/* * Copyright 2019 Dgraph Labs, Inc. and Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package ristretto import ( "sync" ) // ringConsumer is the user-defined object responsible for receiving and // processing items in batches when buffers are drained. type ringConsumer interface { Push([]uint64) bool } // ringStripe is a singular ring buffer that is not concurrent safe. type ringStripe struct { cons ringConsumer data []uint64 capa int } func newRingStripe(cons ringConsumer, capa int64) *ringStripe { return &ringStripe{ cons: cons, data: make([]uint64, 0, capa), capa: int(capa), } } // Push appends an item in the ring buffer and drains (copies items and // sends to Consumer) if full. func (s *ringStripe) Push(item uint64) { s.data = append(s.data, item) // Decide if the ring buffer should be drained. if len(s.data) >= s.capa { // Send elements to consumer and create a new ring stripe. if s.cons.Push(s.data) { s.data = make([]uint64, 0, s.capa) } else { s.data = s.data[:0] } } } // ringBuffer stores multiple buffers (stripes) and distributes Pushed items // between them to lower contention. // // This implements the "batching" process described in the BP-Wrapper paper // (section III part A). type ringBuffer struct { pool *sync.Pool } // newRingBuffer returns a striped ring buffer. The Consumer in ringConfig will // be called when individual stripes are full and need to drain their elements. func newRingBuffer(cons ringConsumer, capa int64) *ringBuffer { // LOSSY buffers use a very simple sync.Pool for concurrently reusing // stripes. We do lose some stripes due to GC (unheld items in sync.Pool // are cleared), but the performance gains generally outweigh the small // percentage of elements lost. The performance primarily comes from // low-level runtime functions used in the standard library that aren't // available to us (such as runtime_procPin()). return &ringBuffer{ pool: &sync.Pool{ New: func() interface{} { return newRingStripe(cons, capa) }, }, } } // Push adds an element to one of the internal stripes and possibly drains if // the stripe becomes full. func (b *ringBuffer) Push(item uint64) { // Reuse or create a new stripe. stripe := b.pool.Get().(*ringStripe) stripe.Push(item) b.pool.Put(stripe) }