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Text file src/github.com/google/flatbuffers/tests/MyGame/Example/ArrayTable.cs

Documentation: github.com/google/flatbuffers/tests/MyGame/Example

     1// <auto-generated>
     2//  automatically generated by the FlatBuffers compiler, do not modify
     3// </auto-generated>
     4
     5namespace MyGame.Example
     6{
     7
     8using global::System;
     9using global::System.Collections.Generic;
    10using global::Google.FlatBuffers;
    11
    12public struct ArrayTable : IFlatbufferObject
    13{
    14  private Table __p;
    15  public ByteBuffer ByteBuffer { get { return __p.bb; } }
    16  public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_5_26(); }
    17  public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); }
    18  public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
    19  public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); }
    20  public static bool VerifyArrayTable(ByteBuffer _bb) {Google.FlatBuffers.Verifier verifier = new Google.FlatBuffers.Verifier(_bb); return verifier.VerifyBuffer("ARRT", false, ArrayTableVerify.Verify); }
    21  public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
    22  public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
    23
    24  public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } }
    25
    26  public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); }
    27  public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); }
    28  public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) {
    29    int o = builder.EndTable();
    30    return new Offset<MyGame.Example.ArrayTable>(o);
    31  }
    32  public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); }
    33  public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); }
    34  public ArrayTableT UnPack() {
    35    var _o = new ArrayTableT();
    36    this.UnPackTo(_o);
    37    return _o;
    38  }
    39  public void UnPackTo(ArrayTableT _o) {
    40    _o.A = this.A.HasValue ? this.A.Value.UnPack() : null;
    41  }
    42  public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) {
    43    if (_o == null) return default(Offset<MyGame.Example.ArrayTable>);
    44    StartArrayTable(builder);
    45    AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A));
    46    return EndArrayTable(builder);
    47  }
    48}
    49
    50public class ArrayTableT
    51{
    52  [Newtonsoft.Json.JsonProperty("a")]
    53  public MyGame.Example.ArrayStructT A { get; set; }
    54
    55  public ArrayTableT() {
    56    this.A = new MyGame.Example.ArrayStructT();
    57  }
    58
    59  public static ArrayTableT DeserializeFromJson(string jsonText) {
    60    return Newtonsoft.Json.JsonConvert.DeserializeObject<ArrayTableT>(jsonText);
    61  }
    62  public string SerializeToJson() {
    63    return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
    64  }
    65  public static ArrayTableT DeserializeFromBinary(byte[] fbBuffer) {
    66    return ArrayTable.GetRootAsArrayTable(new ByteBuffer(fbBuffer)).UnPack();
    67  }
    68  public byte[] SerializeToBinary() {
    69    var fbb = new FlatBufferBuilder(0x10000);
    70    ArrayTable.FinishArrayTableBuffer(fbb, ArrayTable.Pack(fbb, this));
    71    return fbb.DataBuffer.ToSizedArray();
    72  }
    73}
    74
    75
    76static public class ArrayTableVerify
    77{
    78  static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
    79  {
    80    return verifier.VerifyTableStart(tablePos)
    81      && verifier.VerifyField(tablePos, 4 /*A*/, 160 /*MyGame.Example.ArrayStruct*/, 8, false)
    82      && verifier.VerifyTableEnd(tablePos);
    83  }
    84}
    85
    86}

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