...

Text file src/github.com/dlclark/regexp2/README.md

Documentation: github.com/dlclark/regexp2

     1# regexp2 - full featured regular expressions for Go
     2Regexp2 is a feature-rich RegExp engine for Go.  It doesn't have constant time guarantees like the built-in `regexp` package, but it allows backtracking and is compatible with Perl5 and .NET.  You'll likely be better off with the RE2 engine from the `regexp` package and should only use this if you need to write very complex patterns or require compatibility with .NET.
     3
     4## Basis of the engine
     5The engine is ported from the .NET framework's System.Text.RegularExpressions.Regex engine.  That engine was open sourced in 2015 under the MIT license.  There are some fundamental differences between .NET strings and Go strings that required a bit of borrowing from the Go framework regex engine as well.  I cleaned up a couple of the dirtier bits during the port (regexcharclass.cs was terrible), but the parse tree, code emmitted, and therefore patterns matched should be identical.
     6
     7## Installing
     8This is a go-gettable library, so install is easy:
     9
    10    go get github.com/dlclark/regexp2/...
    11
    12## Usage
    13Usage is similar to the Go `regexp` package.  Just like in `regexp`, you start by converting a regex into a state machine via the `Compile` or `MustCompile` methods.  They ultimately do the same thing, but `MustCompile` will panic if the regex is invalid.  You can then use the provided `Regexp` struct to find matches repeatedly.  A `Regexp` struct is safe to use across goroutines.
    14
    15```go
    16re := regexp2.MustCompile(`Your pattern`, 0)
    17if isMatch, _ := re.MatchString(`Something to match`); isMatch {
    18    //do something
    19}
    20```
    21
    22The only error that the `*Match*` methods *should* return is a Timeout if you set the `re.MatchTimeout` field.  Any other error is a bug in the `regexp2` package.  If you need more details about capture groups in a match then use the `FindStringMatch` method, like so:
    23
    24```go
    25if m, _ := re.FindStringMatch(`Something to match`); m != nil {
    26    // the whole match is always group 0
    27    fmt.Printf("Group 0: %v\n", m.String())
    28
    29    // you can get all the groups too
    30    gps := m.Groups()
    31
    32    // a group can be captured multiple times, so each cap is separately addressable
    33    fmt.Printf("Group 1, first capture", gps[1].Captures[0].String())
    34    fmt.Printf("Group 1, second capture", gps[1].Captures[1].String())
    35}
    36```
    37
    38Group 0 is embedded in the Match.  Group 0 is an automatically-assigned group that encompasses the whole pattern.  This means that `m.String()` is the same as `m.Group.String()` and `m.Groups()[0].String()`
    39
    40The __last__ capture is embedded in each group, so `g.String()` will return the same thing as `g.Capture.String()` and  `g.Captures[len(g.Captures)-1].String()`.
    41
    42If you want to find multiple matches from a single input string you should use the `FindNextMatch` method.  For example, to implement a function similar to `regexp.FindAllString`:
    43
    44```go
    45func regexp2FindAllString(re *regexp2.Regexp, s string) []string {
    46	var matches []string
    47	m, _ := re.FindStringMatch(s)
    48	for m != nil {
    49		matches = append(matches, m.String())
    50		m, _ = re.FindNextMatch(m)
    51	}
    52	return matches
    53}
    54```
    55
    56`FindNextMatch` is optmized so that it re-uses the underlying string/rune slice.
    57
    58The internals of `regexp2` always operate on `[]rune` so `Index` and `Length` data in a `Match` always reference a position in `rune`s rather than `byte`s (even if the input was given as a string). This is a dramatic difference between `regexp` and `regexp2`.  It's advisable to use the provided `String()` methods to avoid having to work with indices.
    59
    60## Compare `regexp` and `regexp2`
    61| Category | regexp | regexp2 |
    62| --- | --- | --- |
    63| Catastrophic backtracking possible | no, constant execution time guarantees | yes, if your pattern is at risk you can use the `re.MatchTimeout` field |
    64| Python-style capture groups `(?P<name>re)` | yes | no (yes in RE2 compat mode) |
    65| .NET-style capture groups `(?<name>re)` or `(?'name're)` | no | yes |
    66| comments `(?#comment)` | no | yes |
    67| branch numbering reset `(?\|a\|b)` | no | no |
    68| possessive match `(?>re)` | no | yes |
    69| positive lookahead `(?=re)` | no | yes |
    70| negative lookahead `(?!re)` | no | yes |
    71| positive lookbehind `(?<=re)` | no | yes |
    72| negative lookbehind `(?<!re)` | no | yes |
    73| back reference `\1` | no | yes |
    74| named back reference `\k'name'` | no | yes |
    75| named ascii character class `[[:foo:]]`| yes | no (yes in RE2 compat mode) |
    76| conditionals `(?(expr)yes\|no)` | no | yes |
    77
    78## RE2 compatibility mode
    79The default behavior of `regexp2` is to match the .NET regexp engine, however the `RE2` option is provided to change the parsing to increase compatibility with RE2.  Using the `RE2` option when compiling a regexp will not take away any features, but will change the following behaviors:
