1#[ MyGame.Example.Monster
2 Automatically generated by the FlatBuffers compiler, do not modify.
3 Or modify. I'm a message, not a cop.
4
5 flatc version: 23.5.26
6
7 Declared by :
8 Rooting type : MyGame.Example.Monster ()
9]#
10
11import ../InParentNamespace as MyGame_InParentNamespace
12import Ability as MyGame_Example_Ability
13import Any as MyGame_Example_Any
14import AnyAmbiguousAliases as MyGame_Example_AnyAmbiguousAliases
15import AnyUniqueAliases as MyGame_Example_AnyUniqueAliases
16import Color as MyGame_Example_Color
17import LongEnum as MyGame_Example_LongEnum
18import Race as MyGame_Example_Race
19import Referrable as MyGame_Example_Referrable
20import Stat as MyGame_Example_Stat
21import Test as MyGame_Example_Test
22import Vec3 as MyGame_Example_Vec3
23import flatbuffers
24import std/options
25
26# an example documentation comment: "monster object"
27type Monster* = object of FlatObj
28func pos*(self: Monster): Option[MyGame_Example_Vec3.Vec3] =
29 let o = self.tab.Offset(4)
30 if o != 0:
31 return some(MyGame_Example_Vec3.Vec3(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
32func mana*(self: Monster): int16 =
33 let o = self.tab.Offset(6)
34 if o != 0:
35 return Get[int16](self.tab, self.tab.Pos + o)
36 return 150
37func `mana=`*(self: var Monster, n: int16): bool =
38 return self.tab.MutateSlot(6, n)
39func hp*(self: Monster): int16 =
40 let o = self.tab.Offset(8)
41 if o != 0:
42 return Get[int16](self.tab, self.tab.Pos + o)
43 return 100
44func `hp=`*(self: var Monster, n: int16): bool =
45 return self.tab.MutateSlot(8, n)
46func name*(self: Monster): string =
47 let o = self.tab.Offset(10)
48 if o != 0:
49 return self.tab.String(self.tab.Pos + o)
50 return ""
51func inventoryLength*(self: Monster): int =
52 let o = self.tab.Offset(14)
53 if o != 0:
54 return self.tab.VectorLen(o)
55func inventory*(self: Monster, j: int): uint8 =
56 let o = self.tab.Offset(14)
57 if o != 0:
58 var x = self.tab.Vector(o)
59 x += j.uoffset * 1.uoffset
60 return Get[uint8](self.tab, x)
61func inventory*(self: Monster): seq[uint8] =
62 let len = self.inventoryLength
63 for i in countup(0, len - 1):
64 result.add(self.inventory(i))
65func color*(self: Monster): MyGame_Example_Color.Color =
66 let o = self.tab.Offset(16)
67 if o != 0:
68 return MyGame_Example_Color.Color(Get[uint8](self.tab, self.tab.Pos + o))
69 return type(result)(8)
70func `color=`*(self: var Monster, n: MyGame_Example_Color.Color): bool =
71 return self.tab.MutateSlot(16, n)
72func testType*(self: Monster): MyGame_Example_Any.Any =
73 let o = self.tab.Offset(18)
74 if o != 0:
75 return MyGame_Example_Any.Any(Get[uint8](self.tab, self.tab.Pos + o))
76 return type(result)(0)
77func `testType=`*(self: var Monster, n: MyGame_Example_Any.Any): bool =
78 return self.tab.MutateSlot(18, n)
79func test*(self: Monster): Option[Vtable] =
80 let o = self.tab.Offset(20)
81 if o != 0:
82 return some(self.tab.Union(o))
83func test4Length*(self: Monster): int =
84 let o = self.tab.Offset(22)
85 if o != 0:
86 return self.tab.VectorLen(o)
87func test4*(self: Monster, j: int): MyGame_Example_Test.Test =
88 let o = self.tab.Offset(22)
89 if o != 0:
90 var x = self.tab.Vector(o)
91 x += j.uoffset * 4.uoffset
92 return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
93func test4*(self: Monster): seq[MyGame_Example_Test.Test] =
94 let len = self.test4Length
95 for i in countup(0, len - 1):
96 result.add(self.test4(i))
97func testarrayofstringLength*(self: Monster): int =
98 let o = self.tab.Offset(24)
99 if o != 0:
100 return self.tab.VectorLen(o)
101func testarrayofstring*(self: Monster, j: int): string =
102 let o = self.tab.Offset(24)
103 if o != 0:
104 var x = self.tab.Vector(o)
105 x += j.uoffset * 4.uoffset
106 return self.tab.String(x)
107func testarrayofstring*(self: Monster): seq[string] =
108 let len = self.testarrayofstringLength
109 for i in countup(0, len - 1):
110 result.add(self.testarrayofstring(i))
111func testarrayoftablesLength*(self: Monster): int =
112 let o = self.tab.Offset(26)
113 if o != 0:
114 return self.tab.VectorLen(o)
115func testarrayoftables*(self: Monster, j: int): Monster =
116 let o = self.tab.Offset(26)
117 if o != 0:
118 var x = self.tab.Vector(o)
119 x += j.uoffset * 4.uoffset
