// Code generated by go-bindata. // sources: // 1085649617_create_users_table.down.sql // 1085649617_create_users_table.up.sql // 1185749658_add_city_to_users.down.sql // 1185749658_add_city_to_users.up.sql // DO NOT EDIT! package testdata import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var __1085649617_create_users_tableDownSql = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x72\x09\xf2\x0f\x50\x08\x71\x74\xf2\x71\x55\xf0\x74\x53\x70\x8d\xf0\x0c\x0e\x09\x56\x28\x2d\x4e\x2d\x2a\xb6\xe6\x02\x04\x00\x00\xff\xff\x2c\x02\x3d\xa7\x1c\x00\x00\x00") func _1085649617_create_users_tableDownSqlBytes() ([]byte, error) { return bindataRead( __1085649617_create_users_tableDownSql, "1085649617_create_users_table.down.sql", ) } func _1085649617_create_users_tableDownSql() (*asset, error) { bytes, err := _1085649617_create_users_tableDownSqlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "1085649617_create_users_table.down.sql", size: 28, mode: os.FileMode(420), modTime: time.Unix(1485750305, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var __1085649617_create_users_tableUpSql = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x72\x0e\x72\x75\x0c\x71\x55\x08\x71\x74\xf2\x71\x55\x28\x2d\x4e\x2d\x2a\x56\xd0\xe0\x52\x00\xb3\xe2\x33\x53\x14\x32\xf3\x4a\x52\xd3\x53\x8b\x14\x4a\xf3\x32\x0b\x4b\x53\x75\xb8\x14\x14\xf2\x12\x73\x53\x15\x14\x14\x14\xca\x12\x8b\x92\x33\x12\x8b\x34\x4c\x0c\x34\x41\xc2\xa9\xb9\x89\x99\x39\xa8\xc2\x5c\x9a\xd6\x5c\x80\x00\x00\x00\xff\xff\xa3\x57\xbc\x0b\x5f\x00\x00\x00") func _1085649617_create_users_tableUpSqlBytes() ([]byte, error) { return bindataRead( __1085649617_create_users_tableUpSql, "1085649617_create_users_table.up.sql", ) } func _1085649617_create_users_tableUpSql() (*asset, error) { bytes, err := _1085649617_create_users_tableUpSqlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "1085649617_create_users_table.up.sql", size: 95, mode: os.FileMode(420), modTime: time.Unix(1485803085, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var __1185749658_add_city_to_usersDownSql = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x72\xf4\x09\x71\x0d\x52\x08\x71\x74\xf2\x71\x55\x28\x2d\x4e\x2d\x2a\x56\x70\x09\xf2\x0f\x50\x70\xf6\xf7\x09\xf5\xf5\x53\xf0\x74\x53\x70\x8d\xf0\x0c\x0e\x09\x56\x48\xce\x2c\xa9\xb4\xe6\x02\x04\x00\x00\xff\xff\xb7\x52\x88\xd7\x2e\x00\x00\x00") func _1185749658_add_city_to_usersDownSqlBytes() ([]byte, error) { return bindataRead( __1185749658_add_city_to_usersDownSql, "1185749658_add_city_to_users.down.sql", ) } func _1185749658_add_city_to_usersDownSql() (*asset, error) { bytes, err := _1185749658_add_city_to_usersDownSqlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "1185749658_add_city_to_users.down.sql", size: 46, mode: os.FileMode(420), modTime: time.Unix(1485750443, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var __1185749658_add_city_to_usersUpSql = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x72\xf4\x09\x71\x0d\x52\x08\x71\x74\xf2\x71\x55\x28\x2d\x4e\x2d\x2a\x56\x70\x74\x71\x51\x70\xf6\xf7\x09\xf5\xf5\x53\x48\xce\x2c\xa9\x54\x28\x4b\x2c\x4a\xce\x48\x2c\xd2\x30\x34\x30\xd0\xb4\xe6\xe2\xe2\x02\x04\x00\x00\xff\xff\xa8\x0f\x49\xc6\x32\x00\x00\x00") func _1185749658_add_city_to_usersUpSqlBytes() ([]byte, error) { return bindataRead( __1185749658_add_city_to_usersUpSql, "1185749658_add_city_to_users.up.sql", ) } func _1185749658_add_city_to_usersUpSql() (*asset, error) { bytes, err := _1185749658_add_city_to_usersUpSqlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "1185749658_add_city_to_users.up.sql", size: 50, mode: os.FileMode(420), modTime: time.Unix(1485843733, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "1085649617_create_users_table.down.sql": _1085649617_create_users_tableDownSql, "1085649617_create_users_table.up.sql": _1085649617_create_users_tableUpSql, "1185749658_add_city_to_users.down.sql": _1185749658_add_city_to_usersDownSql, "1185749658_add_city_to_users.up.sql": _1185749658_add_city_to_usersUpSql, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "1085649617_create_users_table.down.sql": &bintree{_1085649617_create_users_tableDownSql, map[string]*bintree{}}, "1085649617_create_users_table.up.sql": &bintree{_1085649617_create_users_tableUpSql, map[string]*bintree{}}, "1185749658_add_city_to_users.down.sql": &bintree{_1185749658_add_city_to_usersDownSql, map[string]*bintree{}}, "1185749658_add_city_to_users.up.sql": &bintree{_1185749658_add_city_to_usersUpSql, map[string]*bintree{}}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }