// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__vstring = 48 ) const ( _stack__vstring = 88 ) const ( _size__vstring = 2436 ) var ( _pcsp__vstring = [][2]uint32{ {1, 0}, {4, 8}, {6, 16}, {8, 24}, {10, 32}, {12, 40}, {13, 48}, {2280, 88}, {2284, 48}, {2285, 40}, {2287, 32}, {2289, 24}, {2291, 16}, {2293, 8}, {2294, 0}, {2436, 88}, } ) var _cfunc_vstring = []loader.CFunc{ {"_vstring_entry", 0, _entry__vstring, 0, nil}, {"_vstring", _entry__vstring, _size__vstring, _stack__vstring, _pcsp__vstring}, }