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1// automatically generated by the FlatBuffers compiler, do not modify
2
3package MyGame.Example;
4
5import com.google.flatbuffers.FlatBufferBuilder;
6
7public class AnyAmbiguousAliasesUnion {
8 private byte type;
9 private Object value;
10
11 public byte getType() { return type; }
12
13 public void setType(byte type) { this.type = type; }
14
15 public Object getValue() { return value; }
16
17 public void setValue(Object value) { this.value = value; }
18
19 public AnyAmbiguousAliasesUnion() {
20 this.type = AnyAmbiguousAliases.NONE;
21 this.value = null;
22 }
23
24 public MyGame.Example.MonsterT asM1() { return (MyGame.Example.MonsterT) value; }
25 public MyGame.Example.MonsterT asM2() { return (MyGame.Example.MonsterT) value; }
26 public MyGame.Example.MonsterT asM3() { return (MyGame.Example.MonsterT) value; }
27
28 public static int pack(FlatBufferBuilder builder, AnyAmbiguousAliasesUnion _o) {
29 switch (_o.type) {
30 case AnyAmbiguousAliases.M1: return MyGame.Example.Monster.pack(builder, _o.asM1());
31 case AnyAmbiguousAliases.M2: return MyGame.Example.Monster.pack(builder, _o.asM2());
32 case AnyAmbiguousAliases.M3: return MyGame.Example.Monster.pack(builder, _o.asM3());
33 default: return 0;
34 }
35 }
36}
37
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