bpf2go === `bpf2go` compiles a C source file into eBPF bytecode and then emits a Go file containing the eBPF. The goal is to avoid loading the eBPF from disk at runtime and to minimise the amount of manual work required to interact with eBPF programs. It takes inspiration from `bpftool gen skeleton`. Invoke the program using go generate: //go:generate go run github.com/cilium/ebpf/cmd/bpf2go foo path/to/src.c -- -I/path/to/include This will emit `foo_bpfel.go` and `foo_bpfeb.go`, with types using `foo` as a stem. The two files contain compiled BPF for little and big endian systems, respectively. You can use environment variables to affect all bpf2go invocations across a project, e.g. to set specific C flags: //go:generate go run github.com/cilium/ebpf/cmd/bpf2go -cflags "$BPF_CFLAGS" foo path/to/src.c By exporting `$BPF_CFLAGS` from your build system you can then control all builds from a single location. ## Generated types `bpf2go` generates Go types for all map keys and values by default. You can disable this behaviour using `-no-global-types`. You can add to the set of types by specifying `-type foo` for each type you'd like to generate. ## Examples See [examples/kprobe](../../examples/kprobe/main.go) for a fully worked out example.