120 return Monster(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
121func testarrayoftables*(self: Monster): seq[Monster] =
122 let len = self.testarrayoftablesLength
123 for i in countup(0, len - 1):
124 result.add(self.testarrayoftables(i))
125func enemy*(self: Monster): Option[Monster] =
126 let o = self.tab.Offset(28)
127 if o != 0:
128 return some(Monster(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
129func testnestedflatbufferLength*(self: Monster): int =
130 let o = self.tab.Offset(30)
131 if o != 0:
132 return self.tab.VectorLen(o)
133func testnestedflatbuffer*(self: Monster, j: int): uint8 =
134 let o = self.tab.Offset(30)
135 if o != 0:
136 var x = self.tab.Vector(o)
137 x += j.uoffset * 1.uoffset
138 return Get[uint8](self.tab, x)
139func testnestedflatbuffer*(self: Monster): seq[uint8] =
140 let len = self.testnestedflatbufferLength
141 for i in countup(0, len - 1):
142 result.add(self.testnestedflatbuffer(i))
143func testempty*(self: Monster): Option[MyGame_Example_Stat.Stat] =
144 let o = self.tab.Offset(32)
145 if o != 0:
146 return some(MyGame_Example_Stat.Stat(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
147func testbool*(self: Monster): bool =
148 let o = self.tab.Offset(34)
149 if o != 0:
150 return Get[bool](self.tab, self.tab.Pos + o)
151 return false
152func `testbool=`*(self: var Monster, n: bool): bool =
153 return self.tab.MutateSlot(34, n)
154func testhashs32Fnv1*(self: Monster): int32 =
155 let o = self.tab.Offset(36)
156 if o != 0:
157 return Get[int32](self.tab, self.tab.Pos + o)
158 return 0
159func `testhashs32Fnv1=`*(self: var Monster, n: int32): bool =
160 return self.tab.MutateSlot(36, n)
161func testhashu32Fnv1*(self: Monster): uint32 =
162 let o = self.tab.Offset(38)
163 if o != 0:
164 return Get[uint32](self.tab, self.tab.Pos + o)
165 return 0
166func `testhashu32Fnv1=`*(self: var Monster, n: uint32): bool =
167 return self.tab.MutateSlot(38, n)
168func testhashs64Fnv1*(self: Monster): int64 =
169 let o = self.tab.Offset(40)
170 if o != 0:
171 return Get[int64](self.tab, self.tab.Pos + o)
172 return 0
173func `testhashs64Fnv1=`*(self: var Monster, n: int64): bool =
174 return self.tab.MutateSlot(40, n)
175func testhashu64Fnv1*(self: Monster): uint64 =
176 let o = self.tab.Offset(42)
177 if o != 0:
178 return Get[uint64](self.tab, self.tab.Pos + o)
179 return 0
180func `testhashu64Fnv1=`*(self: var Monster, n: uint64): bool =
181 return self.tab.MutateSlot(42, n)
182func testhashs32Fnv1a*(self: Monster): int32 =
183 let o = self.tab.Offset(44)
184 if o != 0:
185 return Get[int32](self.tab, self.tab.Pos + o)
186 return 0
187func `testhashs32Fnv1a=`*(self: var Monster, n: int32): bool =
188 return self.tab.MutateSlot(44, n)
189func testhashu32Fnv1a*(self: Monster): uint32 =
190 let o = self.tab.Offset(46)
191 if o != 0:
192 return Get[uint32](self.tab, self.tab.Pos + o)
193 return 0
194func `testhashu32Fnv1a=`*(self: var Monster, n: uint32): bool =
195 return self.tab.MutateSlot(46, n)
196func testhashs64Fnv1a*(self: Monster): int64 =
197 let o = self.tab.Offset(48)
198 if o != 0:
199 return Get[int64](self.tab, self.tab.Pos + o)
200 return 0
201func `testhashs64Fnv1a=`*(self: var Monster, n: int64): bool =
202 return self.tab.MutateSlot(48, n)
203func testhashu64Fnv1a*(self: Monster): uint64 =
204 let o = self.tab.Offset(50)
205 if o != 0:
206 return Get[uint64](self.tab, self.tab.Pos + o)
207 return 0
208func `testhashu64Fnv1a=`*(self: var Monster, n: uint64): bool =
209 return self.tab.MutateSlot(50, n)
210func testarrayofboolsLength*(self: Monster): int =
211 let o = self.tab.Offset(52)
212 if o != 0:
213 return self.tab.VectorLen(o)
214func testarrayofbools*(self: Monster, j: int): bool =
215 let o = self.tab.Offset(52)
216 if o != 0:
217 var x = self.tab.Vector(o)
218 x += j.uoffset * 1.uoffset
219 return Get[bool](self.tab, x)
220func testarrayofbools*(self: Monster): seq[bool] =
221 let len = self.testarrayofboolsLength
222 for i in countup(0, len - 1):
223 result.add(self.testarrayofbools(i))
224func testf*(self: Monster): float32 =
225 let o = self.tab.Offset(54)
226 if o != 0:
227 return Get[float32](self.tab, self.tab.Pos + o)
228 return 3.14159
229func `testf=`*(self: var Monster, n: float32): bool =
230 return self.tab.MutateSlot(54, n)
