 && verifier.VerifyString(tablePos, 4 /*Id*/, false)
126 && verifier.VerifyField(tablePos, 6 /*Val*/, 8 /*long*/, 8, false)
127 && verifier.VerifyField(tablePos, 8 /*Count*/, 2 /*ushort*/, 2, false)
128 && verifier.VerifyTableEnd(tablePos);
129 }
130}
131
132}
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