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1// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5namespace MyGame.Example
6{
7
8using global::System;
9using global::System.Collections.Generic;
10using global::Google.FlatBuffers;
11
12public struct NestedStruct : IFlatbufferObject
13{
14 private Struct __p;
15 public ByteBuffer ByteBuffer { get { return __p.bb; } }
16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
17 public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18
19 public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); }
20 public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); }
21 public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } }
22 public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); }
23 public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); }
24 public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); }
25 public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); }
26 public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); }
27
28 public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) {
29 builder.Prep(8, 32);
30 for (int _idx0 = 2; _idx0 > 0; _idx0--) {
31 builder.PutLong(D[_idx0-1]);
32 }
33 builder.Pad(5);
34 for (int _idx0 = 2; _idx0 > 0; _idx0--) {
35 builder.PutSbyte((sbyte)C[_idx0-1]);
36 }
37 builder.PutSbyte((sbyte)B);
38 for (int _idx0 = 2; _idx0 > 0; _idx0--) {
39 builder.PutInt(A[_idx0-1]);
40 }
41 return new Offset<MyGame.Example.NestedStruct>(builder.Offset);
42 }
43 public NestedStructT UnPack() {
44 var _o = new NestedStructT();
45 this.UnPackTo(_o);
46 return _o;
47 }
48 public void UnPackTo(NestedStructT _o) {
49 _o.A = new int[2];
50 for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); }
51 _o.B = this.B;
52 _o.C = new MyGame.Example.TestEnum[2];
53 for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); }
54 _o.D = new long[2];
55 for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); }
56 }
57 public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) {
58 if (_o == null) return default(Offset<MyGame.Example.NestedStruct>);
59 var _a = _o.A;
60 var _c = _o.C;
61 var _d = _o.D;
62 return CreateNestedStruct(
63 builder,
64 _a,
65 _o.B,
66 _c,
67 _d);
68 }
69}
70
71public class NestedStructT
72{
73 [Newtonsoft.Json.JsonProperty("a")]
74 public int[] A { get; set; }
75 [Newtonsoft.Json.JsonProperty("b")]
76 public MyGame.Example.TestEnum B { get; set; }
77 [Newtonsoft.Json.JsonProperty("c")]
78 public MyGame.Example.TestEnum[] C { get; set; }
79 [Newtonsoft.Json.JsonProperty("d")]
80 public long[] D { get; set; }
81
82 public NestedStructT() {
83 this.A = new int[2];
84 this.B = MyGame.Example.TestEnum.A;
85 this.C = new MyGame.Example.TestEnum[2];
86 this.D = new long[2];
87 }
88}
89
90
91}
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