231func testf2*(self: Monster): float32 =
232 let o = self.tab.Offset(56)
233 if o != 0:
234 return Get[float32](self.tab, self.tab.Pos + o)
235 return 3.0
236func `testf2=`*(self: var Monster, n: float32): bool =
237 return self.tab.MutateSlot(56, n)
238func testf3*(self: Monster): float32 =
239 let o = self.tab.Offset(58)
240 if o != 0:
241 return Get[float32](self.tab, self.tab.Pos + o)
242 return 0.0
243func `testf3=`*(self: var Monster, n: float32): bool =
244 return self.tab.MutateSlot(58, n)
245func testarrayofstring2Length*(self: Monster): int =
246 let o = self.tab.Offset(60)
247 if o != 0:
248 return self.tab.VectorLen(o)
249func testarrayofstring2*(self: Monster, j: int): string =
250 let o = self.tab.Offset(60)
251 if o != 0:
252 var x = self.tab.Vector(o)
253 x += j.uoffset * 4.uoffset
254 return self.tab.String(x)
255func testarrayofstring2*(self: Monster): seq[string] =
256 let len = self.testarrayofstring2Length
257 for i in countup(0, len - 1):
258 result.add(self.testarrayofstring2(i))
259func testarrayofsortedstructLength*(self: Monster): int =
260 let o = self.tab.Offset(62)
261 if o != 0:
262 return self.tab.VectorLen(o)
263func testarrayofsortedstruct*(self: Monster, j: int): MyGame_Example_Ability.Ability =
264 let o = self.tab.Offset(62)
265 if o != 0:
266 var x = self.tab.Vector(o)
267 x += j.uoffset * 8.uoffset
268 return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
269func testarrayofsortedstruct*(self: Monster): seq[MyGame_Example_Ability.Ability] =
270 let len = self.testarrayofsortedstructLength
271 for i in countup(0, len - 1):
272 result.add(self.testarrayofsortedstruct(i))
273func flexLength*(self: Monster): int =
274 let o = self.tab.Offset(64)
275 if o != 0:
276 return self.tab.VectorLen(o)
277func flex*(self: Monster, j: int): uint8 =
278 let o = self.tab.Offset(64)
279 if o != 0:
280 var x = self.tab.Vector(o)
281 x += j.uoffset * 1.uoffset
282 return Get[uint8](self.tab, x)
283func flex*(self: Monster): seq[uint8] =
284 let len = self.flexLength
285 for i in countup(0, len - 1):
286 result.add(self.flex(i))
287func test5Length*(self: Monster): int =
288 let o = self.tab.Offset(66)
289 if o != 0:
290 return self.tab.VectorLen(o)
291func test5*(self: Monster, j: int): MyGame_Example_Test.Test =
292 let o = self.tab.Offset(66)
293 if o != 0:
294 var x = self.tab.Vector(o)
295 x += j.uoffset * 4.uoffset
296 return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
297func test5*(self: Monster): seq[MyGame_Example_Test.Test] =
298 let len = self.test5Length
299 for i in countup(0, len - 1):
300 result.add(self.test5(i))
301func vectorOfLongsLength*(self: Monster): int =
302 let o = self.tab.Offset(68)
303 if o != 0:
304 return self.tab.VectorLen(o)
305func vectorOfLongs*(self: Monster, j: int): int64 =
306 let o = self.tab.Offset(68)
307 if o != 0:
308 var x = self.tab.Vector(o)
309 x += j.uoffset * 8.uoffset
310 return Get[int64](self.tab, x)
311func vectorOfLongs*(self: Monster): seq[int64] =
312 let len = self.vectorOfLongsLength
313 for i in countup(0, len - 1):
314 result.add(self.vectorOfLongs(i))
315func vectorOfDoublesLength*(self: Monster): int =
316 let o = self.tab.Offset(70)
317 if o != 0:
318 return self.tab.VectorLen(o)
319func vectorOfDoubles*(self: Monster, j: int): float64 =
320 let o = self.tab.Offset(70)
321 if o != 0:
322 var x = self.tab.Vector(o)
323 x += j.uoffset * 8.uoffset
324 return Get[float64](self.tab, x)
325func vectorOfDoubles*(self: Monster): seq[float64] =
326 let len = self.vectorOfDoublesLength
327 for i in countup(0, len - 1):
328 result.add(self.vectorOfDoubles(i))
329func parentNamespaceTest*(self: Monster): Option[MyGame_InParentNamespace.InParentNamespace] =
330 let o = self.tab.Offset(72)
331 if o != 0:
332 return some(MyGame_InParentNamespace.InParentNamespace(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
333func vectorOfReferrablesLength*(self: Monster): int =
334 let o = self.tab.Offset(74)
335 if o != 0:
336 return self.tab.VectorLen(o)
337func vectorOfReferrables*(self: Monster, j: int): MyGame_Example_Referrable.Referrable =
338 let o = self.tab.Offset(74)
339 if o != 0:
340 var x = self.tab.Vector(o)
341 x += j.uoffset * 4.uoffset
342 return MyGame_Example_Referrable.Referrable(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
