// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__vunsigned = 0 ) const ( _stack__vunsigned = 8 ) const ( _size__vunsigned = 324 ) var ( _pcsp__vunsigned = [][2]uint32{ {1, 0}, {78, 8}, {79, 0}, {90, 8}, {91, 0}, {114, 8}, {115, 0}, {273, 8}, {274, 0}, {312, 8}, {313, 0}, {320, 8}, {322, 0}, } ) var _cfunc_vunsigned = []loader.CFunc{ {"_vunsigned_entry", 0, _entry__vunsigned, 0, nil}, {"_vunsigned", _entry__vunsigned, _size__vunsigned, _stack__vunsigned, _pcsp__vunsigned}, }