    80* add support for named ascii character classes (e.g. `[[:foo:]]`)
    81* add support for python-style capture groups (e.g. `(P<name>re)`)
    82* change singleline behavior for `$` to only match end of string (like RE2) (see [#24](https://github.com/dlclark/regexp2/issues/24))
    83* change the character classes `\d` `\s` and `\w` to match the same characters as RE2. NOTE: if you also use the `ECMAScript` option then this will change the `\s` character class to match ECMAScript instead of RE2.  ECMAScript allows more whitespace characters in `\s` than RE2 (but still fewer than the the default behavior).
    84* allow character escape sequences to have defaults. For example, by default `\_` isn't a known character escape and will fail to compile, but in RE2 mode it will match the literal character `_`
    85 
    86```go
    87re := regexp2.MustCompile(`Your RE2-compatible pattern`, regexp2.RE2)
    88if isMatch, _ := re.MatchString(`Something to match`); isMatch {
    89    //do something
    90}
    91```
    92
    93This feature is a work in progress and I'm open to ideas for more things to put here (maybe more relaxed character escaping rules?).
    94
    95## Catastrophic Backtracking and Timeouts
    96
    97`regexp2` supports features that can lead to catastrophic backtracking.
    98`Regexp.MatchTimeout` can be set to to limit the impact of such behavior; the
    99match will fail with an error after approximately MatchTimeout. No timeout
   100checks are done by default.
   101
   102Timeout checking is not free. The current timeout checking implementation starts
   103a background worker that updates a clock value approximately once every 100
   104milliseconds. The matching code compares this value against the precomputed
   105deadline for the match. The performance impact is as follows.
   106
   1071.  A match with a timeout runs almost as fast as a match without a timeout.
   1082.  If any live matches have a timeout, there will be a background CPU load
   109    (`~0.15%` currently on a modern machine). This load will remain constant
   110    regardless of the number of matches done including matches done in parallel.
   1113.  If no live matches are using a timeout, the background load will remain
   112    until the longest deadline (match timeout + the time when the match started)
   113    is reached. E.g., if you set a timeout of one minute the load will persist
   114    for approximately a minute even if the match finishes quickly.
   115
   116See [PR #58](https://github.com/dlclark/regexp2/pull/58) for more details and 
   117alternatives considered.
   118
   119## Goroutine leak error
   120If you're using a library during unit tests (e.g. https://github.com/uber-go/goleak) that validates all goroutines are exited then you'll likely get an error if you or any of your dependencies use regex's with a MatchTimeout. 
   121To remedy the problem you'll need to tell the unit test to wait until the backgroup timeout goroutine is exited.
   122
   123```go
   124func TestSomething(t *testing.T) {
   125    defer goleak.VerifyNone(t)
   126    defer regexp2.StopTimeoutClock()
   127
   128    // ... test
   129}
   130
   131//or
   132
   133func TestMain(m *testing.M) {
   134    // setup
   135    // ...
   136
   137    // run 
   138    m.Run()
   139
   140    //tear down
   141    regexp2.StopTimeoutClock()
   142    goleak.VerifyNone(t)
   143}
   144```
   145
   146This will add ~100ms runtime to each test (or TestMain). If that's too much time you can set the clock cycle rate of the timeout goroutine in an init function in a test file. `regexp2.SetTimeoutCheckPeriod` isn't threadsafe so it must be setup before starting any regex's with Timeouts.
   147
   148```go
   149func init() {
   150	//speed up testing by making the timeout clock 1ms
   151	regexp2.SetTimeoutCheckPeriod(time.Millisecond)
   152}
   153```
   154
   155## ECMAScript compatibility mode
   156In this mode the engine provides compatibility with the [regex engine](https://tc39.es/ecma262/multipage/text-processing.html#sec-regexp-regular-expression-objects) described in the ECMAScript specification.
   157
   158Additionally a Unicode mode is provided which allows parsing of `\u{CodePoint}` syntax that is only when both are provided.
   159
   160## Library features that I'm still working on
   161- Regex split
   162
   163## Potential bugs
   164I've run a battery of tests against regexp2 from various sources and found the debug output matches the .NET engine, but .NET and Go handle strings very differently.  I've attempted to handle these differences, but most of my testing deals with basic ASCII with a little bit of multi-byte Unicode.  There's a chance that there are bugs in the string handling related to character sets with supplementary Unicode chars.  Right-to-Left support is coded, but not well tested either.
   165
   166## Find a bug?
   167I'm open to new issues and pull requests with tests if you find something odd!

View as plain text