343func vectorOfReferrables*(self: Monster): seq[MyGame_Example_Referrable.Referrable] =
344 let len = self.vectorOfReferrablesLength
345 for i in countup(0, len - 1):
346 result.add(self.vectorOfReferrables(i))
347func singleWeakReference*(self: Monster): uint64 =
348 let o = self.tab.Offset(76)
349 if o != 0:
350 return Get[uint64](self.tab, self.tab.Pos + o)
351 return 0
352func `singleWeakReference=`*(self: var Monster, n: uint64): bool =
353 return self.tab.MutateSlot(76, n)
354func vectorOfWeakReferencesLength*(self: Monster): int =
355 let o = self.tab.Offset(78)
356 if o != 0:
357 return self.tab.VectorLen(o)
358func vectorOfWeakReferences*(self: Monster, j: int): uint64 =
359 let o = self.tab.Offset(78)
360 if o != 0:
361 var x = self.tab.Vector(o)
362 x += j.uoffset * 8.uoffset
363 return Get[uint64](self.tab, x)
364func vectorOfWeakReferences*(self: Monster): seq[uint64] =
365 let len = self.vectorOfWeakReferencesLength
366 for i in countup(0, len - 1):
367 result.add(self.vectorOfWeakReferences(i))
368func vectorOfStrongReferrablesLength*(self: Monster): int =
369 let o = self.tab.Offset(80)
370 if o != 0:
371 return self.tab.VectorLen(o)
372func vectorOfStrongReferrables*(self: Monster, j: int): MyGame_Example_Referrable.Referrable =
373 let o = self.tab.Offset(80)
374 if o != 0:
375 var x = self.tab.Vector(o)
376 x += j.uoffset * 4.uoffset
377 return MyGame_Example_Referrable.Referrable(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
378func vectorOfStrongReferrables*(self: Monster): seq[MyGame_Example_Referrable.Referrable] =
379 let len = self.vectorOfStrongReferrablesLength
380 for i in countup(0, len - 1):
381 result.add(self.vectorOfStrongReferrables(i))
382func coOwningReference*(self: Monster): uint64 =
383 let o = self.tab.Offset(82)
384 if o != 0:
385 return Get[uint64](self.tab, self.tab.Pos + o)
386 return 0
387func `coOwningReference=`*(self: var Monster, n: uint64): bool =
388 return self.tab.MutateSlot(82, n)
389func vectorOfCoOwningReferencesLength*(self: Monster): int =
390 let o = self.tab.Offset(84)
391 if o != 0:
392 return self.tab.VectorLen(o)
393func vectorOfCoOwningReferences*(self: Monster, j: int): uint64 =
394 let o = self.tab.Offset(84)
395 if o != 0:
396 var x = self.tab.Vector(o)
397 x += j.uoffset * 8.uoffset
398 return Get[uint64](self.tab, x)
399func vectorOfCoOwningReferences*(self: Monster): seq[uint64] =
400 let len = self.vectorOfCoOwningReferencesLength
401 for i in countup(0, len - 1):
402 result.add(self.vectorOfCoOwningReferences(i))
403func nonOwningReference*(self: Monster): uint64 =
404 let o = self.tab.Offset(86)
405 if o != 0:
406 return Get[uint64](self.tab, self.tab.Pos + o)
407 return 0
408func `nonOwningReference=`*(self: var Monster, n: uint64): bool =
409 return self.tab.MutateSlot(86, n)
410func vectorOfNonOwningReferencesLength*(self: Monster): int =
411 let o = self.tab.Offset(88)
412 if o != 0:
413 return self.tab.VectorLen(o)
414func vectorOfNonOwningReferences*(self: Monster, j: int): uint64 =
415 let o = self.tab.Offset(88)
416 if o != 0:
417 var x = self.tab.Vector(o)
418 x += j.uoffset * 8.uoffset
419 return Get[uint64](self.tab, x)
420func vectorOfNonOwningReferences*(self: Monster): seq[uint64] =
421 let len = self.vectorOfNonOwningReferencesLength
422 for i in countup(0, len - 1):
423 result.add(self.vectorOfNonOwningReferences(i))
424func anyUniqueType*(self: Monster): MyGame_Example_AnyUniqueAliases.AnyUniqueAliases =
425 let o = self.tab.Offset(90)
426 if o != 0:
427 return MyGame_Example_AnyUniqueAliases.AnyUniqueAliases(Get[uint8](self.tab, self.tab.Pos + o))
428 return type(result)(0)
429func `anyUniqueType=`*(self: var Monster, n: MyGame_Example_AnyUniqueAliases.AnyUniqueAliases): bool =
430 return self.tab.MutateSlot(90, n)
431func anyUnique*(self: Monster): Option[Vtable] =
432 let o = self.tab.Offset(92)
433 if o != 0:
434 return some(self.tab.Union(o))
435func anyAmbiguousType*(self: Monster): MyGame_Example_AnyAmbiguousAliases.AnyAmbiguousAliases =
436 let o = self.tab.Offset(94)
437 if o != 0:
438 return MyGame_Example_AnyAmbiguousAliases.AnyAmbiguousAliases(Get[uint8](self.tab, self.tab.Pos + o))
439 return type(result)(0)
440func `anyAmbiguousType=`*(self: var Monster, n: MyGame_Example_AnyAmbiguousAliases.AnyAmbiguousAliases): bool =
441 return self.tab.MutateSlot(94, n)
442func anyAmbiguous*(self: Monster): Option[Vtable] =
443 let o = self.tab.Offset(96)
444 if o != 0:
445 return some(self.tab.Union(o))
446func vectorOfEnumsLength*(self: Monster): int =
447 let o = self.tab.Offset(98)
448 if o != 0:
449 return self.tab.VectorLen(o)
450func vectorOfEnums*(self: Monster, j: int): MyGame_Example_Color.Color =
451 let o = self.tab.Offset(98)
452 if o != 0:
453 var x = self.tab.Vector(o)
454 x += j.uoffset * 1.uoffset
455 return MyGame_Example_Color.Color(Get[uint8](self.tab, x))
456func vectorOfEnums*(self: Monster): seq[MyGame_Example_Color.Color] =
457 let len = self.vectorOfEnumsLength
458 for i in countup(0, len - 1):
459 result.add(self.vectorOfEnums(i))
460func signedEnum*(self: Monster): MyGame_Example_Race.Race =
461 let o = self.tab.Offset(100)
462 if o != 0:
463 return MyGame_Example_Race.Race(Get[int8](self.tab, self.tab.Pos + o))
464 return type(result)(-1)
465func `signedEnum=`*(self: var Monster, n: MyGame_Example_Race.Race): bool =
466 return self.tab.MutateSlot(100, n)
467func testrequirednestedflatbufferLength*(self: Monster): int =
468 let o = self.tab.Offset(102)
469 if o != 0:
470 return self.tab.VectorLen(o)
471func testrequirednestedflatbuffer*(self: Monster, j: int): uint8 =
472 let o = self.tab.Offset(102)
473 if o != 0:
474 var x = self.tab.Vector(o)
475 x += j.uoffset * 1.uoffset
476 return Get[uint8](self.tab, x)
477func testrequirednestedflatbuffer*(self: Monster): seq[uint8] =
478 let len = self.testrequirednestedflatbufferLength
479 for i in countup(0, len - 1):
480 result.add(self.testrequirednestedflatbuffer(i))
481func scalarKeySortedTablesLength*(self: Monster): int =
482 let o = self.tab.Offset(104)
483 if o != 0:
484 return self.tab.VectorLen(o)
485func scalarKeySortedTables*(self: Monster, j: int): MyGame_Example_Stat.Stat =
486 let o = self.tab.Offset(104)
487 if o != 0:
488 var x = self.tab.Vector(o)
489 x += j.uoffset * 4.uoffset
490 return MyGame_Example_Stat.Stat(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
491func scalarKeySortedTables*(self: Monster): seq[MyGame_Example_Stat.Stat] =
492 let len = self.scalarKeySortedTablesLength
493 for i in countup(0, len - 1):
494 result.add(self.scalarKeySortedTables(i))
495func nativeInline*(self: Monster): Option[MyGame_Example_Test.Test] =
496 let o = self.tab.Offset(106)
497 if o != 0:
498 return some(MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
499func longEnumNonEnumDefault*(self: Monster): MyGame_Example_LongEnum.LongEnum =
500 let o = self.tab.Offset(108)
501 if o != 0:
502 return MyGame_Example_LongEnum.LongEnum(Get[uint64](self.tab, self.tab.Pos + o))
503 return type(result)(0)
504func `longEnumNonEnumDefault=`*(self: var Monster, n: MyGame_Example_LongEnum.LongEnum): bool =
505 return self.tab.MutateSlot(108, n)
506func longEnumNormalDefault*(self: Monster): MyGame_Example_LongEnum.LongEnum =
507 let o = self.tab.Offset(110)
508 if o != 0:
509 return MyGame_Example_LongEnum.LongEnum(Get[uint64](self.tab, self.tab.Pos + o))
510 return type(result)(2)
511func `longEnumNormalDefault=`*(self: var Monster, n: MyGame_Example_LongEnum.LongEnum): bool =
512 return self.tab.MutateSlot(110, n)
513func nanDefault*(self: Monster): float32 =
514 let o = self.tab.Offset(112)
515 if o != 0:
516 return Get[float32](self.tab, self.tab.Pos + o)
517 return NaN
518func `nanDefault=`*(self: var Monster, n: float32): bool =
519 return self.tab.MutateSlot(112, n)
520func infDefault*(self: Monster): float32 =
521 let o = self.tab.Offset(114)
522 if o != 0:
523 return Get[float32](self.tab, self.tab.Pos + o)
524 return Inf
525func `infDefault=`*(self: var Monster, n: float32): bool =
526 return self.tab.MutateSlot(114, n)
527func positiveInfDefault*(self: Monster): float32 =
528 let o = self.tab.Offset(116)
529 if o != 0:
530 return Get[float32](self.tab, self.tab.Pos + o)
531 return Inf
532func `positiveInfDefault=`*(self: var Monster, n: float32): bool =
533 return self.tab.MutateSlot(116, n)
534func infinityDefault*(self: Monster): float32 =
535 let o = self.tab.Offset(118)
536 if o != 0:
537 return Get[float32](self.tab, self.tab.Pos + o)
538 return Inf
