package csidh import ( "math/bits" ) // Constant time select. // if pick == 0xFF..FF (out = in1) // if pick == 0 (out = in2) // else out is undefined. func ctPick64(which uint64, in1, in2 uint64) uint64 { return (in1 & which) | (in2 & ^which) } // ctIsNonZero64 returns 0 in case i == 0, otherwise it returns 1. // Constant-time. func ctIsNonZero64(i uint64) int { // In case i==0 then i-1 will set MSB. Only in such case (i OR ~(i-1)) // will result in MSB being not set (logical implication: (i-1)=>i is // false iff (i-1)==0 and i==non-zero). In every other case MSB is // set and hence function returns 1. return int((i | (^(i - 1))) >> 63) } // Returns result of x= 0; i-- { v, c := bits.Sub64(y[i], x[i], 0) if c != 0 { return false } if v != 0 { return true } } // x == y return false } // r = x + y mod p. func addRdc(r, x, y *fp) { var c uint64 var t fp r[0], c = bits.Add64(x[0], y[0], 0) r[1], c = bits.Add64(x[1], y[1], c) r[2], c = bits.Add64(x[2], y[2], c) r[3], c = bits.Add64(x[3], y[3], c) r[4], c = bits.Add64(x[4], y[4], c) r[5], c = bits.Add64(x[5], y[5], c) r[6], c = bits.Add64(x[6], y[6], c) r[7], _ = bits.Add64(x[7], y[7], c) t[0], c = bits.Sub64(r[0], p[0], 0) t[1], c = bits.Sub64(r[1], p[1], c) t[2], c = bits.Sub64(r[2], p[2], c) t[3], c = bits.Sub64(r[3], p[3], c) t[4], c = bits.Sub64(r[4], p[4], c) t[5], c = bits.Sub64(r[5], p[5], c) t[6], c = bits.Sub64(r[6], p[6], c) t[7], c = bits.Sub64(r[7], p[7], c) w := 0 - c r[0] = ctPick64(w, r[0], t[0]) r[1] = ctPick64(w, r[1], t[1]) r[2] = ctPick64(w, r[2], t[2]) r[3] = ctPick64(w, r[3], t[3]) r[4] = ctPick64(w, r[4], t[4]) r[5] = ctPick64(w, r[5], t[5]) r[6] = ctPick64(w, r[6], t[6]) r[7] = ctPick64(w, r[7], t[7]) } // r = x - y. func sub512(r, x, y *fp) uint64 { var c uint64 r[0], c = bits.Sub64(x[0], y[0], 0) r[1], c = bits.Sub64(x[1], y[1], c) r[2], c = bits.Sub64(x[2], y[2], c) r[3], c = bits.Sub64(x[3], y[3], c) r[4], c = bits.Sub64(x[4], y[4], c) r[5], c = bits.Sub64(x[5], y[5], c) r[6], c = bits.Sub64(x[6], y[6], c) r[7], c = bits.Sub64(x[7], y[7], c) return c } // r = x - y mod p. func subRdc(r, x, y *fp) { var c uint64 // Same as sub512(r,x,y). Unfortunately // compiler is not able to inline it. r[0], c = bits.Sub64(x[0], y[0], 0) r[1], c = bits.Sub64(x[1], y[1], c) r[2], c = bits.Sub64(x[2], y[2], c) r[3], c = bits.Sub64(x[3], y[3], c) r[4], c = bits.Sub64(x[4], y[4], c) r[5], c = bits.Sub64(x[5], y[5], c) r[6], c = bits.Sub64(x[6], y[6], c) r[7], c = bits.Sub64(x[7], y[7], c) // if x r=x-y+p w := 0 - c r[0], c = bits.Add64(r[0], ctPick64(w, p[0], 0), 0) r[1], c = bits.Add64(r[1], ctPick64(w, p[1], 0), c) r[2], c = bits.Add64(r[2], ctPick64(w, p[2], 0), c) r[3], c = bits.Add64(r[3], ctPick64(w, p[3], 0), c) r[4], c = bits.Add64(r[4], ctPick64(w, p[4], 0), c) r[5], c = bits.Add64(r[5], ctPick64(w, p[5], 0), c) r[6], c = bits.Add64(r[6], ctPick64(w, p[6], 0), c) r[7], _ = bits.Add64(r[7], ctPick64(w, p[7], 0), c) } // Fixed-window mod exp for fpBitLen bit value with 4 bit window. Returned // result is a number in montgomery domain. // r = b ^ e (mod p). // Constant time. func modExpRdcCommon(r, b, e *fp, fpBitLen int) { var precomp [16]fp var t fp var c uint64 // Precompute step, computes an array of small powers of 'b'. As this // algorithm implements 4-bit window, we need 2^4=16 of such values. // b^0 = 1, which is equal to R from REDC. precomp[0] = one // b ^ 0 precomp[1] = *b // b ^ 1 for i := 2; i < 16; i = i + 2 { // OPTIMIZE: implement fast squaring. Then interleaving fast squaring // with multiplication should improve performance. mulRdc(&precomp[i], &precomp[i/2], &precomp[i/2]) // sqr mulRdc(&precomp[i+1], &precomp[i], b) } *r = one for i := fpBitLen/4 - 1; i >= 0; i-- { for j := 0; j < 4; j++ { mulRdc(r, r, r) } // note: non resistant to cache SCA idx := (e[i/16] >> uint((i%16)*4)) & 15 mulRdc(r, r, &precomp[idx]) } // if p <= r < 2p then r = r-p t[0], c = bits.Sub64(r[0], p[0], 0) t[1], c = bits.Sub64(r[1], p[1], c) t[2], c = bits.Sub64(r[2], p[2], c) t[3], c = bits.Sub64(r[3], p[3], c) t[4], c = bits.Sub64(r[4], p[4], c) t[5], c = bits.Sub64(r[5], p[5], c) t[6], c = bits.Sub64(r[6], p[6], c) t[7], c = bits.Sub64(r[7], p[7], c) w := 0 - c r[0] = ctPick64(w, r[0], t[0]) r[1] = ctPick64(w, r[1], t[1]) r[2] = ctPick64(w, r[2], t[2]) r[3] = ctPick64(w, r[3], t[3]) r[4] = ctPick64(w, r[4], t[4]) r[5] = ctPick64(w, r[5], t[5]) r[6] = ctPick64(w, r[6], t[6]) r[7] = ctPick64(w, r[7], t[7]) } // modExpRdc does modular exponentiation of 512-bit number. // Constant-time. func modExpRdc512(r, b, e *fp) { modExpRdcCommon(r, b, e, 512) } // modExpRdc does modular exponentiation of 64-bit number. // Constant-time. func modExpRdc64(r, b *fp, e uint64) { modExpRdcCommon(r, b, &fp{e}, 64) } // isNonQuadRes checks whether value v is quadratic residue. // Implementation uses Fermat's little theorem (or // Euler's criterion) // // a^(p-1) == 1, hence // (a^2) ((p-1)/2) == 1 // // Which means v is a quadratic residue iff v^((p-1)/2) == 1. // Caller provided v must be in montgomery domain. // Returns 0 in case v is quadratic residue or 1 in case // v is quadratic non-residue. func (v *fp) isNonQuadRes() int { var res fp var b uint64 modExpRdc512(&res, v, &pMin1By2) for i := range res { b |= res[i] ^ one[i] } return ctIsNonZero64(b) } // isZero returns false in case v is equal to 0, otherwise // true. Constant time. func (v *fp) isZero() bool { var r uint64 for i := 0; i < numWords; i++ { r |= v[i] } return ctIsNonZero64(r) == 0 } // equal checks if v is equal to in. Constant time. func (v *fp) equal(in *fp) bool { var r uint64 for i := range v { r |= v[i] ^ in[i] } return ctIsNonZero64(r) == 0 }