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1#[ MyGame.Example.Ability
2 Automatically generated by the FlatBuffers compiler, do not modify.
3 Or modify. I'm a message, not a cop.
4
5 flatc version: 23.5.26
6
7 Declared by :
8 Rooting type : MyGame.Example.Monster ()
9]#
10
11import flatbuffers
12
13type Ability* = object of FlatObj
14func id*(self: Ability): uint32 =
15 return Get[uint32](self.tab, self.tab.Pos + 0)
16func `id=`*(self: var Ability, n: uint32): bool =
17 return self.tab.Mutate(self.tab.Pos + 0, n)
18func distance*(self: Ability): uint32 =
19 return Get[uint32](self.tab, self.tab.Pos + 4)
20func `distance=`*(self: var Ability, n: uint32): bool =
21 return self.tab.Mutate(self.tab.Pos + 4, n)
22proc AbilityCreate*(self: var Builder, id: uint32, distance: uint32): uoffset =
23 self.Prep(4, 8)
24 self.Prepend(distance)
25 self.Prepend(id)
26 return self.Offset()
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