539func `infinityDefault=`*(self: var Monster, n: float32): bool =
540 return self.tab.MutateSlot(118, n)
541func positiveInfinityDefault*(self: Monster): float32 =
542 let o = self.tab.Offset(120)
543 if o != 0:
544 return Get[float32](self.tab, self.tab.Pos + o)
545 return Inf
546func `positiveInfinityDefault=`*(self: var Monster, n: float32): bool =
547 return self.tab.MutateSlot(120, n)
548func negativeInfDefault*(self: Monster): float32 =
549 let o = self.tab.Offset(122)
550 if o != 0:
551 return Get[float32](self.tab, self.tab.Pos + o)
552 return -Inf
553func `negativeInfDefault=`*(self: var Monster, n: float32): bool =
554 return self.tab.MutateSlot(122, n)
555func negativeInfinityDefault*(self: Monster): float32 =
556 let o = self.tab.Offset(124)
557 if o != 0:
558 return Get[float32](self.tab, self.tab.Pos + o)
559 return -Inf
560func `negativeInfinityDefault=`*(self: var Monster, n: float32): bool =
561 return self.tab.MutateSlot(124, n)
562func doubleInfDefault*(self: Monster): float64 =
563 let o = self.tab.Offset(126)
564 if o != 0:
565 return Get[float64](self.tab, self.tab.Pos + o)
566 return Inf
567func `doubleInfDefault=`*(self: var Monster, n: float64): bool =
568 return self.tab.MutateSlot(126, n)
569proc MonsterStart*(builder: var Builder) =
570 builder.StartObject(62)
571proc MonsterAddpos*(builder: var Builder, pos: uoffset) =
572 builder.PrependStructSlot(0, pos, default(uoffset))
573proc MonsterAddmana*(builder: var Builder, mana: int16) =
574 builder.PrependSlot(1, mana, default(int16))
575proc MonsterAddhp*(builder: var Builder, hp: int16) =
576 builder.PrependSlot(2, hp, default(int16))
577proc MonsterAddname*(builder: var Builder, name: uoffset) =
578 builder.PrependSlot(3, name, default(uoffset))
579proc MonsterAddinventory*(builder: var Builder, inventory: uoffset) =
580 builder.PrependSlot(5, inventory, default(uoffset))
581proc MonsterStartinventoryVector*(builder: var Builder, numElems: uoffset) =
582 builder.StartVector(1, numElems, 1)
583proc MonsterAddcolor*(builder: var Builder, color: uint8) =
584 builder.PrependSlot(6, color, default(uint8))
585proc MonsterAddtestType*(builder: var Builder, testType: uint8) =
586 builder.PrependSlot(7, testType, default(uint8))
587proc MonsterAddtest*(builder: var Builder, test: uoffset) =
588 builder.PrependSlot(8, test, default(uoffset))
589proc MonsterAddtest4*(builder: var Builder, test4: uoffset) =
590 builder.PrependSlot(9, test4, default(uoffset))
591proc MonsterStarttest4Vector*(builder: var Builder, numElems: uoffset) =
592 builder.StartVector(4, numElems, 2)
593proc MonsterAddtestarrayofstring*(builder: var Builder, testarrayofstring: uoffset) =
594 builder.PrependSlot(10, testarrayofstring, default(uoffset))
595proc MonsterStarttestarrayofstringVector*(builder: var Builder, numElems: uoffset) =
596 builder.StartVector(4, numElems, 4)
597proc MonsterAddtestarrayoftables*(builder: var Builder, testarrayoftables: uoffset) =
598 builder.PrependSlot(11, testarrayoftables, default(uoffset))
599proc MonsterStarttestarrayoftablesVector*(builder: var Builder, numElems: uoffset) =
600 builder.StartVector(4, numElems, 4)
601proc MonsterAddenemy*(builder: var Builder, enemy: uoffset) =
602 builder.PrependStructSlot(12, enemy, default(uoffset))
603proc MonsterAddtestnestedflatbuffer*(builder: var Builder, testnestedflatbuffer: uoffset) =
604 builder.PrependSlot(13, testnestedflatbuffer, default(uoffset))
605proc MonsterStarttestnestedflatbufferVector*(builder: var Builder, numElems: uoffset) =
606 builder.StartVector(1, numElems, 1)
607proc MonsterAddtestempty*(builder: var Builder, testempty: uoffset) =
608 builder.PrependStructSlot(14, testempty, default(uoffset))
609proc MonsterAddtestbool*(builder: var Builder, testbool: bool) =
610 builder.PrependSlot(15, testbool, default(bool))
611proc MonsterAddtesthashs32Fnv1*(builder: var Builder, testhashs32Fnv1: int32) =
612 builder.PrependSlot(16, testhashs32Fnv1, default(int32))
613proc MonsterAddtesthashu32Fnv1*(builder: var Builder, testhashu32Fnv1: uint32) =
614 builder.PrependSlot(17, testhashu32Fnv1, default(uint32))
615proc MonsterAddtesthashs64Fnv1*(builder: var Builder, testhashs64Fnv1: int64) =
616 builder.PrependSlot(18, testhashs64Fnv1, default(int64))
