// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__skip_one = 144 ) const ( _stack__skip_one = 160 ) const ( _size__skip_one = 10040 ) var ( _pcsp__skip_one = [][2]uint32{ {1, 0}, {4, 8}, {6, 16}, {8, 24}, {10, 32}, {12, 40}, {13, 48}, {9936, 160}, {9940, 48}, {9941, 40}, {9943, 32}, {9945, 24}, {9947, 16}, {9949, 8}, {9950, 0}, {10040, 160}, } ) var _cfunc_skip_one = []loader.CFunc{ {"_skip_one_entry", 0, _entry__skip_one, 0, nil}, {"_skip_one", _entry__skip_one, _size__skip_one, _stack__skip_one, _pcsp__skip_one}, }