617proc MonsterAddtesthashu64Fnv1*(builder: var Builder, testhashu64Fnv1: uint64) =
618 builder.PrependSlot(19, testhashu64Fnv1, default(uint64))
619proc MonsterAddtesthashs32Fnv1a*(builder: var Builder, testhashs32Fnv1a: int32) =
620 builder.PrependSlot(20, testhashs32Fnv1a, default(int32))
621proc MonsterAddtesthashu32Fnv1a*(builder: var Builder, testhashu32Fnv1a: uint32) =
622 builder.PrependSlot(21, testhashu32Fnv1a, default(uint32))
623proc MonsterAddtesthashs64Fnv1a*(builder: var Builder, testhashs64Fnv1a: int64) =
624 builder.PrependSlot(22, testhashs64Fnv1a, default(int64))
625proc MonsterAddtesthashu64Fnv1a*(builder: var Builder, testhashu64Fnv1a: uint64) =
626 builder.PrependSlot(23, testhashu64Fnv1a, default(uint64))
627proc MonsterAddtestarrayofbools*(builder: var Builder, testarrayofbools: uoffset) =
628 builder.PrependSlot(24, testarrayofbools, default(uoffset))
629proc MonsterStarttestarrayofboolsVector*(builder: var Builder, numElems: uoffset) =
630 builder.StartVector(1, numElems, 1)
631proc MonsterAddtestf*(builder: var Builder, testf: float32) =
632 builder.PrependSlot(25, testf, default(float32))
633proc MonsterAddtestf2*(builder: var Builder, testf2: float32) =
634 builder.PrependSlot(26, testf2, default(float32))
635proc MonsterAddtestf3*(builder: var Builder, testf3: float32) =
636 builder.PrependSlot(27, testf3, default(float32))
637proc MonsterAddtestarrayofstring2*(builder: var Builder, testarrayofstring2: uoffset) =
638 builder.PrependSlot(28, testarrayofstring2, default(uoffset))
639proc MonsterStarttestarrayofstring2Vector*(builder: var Builder, numElems: uoffset) =
640 builder.StartVector(4, numElems, 4)
641proc MonsterAddtestarrayofsortedstruct*(builder: var Builder, testarrayofsortedstruct: uoffset) =
642 builder.PrependSlot(29, testarrayofsortedstruct, default(uoffset))
643proc MonsterStarttestarrayofsortedstructVector*(builder: var Builder, numElems: uoffset) =
644 builder.StartVector(8, numElems, 4)
645proc MonsterAddflex*(builder: var Builder, flex: uoffset) =
646 builder.PrependSlot(30, flex, default(uoffset))
647proc MonsterStartflexVector*(builder: var Builder, numElems: uoffset) =
648 builder.StartVector(1, numElems, 1)
649proc MonsterAddtest5*(builder: var Builder, test5: uoffset) =
650 builder.PrependSlot(31, test5, default(uoffset))
651proc MonsterStarttest5Vector*(builder: var Builder, numElems: uoffset) =
652 builder.StartVector(4, numElems, 2)
653proc MonsterAddvectorOfLongs*(builder: var Builder, vectorOfLongs: uoffset) =
654 builder.PrependSlot(32, vectorOfLongs, default(uoffset))
655proc MonsterStartvectorOfLongsVector*(builder: var Builder, numElems: uoffset) =
656 builder.StartVector(8, numElems, 8)
657proc MonsterAddvectorOfDoubles*(builder: var Builder, vectorOfDoubles: uoffset) =
658 builder.PrependSlot(33, vectorOfDoubles, default(uoffset))
659proc MonsterStartvectorOfDoublesVector*(builder: var Builder, numElems: uoffset) =
660 builder.StartVector(8, numElems, 8)
661proc MonsterAddparentNamespaceTest*(builder: var Builder, parentNamespaceTest: uoffset) =
662 builder.PrependStructSlot(34, parentNamespaceTest, default(uoffset))
663proc MonsterAddvectorOfReferrables*(builder: var Builder, vectorOfReferrables: uoffset) =
664 builder.PrependSlot(35, vectorOfReferrables, default(uoffset))
665proc MonsterStartvectorOfReferrablesVector*(builder: var Builder, numElems: uoffset) =
666 builder.StartVector(4, numElems, 4)
667proc MonsterAddsingleWeakReference*(builder: var Builder, singleWeakReference: uint64) =
668 builder.PrependSlot(36, singleWeakReference, default(uint64))
669proc MonsterAddvectorOfWeakReferences*(builder: var Builder, vectorOfWeakReferences: uoffset) =
670 builder.PrependSlot(37, vectorOfWeakReferences, default(uoffset))
671proc MonsterStartvectorOfWeakReferencesVector*(builder: var Builder, numElems: uoffset) =
672 builder.StartVector(8, numElems, 8)
673proc MonsterAddvectorOfStrongReferrables*(builder: var Builder, vectorOfStrongReferrables: uoffset) =
674 builder.PrependSlot(38, vectorOfStrongReferrables, default(uoffset))
675proc MonsterStartvectorOfStrongReferrablesVector*(builder: var Builder, numElems: uoffset) =
676 builder.StartVector(4, numElems, 4)
677proc MonsterAddcoOwningReference*(builder: var Builder, coOwningReference: uint64) =
678 builder.PrependSlot(39, coOwningReference, default(uint64))
679proc MonsterAddvectorOfCoOwningReferences*(builder: var Builder, vectorOfCoOwningReferences: uoffset) =
680 builder.PrependSlot(40, vectorOfCoOwningReferences, default(uoffset))
681proc MonsterStartvectorOfCoOwningReferencesVector*(builder: var Builder, numElems: uoffset) =
682 builder.StartVector(8, numElems, 8)
683proc MonsterAddnonOwningReference*(builder: var Builder, nonOwningReference: uint64) =
684 builder.PrependSlot(41, nonOwningReference, default(uint64))
685proc MonsterAddvectorOfNonOwningReferences*(builder: var Builder, vectorOfNonOwningReferences: uoffset) =
686 builder.PrependSlot(42, vectorOfNonOwningReferences, default(uoffset))
687proc MonsterStartvectorOfNonOwningReferencesVector*(builder: var Builder, numElems: uoffset) =
688 builder.StartVector(8, numElems, 8)
689proc MonsterAddanyUniqueType*(builder: var Builder, anyUniqueType: uint8) =
690 builder.PrependSlot(43, anyUniqueType, default(uint8))
691proc MonsterAddanyUnique*(builder: var Builder, anyUnique: uoffset) =
692 builder.PrependSlot(44, anyUnique, default(uoffset))
693proc MonsterAddanyAmbiguousType*(builder: var Builder, anyAmbiguousType: uint8) =
694 builder.PrependSlot(45, anyAmbiguousType, default(uint8))
695proc MonsterAddanyAmbiguous*(builder: var Builder, anyAmbiguous: uoffset) =
696 builder.PrependSlot(46, anyAmbiguous, default(uoffset))
697proc MonsterAddvectorOfEnums*(builder: var Builder, vectorOfEnums: uoffset) =
698 builder.PrependSlot(47, vectorOfEnums, default(uoffset))
699proc MonsterStartvectorOfEnumsVector*(builder: var Builder, numElems: uoffset) =
700 builder.StartVector(1, numElems, 1)
701proc MonsterAddsignedEnum*(builder: var Builder, signedEnum: int8) =
702 builder.PrependSlot(48, signedEnum, default(int8))
703proc MonsterAddtestrequirednestedflatbuffer*(builder: var Builder, testrequirednestedflatbuffer: uoffset) =
704 builder.PrependSlot(49, testrequirednestedflatbuffer, default(uoffset))
705proc MonsterStarttestrequirednestedflatbufferVector*(builder: var Builder, numElems: uoffset) =
706 builder.StartVector(1, numElems, 1)
707proc MonsterAddscalarKeySortedTables*(builder: var Builder, scalarKeySortedTables: uoffset) =
708 builder.PrependSlot(50, scalarKeySortedTables, default(uoffset))
709proc MonsterStartscalarKeySortedTablesVector*(builder: var Builder, numElems: uoffset) =
710 builder.StartVector(4, numElems, 4)
711proc MonsterAddnativeInline*(builder: var Builder, nativeInline: uoffset) =
712 builder.PrependStructSlot(51, nativeInline, default(uoffset))
713proc MonsterAddlongEnumNonEnumDefault*(builder: var Builder, longEnumNonEnumDefault: uint64) =
714 builder.PrependSlot(52, longEnumNonEnumDefault, default(uint64))
715proc MonsterAddlongEnumNormalDefault*(builder: var Builder, longEnumNormalDefault: uint64) =
716 builder.PrependSlot(53, longEnumNormalDefault, default(uint64))
717proc MonsterAddnanDefault*(builder: var Builder, nanDefault: float32) =
718 builder.PrependSlot(54, nanDefault, default(float32))
719proc MonsterAddinfDefault*(builder: var Builder, infDefault: float32) =
720 builder.PrependSlot(55, infDefault, default(float32))
721proc MonsterAddpositiveInfDefault*(builder: var Builder, positiveInfDefault: float32) =
722 builder.PrependSlot(56, positiveInfDefault, default(float32))
723proc MonsterAddinfinityDefault*(builder: var Builder, infinityDefault: float32) =
724 builder.PrependSlot(57, infinityDefault, default(float32))
725proc MonsterAddpositiveInfinityDefault*(builder: var Builder, positiveInfinityDefault: float32) =
726 builder.PrependSlot(58, positiveInfinityDefault, default(float32))
727proc MonsterAddnegativeInfDefault*(builder: var Builder, negativeInfDefault: float32) =
728 builder.PrependSlot(59, negativeInfDefault, default(float32))
729proc MonsterAddnegativeInfinityDefault*(builder: var Builder, negativeInfinityDefault: float32) =
730 builder.PrependSlot(60, negativeInfinityDefault, default(float32))
731proc MonsterAdddoubleInfDefault*(builder: var Builder, doubleInfDefault: float64) =
732 builder.PrependSlot(61, doubleInfDefault, default(float64))
733proc MonsterEnd*(builder: var Builder): uoffset =
734 return builder.EndObject()
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